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[L4D2] Zed Time v1.4


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delirium_trigger
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Old 07-15-2010 , 09:37   Re: [L4D2] Zed Time v1.1
Reply With Quote #11

I think it would be better instead of having the entire infected team grouped together for zed time activation, have convars for each special infected, specifically the when the charger charges lol.

The reason this is because I wouldn't really care too much for a boomer, or a spitter, smoker or a jockey activating zed time. Chargers and hunters I would definitely like. Also, could you add the activations of ZT 3 seconds after you hear the horde screams? (3 seconds because you normally do not see the horde instantly after the scream)
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McFlurry
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Old 07-15-2010 , 12:01   Re: [L4D2] Zed Time v1.3
Reply With Quote #12

Update released.
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delirium_trigger
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Old 07-15-2010 , 21:38   Re: [L4D2] Zed Time v1.3
Reply With Quote #13

Quote:
Originally Posted by McFlurry View Post
Update released.
Thanks so much. Once this is combined with Gore Mod (when it gets updated) it will be epic lol.
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delirium_trigger
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Old 07-16-2010 , 20:09   Re: [L4D2] Zed Time v1.3
Reply With Quote #14

It appears the new L4D2 update has affected this plugin? Yesterday the plugin was working fine. Today Zed Time activates every 5-10 seconds. It is frustrating. No matter what settings I change, it still activates within 5-10 seconds.
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McFlurry
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Old 07-16-2010 , 22:57   Re: [L4D2] Zed Time v1.3
Reply With Quote #15

Hmm, give me the current settings you have or were running when having this issue. Also, check your error logs just to make sure if any errors were logged. Also try redownloading the plugin. I just tested it on my listen server and it was working fine.
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stufz
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Join Date: Jan 2010
Old 07-17-2010 , 02:38   Re: [L4D2] Zed Time v1.3
Reply With Quote #16

I like this plugin, but for my geriatric crew, they gripe bout the "looks like it makes my game lag" .. I'd like a lot less of it, but luv the slo-mo, esp at the right time, like seeing the hunter and victim in mid-air do their dance.

hmm, I see, i can turn off the tank/witch/infecteds .... maybe get it down to the odd long shot.

Let me ask you this, McFlurry - what's the range on "l4d2_zed_extreme_shot" ?

Last edited by stufz; 07-17-2010 at 02:45.
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McFlurry
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Old 07-17-2010 , 03:37   Re: [L4D2] Zed Time v1.3
Reply With Quote #17

The default for that setting is 1500 that is in feet, which if multiplied by 16 gives you the range of 24000 Hammer units. Though come to think of it, that is a bit much.

Edit: plugin re-uploaded with lower setting of 150 feet.
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Last edited by McFlurry; 07-17-2010 at 03:40.
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dYZER
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Join Date: Jan 2010
Location: Germany
Old 07-17-2010 , 05:11   Re: [L4D2] Zed Time v1.3
Reply With Quote #18

possible 2 pitch down all coming sound in the mode ?)

take a look for NormalSHook, AmbientSHook didnt tried
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McFlurry
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Old 07-17-2010 , 05:28   Re: [L4D2] Zed Time v1.3
Reply With Quote #19

FadeClientVolume is all I could find, but it would only work for the client that triggered the zed time.
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dYZER
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Old 07-17-2010 , 06:01   Re: [L4D2] Zed Time v1.3
Reply With Quote #20

http://docs.sourcemod.net/api/index.php
take a look at http://store.steampowered.com/video/630/5825 0:45 adrenalin used alienswarm ingame hl2 egnien

Last edited by dYZER; 07-17-2010 at 06:06.
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