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Confidence in Auto-Trigger?


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Jonzky
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Join Date: May 2011
Old 11-01-2011 , 19:48   Confidence in Auto-Trigger?
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I am just wondering what sort of confidence (in the detections) is in the auto-trigger module? I have had two detections through it (with two detection on the same player).

Code:
L 11/01/2011 - 18:17:39: [smac_autotrigger.smx] cpt... {IUA} (ID: STEAM_0:1:****) is suspected of using auto-trigger cheat: auto-fire (1)
L 11/01/2011 - 18:35:39: [smac_autotrigger.smx] KING.... (ID: STEAM_0:0:****) is suspected of using auto-trigger cheat: auto-fire (1)
L 11/01/2011 - 18:36:10: [smac_autotrigger.smx] KING.... (ID: STEAM_0:0:****) is suspected of using auto-trigger cheat: auto-fire (1)
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Drixevel
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Old 11-01-2011 , 20:59   Re: Confidence in Auto-Trigger?
Reply With Quote #2

Kind of the same as the aimbot module when it comes to detections, it's only likely if you get a ton of detections instead of 1-2.
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TnTSCS
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Old 11-02-2011 , 00:35   Re: Confidence in Auto-Trigger?
Reply With Quote #3

Exactly - it is "possible" to jump on the exact frame the game allows you to jump, but not jump after jump after jump...

I guess it would be possible (although I would think not) to fire on the exact frame the game allows another fire, but not shot after shot after shot.
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GoD-Tony
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Join Date: Jul 2005
Old 11-02-2011 , 03:51   Re: Confidence in Auto-Trigger?
Reply With Quote #4

I know this isn't documented yet, but the number at the end of the log messages means the method used for detection, not the amount like the aimbot module.

Quote:
Originally Posted by Jonzky View Post
I am just wondering what sort of confidence (in the detections) is in the auto-trigger module? I have had two detections through it (with two detection on the same player).
That's a bit suspicious, but what type of weapons are being using on your server? This is gmod right? Is it just standard hl2 weapons?

Quote:
Originally Posted by r3dw3r3w0lf View Post
Kind of the same as the aimbot module when it comes to detections, it's only likely if you get a ton of detections instead of 1-2.
It's different on this module. For one detection to show up, you have to be detected 10 times internally before any signal is given. Each internal detection expires after 5 seconds, which means they have to happen very close together as well.

Quote:
Originally Posted by TnTSCS View Post
Exactly - it is "possible" to jump on the exact frame the game allows you to jump, but not jump after jump after jump...
Again not only are we talking about using the exact frame, but also doing it 10 times relatively close to each other.

Quote:
Originally Posted by TnTSCS View Post
I guess it would be possible (although I would think not) to fire on the exact frame the game allows another fire, but not shot after shot after shot.
Can you elaborate on what you mean by this?
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Last edited by GoD-Tony; 11-02-2011 at 04:05.
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Jonzky
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Join Date: May 2011
Old 11-02-2011 , 08:50   Re: Confidence in Auto-Trigger?
Reply With Quote #5

Quote:
Originally Posted by GoD-Tony View Post
That's a bit suspicious, but what type of weapons are being using on your server? This is gmod right? Is it just standard hl2 weapons?
The server the detections were on was running a custom weapon pack. Until (possibly) a known, respected player (someone who i can trust) is detected I'll treat the as highly suspicious. Just to point out that the (3) detections did not coincide with a kill.

We do have two other (popular) servers that run a game-mode that uses (possibly modified) CS:S weapons. We do have an anti-cheat tailored to the two other servers (which bans them a minute after detection), Ill raise the time to 10 minutes so that I can test SMAC against a known 'detector' - We would normally get 1/2 hackers banned through it a day.

I'd assume this module is good against triggerbots - If not then whats its main role?

Code:
/* Triggerbot */
function SH.Triggerbot( uc )
        if( !SH.vars.aim ) then return end
        if( SH.funcs.GetCVNum("sh_triggerbot") != 1 ) then return end
        if( !me:Alive() ) then return end
       
        if( SH.vars.tlock && !SH.vars.firing && me:Alive() ) then
                oRCC("+attack")
                SH:SetVar("firing",true)
                oT.Simple( me:GetActiveWeapon().Primary and me:GetActiveWeapon().Primary.Delay or 0.05, function()
                        oRCC("-attack")
                        SH:SetVar("firing",false)
                end )
        end
end
    
end
Thats an example of such a thing in GMod.


Edit:

Would you consider an anti-nospread module in SMAC - Assuming its possible to detect.

Last edited by Jonzky; 11-02-2011 at 08:52.
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GoD-Tony
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Old 11-02-2011 , 15:20   Re: Confidence in Auto-Trigger?
Reply With Quote #6

Quote:
Originally Posted by Jonzky View Post
The server the detections were on was running a custom weapon pack. Until (possibly) a known, respected player (someone who i can trust) is detected I'll treat the as highly suspicious.
I'm also very suspicious, especially with the player that had two detections so close together. This module was designed not to give any false positives to begin with.

