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FF2 Koishi's Bosses [BeepMan Updated!]


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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 06-27-2015 , 02:39   Re: SHADoW's Bosses [New boss: BeepMan]
Reply With Quote #171

Updated beepman with Maximilian's model fix.
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MaSerkzn
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Join Date: Mar 2012
Location: Mother Russia
Old 06-30-2015 , 22:10   Re: SHADoW's Bosses [New boss: BeepMan]
Reply With Quote #172

Defeat track doesn't work.
arg3 works only on stalemate, if only boss dies there is no sound
arg4 doesn't work at all
Quote:
"ability7"
{
"name" "outtromusic"
"arg1" "1"
"arg2" "aqua_freaks/daria/daria_outro.mp3"
"arg3" "aqua_freaks/daria/daria_defeat.mp3"
"arg4" "aqua_freaks/daria/daria_stale.mp3"
"plugin_name" "shadow93_abilities"
}
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xXDeathreusXx
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Join Date: Mar 2013
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Old 06-30-2015 , 23:02   Re: SHADoW's Bosses [New boss: BeepMan]
Reply With Quote #173

Quote:
Originally Posted by MaSerkzn View Post
Defeat track doesn't work.
arg3 works only on stalemate, if only boss dies there is no sound
arg4 doesn't work at all
Because there is no arg4?

I only see an arg 1-3
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Last edited by xXDeathreusXx; 06-30-2015 at 23:04.
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93SHADoW
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Location: Houston, TX
Old 07-01-2015 , 00:28   Re: SHADoW's Bosses [New boss: BeepMan]
Reply With Quote #174

Quote:
Originally Posted by MaSerkzn View Post
Defeat track doesn't work.
arg3 works only on stalemate, if only boss dies there is no sound
arg4 doesn't work at all
I'll have a look at it.
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93SHADoW
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Location: Houston, TX
Old 07-03-2015 , 01:42   Re: SHADoW's Bosses [New boss: BeepMan]
Reply With Quote #175

Updated Beepman yet again.
  • Fixed HUD showing at end of round
  • Fixed sentry hijack being able to hijack boss-owned sentries (and therefore, replenish health)
  • Fixed an attribute conflict showing the Gunslinger as a Gloveslinger
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p0008874
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Join Date: Jul 2014
Old 07-03-2015 , 08:22   Re: SHADoW's Bosses [New boss: BeepMan]
Reply With Quote #176

i found autotuned voice mod
can better be beepman voice
https://www.youtube.com/watch?v=i6U4EitO7qs
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93SHADoW
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Old 07-18-2015 , 12:51   Re: SHADoW's Bosses [New boss: BeepMan]
Reply With Quote #177

Just a minor update for Spyper and the MAD Spies:
  • Changed jump (MAD Spies) / teleport (Spyper) charge button from ALT-FIRE to RELOAD
  • The MAD Spies now require Dynamic Defaults
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Last edited by 93SHADoW; 07-18-2015 at 12:52.
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WakaFlocka
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Join Date: Mar 2015
Location: Somewhere in the world
Old 07-21-2015 , 05:21   Re: SHADoW's Bosses [New boss: BeepMan]
Reply With Quote #178

Foxy the pirate is broken i Reinstalled it twice and i still see this any help
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Maximilian_
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Join Date: Oct 2014
Old 07-21-2015 , 06:38   Re: SHADoW's Bosses [New boss: BeepMan]
Reply With Quote #179

Quote:
Originally Posted by WakaFlocka View Post
Foxy the pirate is broken i Reinstalled it twice and i still see this any help
Hm, i see his weapon makes "T" pose, did you tried change it?
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WakaFlocka
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Join Date: Mar 2015
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Old 07-21-2015 , 09:55   Re: SHADoW's Bosses [New boss: BeepMan]
Reply With Quote #180

Quote:
Originally Posted by Maximilian_ View Post
Hm, i see his weapon makes "T" pose, did you tried change it?
What do you mean? are you talking about in the cfg this part
Code:
"weapon1"
	{
		"name"				"tf_weapon_wrench"
		"index"				"1152"
		"show"              "0"
		"attributes"	    "1 ; 0.75; 137 ; 4 ; 124 ; 1 ; 366 ; 5 ; 31 ; 3 ; 2025 ; 1"
	}

Last edited by WakaFlocka; 07-21-2015 at 09:55.
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