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[TF2] Boss Spawns


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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 10-31-2014 , 13:29   Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
Reply With Quote #101

Quote:
Originally Posted by Roph View Post
Windows 7 server, 3Ghz Core 2 Duo, 4GB RAM, SRCDS is the only thing that runs on it that consumes any notable resources, and it neither maxes a cpu core or uses much of the RAM.

Latest SM snapshot.

The skelegreens I'm spawning are oversized, if that counts. Scale of 5.
Can I get a list of the plugins/extensions you're running, the version of Sourcemod/Metamod versions, etc. I tested the skeletons on a Windows server and the skeletons run fine for me.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 11-01-2014 , 21:30   Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
Reply With Quote #102

Any chance you can add the Necro Smasher horseman to the plugin? It uses the same entity, but the map is somehow setting the way it's spawned.

Last edited by Sreaper; 11-01-2014 at 21:30.
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sidiousbr
Junior Member
Join Date: Jul 2014
Old 11-26-2014 , 11:45   Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
Reply With Quote #103

the slayskelegreen isnt working, or is it just me?
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SoulSharD
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Join Date: Oct 2013
Location: United Kingdom
Old 12-13-2014 , 09:40   Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
Reply With Quote #104

Quote:
Originally Posted by Sreaper View Post
Any chance you can add the Necro Smasher horseman to the plugin? It uses the same entity, but the map is somehow setting the way it's spawned.
I'm afraid this particular Horsemann has been hardcoded for the event map only.
I can confirm this as I created a dummy map with the same name. (sd_doomsday_event)
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sidiousbr
Junior Member
Join Date: Jul 2014
Old 12-20-2014 , 10:21   Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
Reply With Quote #105

about that ghost, it would be perfect if you could add teleport to random navmeshed location, it tends to get stuck in some spots for custom maps

PS. Wtf happened to merasmus resize? http://steamcommunity.com/sharedfile.../?id=359044392

Last edited by sidiousbr; 12-20-2014 at 10:47.
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Drixevel
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Join Date: Sep 2009
Location: Somewhere headbangin'
Old 12-27-2014 , 15:32   Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
Reply With Quote #106

Quote:
Originally Posted by sidiousbr View Post
about that ghost, it would be perfect if you could add teleport to random navmeshed location, it tends to get stuck in some spots for custom maps

PS. Wtf happened to merasmus resize? http://steamcommunity.com/sharedfile.../?id=359044392
http://steamcommunity.com/profiles/7...10267119760790

Seems fine to me, not sure where you ran into that bug.

Edit: Ran into the issue if you go past 1.5 it seems.

Last edited by Drixevel; 12-27-2014 at 15:36.
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sidiousbr
Junior Member
Join Date: Jul 2014
Old 01-04-2015 , 11:51   Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
Reply With Quote #107

Quote:
Originally Posted by r3dw3r3w0lf View Post
http://steamcommunity.com/profiles/7...10267119760790

Seems fine to me, not sure where you ran into that bug.

Edit: Ran into the issue if you go past 1.5 it seems.
well... this bug started recently only
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NeonHeights
Member
Join Date: Dec 2012
Old 01-10-2015 , 14:54   Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
Reply With Quote #108

Getting this issue when trying to load the plugin... Its not loading at all on the servers, ive tried multiple different things

L 01/10/2015 - 14:52:09: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 01/10/2015 - 14:52:09: [SM] Native "PrintToServer" reported: Language phrase "console initializing" not found
L 01/10/2015 - 14:52:09: [SM] Displaying call stack trace for plugin "BossSpawns.smx":
L 01/10/2015 - 14:52:09: [SM] [0] Line 176, D:\Script\BossSpawns.sp::OnPluginStart()
[SM] Loaded plugin BossSpawns.smx successfully.
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Horsedick
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Join Date: Sep 2011
Old 01-10-2015 , 17:06   Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
Reply With Quote #109

Quote:
Originally Posted by NeonHeights View Post
Getting this issue when trying to load the plugin... Its not loading at all on the servers, ive tried multiple different things

L 01/10/2015 - 14:52:09: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 01/10/2015 - 14:52:09: [SM] Native "PrintToServer" reported: Language phrase "console initializing" not found
L 01/10/2015 - 14:52:09: [SM] Displaying call stack trace for plugin "BossSpawns.smx":
L 01/10/2015 - 14:52:09: [SM] [0] Line 176, D:\Script\BossSpawns.sp::OnPluginStart()
[SM] Loaded plugin BossSpawns.smx successfully.
install the translation file?
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NeonHeights
Member
Join Date: Dec 2012
Old 01-10-2015 , 18:11   Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
Reply With Quote #110

Quote:
Originally Posted by Horsedick View Post
install the translation file?
I did, thats why im confused. All files are in the right places and I restarted the map as well

EDIT: Server restart did nothing either. Tried installing this plugin on one of my other servers thinking it might of been a server issue and it worked fine so I guess thats solved..
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Last edited by NeonHeights; 01-11-2015 at 13:16.
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