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Kz-Arg Mod 1.7


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lowled
Senior Member
Join Date: Sep 2007
Old 12-13-2008 , 16:28   Re: Kz-Arg Mod [Not Finish]
Reply With Quote #21

hey thats cool !!!

can t help you

Did u add the hook/rope/grab for admin plz ? with cvar detected or not like a cheat? same for grab


i imagine another reward: player choose in the menu 1)hats 2)bunny 3 music, if he choose music another menu apear with 5-10-15-20 etc music to choose to play for public , when a music is playing , nobody can choose music in rewards, 1 song can be play at the same time => i find this idea original, i never see that in other server or pluging

Is it possible to imagine ? : when i choose reward: "bunny" and i push START button, the bunny capacity is down, why not imagine the possibility to finish the map with the bunny reward and run for an other challenge to appear in the topbunny =) (with command for ex: /topbunny ... its original and onather way to finish the map and stay in the server

just ideas ^^

bye !!!
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arnaldo_silva
Member
Join Date: Jun 2008
Old 12-13-2008 , 21:10   Re: Kz-Arg Mod [Not Finish]
Reply With Quote #22

( 26) Load fails: Module/Library "kzarg" required for plugin. Check modules.ini.

:S

How can i resolve that problem?
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AntiBots
Veteran Member
Join Date: May 2008
Location: Brazil
Old 12-13-2008 , 22:37   Re: Kz-Arg Mod [Not Finish]
Reply With Quote #23

Quote:
Originally Posted by arnaldo_silva View Post
( 26) Load fails: Module/Library "kzarg" required for plugin. Check modules.ini.

:S

How can i resolve that problem?
1) Actualizate the main plugin.
2) You are not running the main plugin. kz_jumpplugin.amxx

//================================

Added Top15 without sql.
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arnaldo_silva
Member
Join Date: Jun 2008
Old 12-14-2008 , 08:06   Re: Kz-Arg Mod [Not Finish]
Reply With Quote #24

Thx and nice work
It's a very nice plugin
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AntiBots
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Location: Brazil
Old 12-14-2008 , 09:39   Re: Kz-Arg Mod [Not Finish]
Reply With Quote #25

Quote:
Originally Posted by arnaldo_silva View Post
Thx and nice work
It's a very nice plugin
Thanks.. I add a Top15 Local, And fix some others thinks.
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berix
Member
Join Date: Aug 2006
Location: Poland
Old 12-14-2008 , 11:43   Re: Kz-Arg Mod [Not Finish]
Reply With Quote #26

hmm proposes:
1. in spect show time/cp spectacting player
2. function on/off show water/player, something like this invis
3. +time (...second) for checkpoint

..nice plugin
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Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 12-14-2008 , 12:14   Re: Kz-Arg Mod [Not Finish]
Reply With Quote #27

Quote:
Originally Posted by berix View Post
hmm proposes:
1. in spect show time/cp spectacting player
2. function on/off show water/player, something like this invis
3. +time (...second) for checkpoint

..nice plugin
but, why u need another invis if u have the invis that u put in 2.? xd
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J4CK
Member
Join Date: Dec 2008
Location: India
Old 12-14-2008 , 19:12   Re: Kz-Arg Mod [Not Finish]
Reply With Quote #28

Can u add in "Top15 Local" - /nub15 ... (chekpoints: #)
Quote:
# - Player - Time - CheckPoints - GoChecks - Weapon
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1 J4CK 18:24.45365 78 126 knife
and when finished:
Quote:
[www.nv-arg.com.ar] J4CK finish in 18:24.453659 (CheckPoints: 78 | GoChecks: 126 | Weapon: knife)
PERFECT plugin
... maybe u can add "/boost" command ??
thx
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c0ld
New Member
Join Date: Jun 2008
Old 12-14-2008 , 19:35   Re: Kz-Arg Mod [Not Finish]
Reply With Quote #29

nice plugin!
please set a climbstatus!
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J4CK
Member
Join Date: Dec 2008
Location: India
Old 12-14-2008 , 20:56   Re: Kz-Arg Mod [Not Finish]
Reply With Quote #30

absolutely forgot
- please add in "ScoreInfo" when u finished frags/deaths <> minutes/seconds thx
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