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TF2: Roll the Dice RTD - v0.4


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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 12-16-2013 , 21:23   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1261

Look at the list of cvars.
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Donski
Senior Member
Join Date: Sep 2012
Old 12-17-2013 , 09:54   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1262

Quote:
Originally Posted by Willixel View Post
Where do you adjust which rewards can be obtained through RTD? I'm looking at rtd_effects.cfg, and I don't see any way to enable/disable effects.
If you want an easier way than messing with rtd_effects.cfg you can just use the cvar:

sm_rtd_disabled "" // Enter the effects you'd like to disable, separated by commas. Below are the effect keys: godmode,toxic,goodhealth,speed,noclip,lowgrav ity,uber,invis,cloak,crits,ammo,scary,sentry, homing,charge,explode,snail,freeze,timebomb,i gnite,badhealth,drug,blind,melee,beacon,taunt ,nostalgia,earthquake,feeling,sauce,dispenser ,jump,instant,bighead,tinyplayer
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Exopandora
Junior Member
Join Date: Dec 2012
Old 12-19-2013 , 14:05   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1263

And it's broken again:

L 12/18/2013 - 21:50:26: SourceMod error session started
L 12/18/2013 - 21:50:26: Info (map "kardexo_version_4_update_1") (file "errors_20131218.log")
L 12/18/2013 - 21:50:26: [SM] Unable to load extension "game.tf2.ext": Module not found


L 12/18/2013 - 21:50:26: [SDKTOOLS] Could not locate FireOutput - Disabling detour
L 12/18/2013 - 21:50:26: [SM] Unable to load plugin "rtd.smx": Required extension "TF2 Tools" file("game.tf2.ext") not running
L 12/18/2013 - 21:50:40: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded.
L 12/18/2013 - 21:50:40: [SM] Plugin encountered error 25: Call was aborted
L 12/18/2013 - 21:50:40: [SM] Native "SetFailState" reported: Mapcycle Not Found
L 12/18/2013 - 21:50:40: [SM] Displaying call stack trace for plugin "nextmap.smx":
L 12/18/2013 - 21:50:40: [SM] [0] Line 139, C:\builds\build-sourcemod\win32-1.6\build\plugins\nextmap.sp::FindAndSetNextM ap()
L 12/18/2013 - 21:50:40: [SM] [1] Line 109, C:\builds\build-sourcemod\win32-1.6\build\plugins\nextmap.sp::OnConfigsExecut ed()
L 12/18/2013 - 21:51:09: Error log file session closed.

But how do i fix this ?
I never had a game.tf2.ext.dll and now it's required.
PS: Could not find any help so far.

I'm using:

Latest version of Metamod (dev-branch)
Latest version of Sourcemod (dev-branch)
Latest version of rtd
I also tried:
Latest version of Metamod (stable-branch)
Latest version of Sourcemod (stable-branch)

Last edited by Exopandora; 12-19-2013 at 14:07.
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PolyQuad
Member
Join Date: Oct 2011
Old 12-19-2013 , 15:17   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1264

Quote:
Originally Posted by Willixel View Post
Where do you adjust which rewards can be obtained through RTD? I'm looking at rtd_effects.cfg, and I don't see any way to enable/disable effects.
Look on the first page of this post you use

sm_rtd_disabled "" // Enter the effects you'd like to disable, seperated by commas. Below are the effect keys:
godmode,toxic,goodhealth,speed,noclip,lowgrav ity,uber,invis,cloak,crits,ammo,scary,sentry, homing,charge,explode,snail,freeze,timebomb,i gnite,badhealth,drug,blind,melee,beacon,taunt ,nostalgia,earthquake,feeling,sauce,dispenser ,jump,instant,bighead,tinyplayer


So to disable crits and noclip you would use sm_rtd_disabled "crits, noclip"
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Donski
Senior Member
Join Date: Sep 2012
Old 12-22-2013 , 16:13   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1265

Quote:
Originally Posted by Exopandora View Post
And it's broken again:
Running just fine here on my end. Did you recently make any changes to your server, or maybe moved it to another box or switched to a different OS?