Quote:
Originally Posted by Jonzky View Post
Just to point out that the (3) detections did not coincide with a kill.
This is to be expected since many players hold down their auto-trigger buttons while in a safe spot.

Quote:
Originally Posted by Jonzky View Post
I'd assume this module is good against triggerbots - If not then whats its main role?
Yes, that's an example of what it should be catching.

Quote:
Originally Posted by Jonzky View Post
Would you consider an anti-nospread module in SMAC - Assuming its possible to detect.
I'll be looking into upgrading the Eye Test module with new detection methods when I have time for it.
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TnTSCS
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Old 11-02-2011 , 17:50   Re: Confidence in Auto-Trigger?
Reply With Quote #7

Quote:
Originally Posted by GoD-Tony View Post
Can you elaborate on what you mean by this?
Ha, maybe it's not possible... I was talking out of the side of my neck with that comment.

sorry about that.

And I overlooked this as well #define TRIGGER_DETECTIONS 10 // Amount of detections needed to perform action

So ya, if we are notified of a violation, I would say it's a confident detection

Last edited by TnTSCS; 11-02-2011 at 17:53.
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Lucky_luck
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Location: Germany
Old 11-03-2011 , 11:19   Re: Confidence in Auto-Trigger?
Reply With Quote #8

I have this Error.log ^^

Code:
[SM] Unable to load plugin "smac_autotrigger.smx": Native "SMAC_LogAction" was not found

Last edited by Lucky_luck; 11-03-2011 at 11:21.
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GoD-Tony
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Old 11-03-2011 , 11:23   Re: Confidence in Auto-Trigger?
Reply With Quote #9

Quote:
Originally Posted by Lucky_luck View Post
I have this Error.log ^^
You need to upgrade to the latest SMAC core.
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Lucky_luck
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Old 11-03-2011 , 11:25   Re: Confidence in Auto-Trigger?
Reply With Quote #10

Code:
L 11/03/2011 - 16:16:11: Update available for "SMAC Command Monitor" (smac_commands.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:11:   [0]  Changed cvar description to avoid confusion with other modules: smac_antispam_cmds
L 11/03/2011 - 16:16:11: Update available for "SMAC Anti-Speedhack" (smac_speedhack.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:11: Update available for "SourceMod Anti-Cheat" (smac.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:11:   [0]  Added recommended module for all games: AutoTrigger Detector
L 11/03/2011 - 16:16:11:   [1]   - Visit the SMAC forum to download.
L 11/03/2011 - 16:16:11:   [2]  Added translatable phrase for auto-trigger detections.
L 11/03/2011 - 16:16:11:   [3]  Added native for logging client actions.
L 11/03/2011 - 16:16:11:   [4]  Updated Russian phrases.
L 11/03/2011 - 16:16:11: Update available for "SMAC Rcon Locker" (smac_rcon.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:11: Update available for "SMAC ConVar Checker" (smac_cvars.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:11:   [0]  Added support for using smac_addcvar with nonexist comparison type.
L 11/03/2011 - 16:16:11: Update available for "SMAC CS:S Anti-Flash" (smac_css_antiflash.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:12: Update available for "SMAC Aimbot Detector" (smac_aimbot.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:12: Update available for "SMAC Client Protection" (smac_client.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:12: Update available for "SMAC CS:S Anti-Smoke" (smac_css_antismoke.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:12: Update available for "SMAC CS:S Anti-Rejoin" (smac_css_antirejoin.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:12: Update available for "SMAC Spinhack Detector" (smac_spinhack.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:12: Update available for "SMAC Eye Angle Test" (smac_eyetest.smx). Current: 0.7.1.8 - Latest: 0.7.2.3
L 11/03/2011 - 16:16:12:   [0]  Added more safety checks to prevent false detections (L4D/L4D2).
L 11/03/2011 - 16:16:12:   [1]  Changed cvar description to avoid confusion with other modules: sm_eyetest_ban
L 11/03/2011 - 16:16:12: Successfully updated and installed "SMAC Command Monitor".
L 11/03/2011 - 16:16:13: Successfully updated and installed "SMAC Anti-Speedhack".
L 11/03/2011 - 16:16:15: Successfully updated and installed "SourceMod Anti-Cheat".
L 11/03/2011 - 16:16:15: Successfully updated and installed "SMAC Rcon Locker".
L 11/03/2011 - 16:16:16: Successfully updated and installed "SMAC ConVar Checker".
L 11/03/2011 - 16:16:16: Successfully updated and installed "SMAC CS:S Anti-Flash".
L 11/03/2011 - 16:16:16: Successfully updated and installed "SMAC Aimbot Detector".
L 11/03/2011 - 16:16:16: Successfully updated and installed "SMAC Client Protection".
L 11/03/2011 - 16:16:17: Successfully updated and installed "SMAC CS:S Anti-Smoke".
L 11/03/2011 - 16:16:17: Successfully updated and installed "SMAC CS:S Anti-Rejoin".
L 11/03/2011 - 16:16:17: Successfully updated and installed "SMAC Spinhack Detector".
L 11/03/2011 - 16:16:17: Successfully updated and installed "SMAC Eye Angle Test".
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