.ext.dll is for Windows.
.ext.so is for Linux.

Make sure you downloaded the correct copy of Sourcemod for your OS. It should have one .ext.so (or ext.dll if you're on Windows) of each for CSS, CSGO and TF2. They should be in your /extensions folder.

Try executing the sm exts list command, it will tell you if it's running properly and it will tell you why if it's not. It should show up like this:

Quote:
[SM] Displaying 16 extensions:
[01] Automatic Updater (1.5.3-dev+3954): Updates SourceMod gamedata files
[02] Webternet (1.5.3-dev+3954): Extension for interacting with URLs
[03] TF2Items (1.5.3): TF2 Item Modifier
[04] Equinox Console Cleaner (): Bite me alien boi
[05] TF2 Tools (1.5.3-dev+3954): TF2 extended functionality
[06] BinTools (1.5.3-dev+3954): Low-level C/C++ Calling API
[07] SDK Hooks (1.5.3-dev+3954): Source SDK Hooks
[08] Top Menus (1.5.3-dev+3954): Creates sorted nested menus
[09] Client Preferences (1.5.3-dev+3954): Saves client preference settings

Last edited by Donski; 12-22-2013 at 16:17.
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 12-22-2013 , 16:24   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1266

Uploading an updated version of rtd.inc. This version will allow plugins that utilize rtd.inc to start up even on servers where RTD is not installed. Hoping that this replaces the version in the first post.
Attached Files
File Type: inc rtd.inc (1.4 KB, 138 views)
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Exopandora
Junior Member
Join Date: Dec 2012
Old 12-23-2013 , 08:39   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1267

Quote:
Originally Posted by Donski View Post

Try executing the sm exts list command, it will tell you if it's running properly and it will tell you why if it's not. It should show up like this:
I'm running Windows 8.1 and it worked well before, so it's not the fault of the OS.
Yes I've downloaded the Windows version.
sm exts list output:

Code:
[SM] Displaying 9 extensions:
[01] Automatic Updater (1.6.0-dev+4179): Updates SourceMod gamedata files
[02] Webternet (1.6.0-dev+4179): Extension for interacting with URLs
[03] <FAILED> file "game.tf2.ext.dll": The specified module could not be found.

[04] Top Menus (1.6.0-dev+4179): Creates sorted nested menus
[05] SDK Tools (1.6.0-dev+4179): Source SDK Tools
[06] BinTools (1.6.0-dev+4179): Low-level C/C++ Calling API
[07] Client Preferences (1.6.0-dev+4179): Saves client preference settings
[08] SQLite (1.6.0-dev+4179): SQLite Driver
[09] SDK Hooks (1.6.0-dev+4179): Source SDK Hooks
Am I missing a plugin ?

Last edited by Exopandora; 12-23-2013 at 08:47.
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Donski
Senior Member
Join Date: Sep 2012
Old 12-23-2013 , 09:06   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1268

No, you're missing a core extension for TF2, which should be included with Sourcemod.

Last edited by Donski; 12-23-2013 at 09:07.
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Exopandora
Junior Member
Join Date: Dec 2012
Old 12-23-2013 , 11:31   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1269

Quote:
Originally Posted by Donski View Post
No, you're missing a core extension for TF2, which should be included with Sourcemod.
It should but it isn't
Can you provide it for download ?
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Donski
Senior Member
Join Date: Sep 2012
Old 12-23-2013 , 11:39   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1270

Quote:
Originally Posted by Exopandora View Post
It should but it isn't
Can you provide it for download ?
I won't be able to do it right now since I'm at work. The files we currently have on our server are for Linux only.

I downloaded the latest snapshot of Sourcemod (link) though and checked the files inside and it was in there.

It's named: game.tf2.ext.2.tf2.dll

TBH, not sure what's wrong since you mentioned it was working fine before and I'm assuming you haven't really changed anything.

Good luck, however.

Last edited by Donski; 12-23-2013 at 11:40.
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