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Laser/TripMine Entity


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+ARUKARI-
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Join Date: Jul 2004
Location: Japan
Old 01-17-2021 , 20:07   Re: Laser/TripMine Entity
Reply With Quote #661

The most accurate way is to compile it on the server.
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CryWolf
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Join Date: Jul 2008
Location: Germany, Ulm
Old 01-24-2021 , 09:49   Re: Laser/TripMine Entity
Reply With Quote #662

I like the plugin, it runs just fine, and optimised, for easy help it was better to have a define in the .SMA for Laser model, it was a little bit hard to be searched in the const.inc, and i backward compatible with ZP4.3fix5 because i think it's most used from v5.0

just an opinion

Thanks
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Last edited by CryWolf; 01-24-2021 at 09:50.
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Old 01-26-2021 , 03:03   Re: Laser/TripMine Entity
Reply With Quote #663

https://www.gametracker.com/search/c...y2=ltm_version
It doesn't look like this plugin is being used.
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CryWolf
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Location: Germany, Ulm
Old 02-16-2021 , 07:09   Re: Laser/TripMine Entity
Reply With Quote #664

Most of servers aren't even on GT because of bots usage, the zombie servers like mine are mostly using the laser.

Q: This is the same cvar for tripmine damage (not laser damage) ?
Code:
amx_ltm_laser_damage        "1000.0"
From testing till now.
Code:
// Spark Effect.
amx_ltm_realistic_detail        "1"
it should come out sparks from mine or ? it doesn't!

Im using the headcrab plugin on my server this, https://forums.alliedmods.net/showthread.php?t=55357
On lasermine0.23 it had ltm_Think public witch i edited for not shutting down the server when headcrab passes trought mine, the error was
Code:
Host_Error: WriteDest_Parm: not a client
THE FIX:
from if( !equal( EntityName, ENT_CLASS_NAME ) ) to if( equal( EntityName, "player" ) )

What i want to know is that if this plugin is free of this bug, im afraid to test it on the server, because of the crash, maybe you would know better if it's fixed

Thanks, awesome work, it's better in so many ways.
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Last edited by CryWolf; 02-16-2021 at 07:11.
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+ARUKARI-
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Join Date: Jul 2004
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Old 02-17-2021 , 21:15   Re: Laser/TripMine Entity
Reply With Quote #665

A.Explosion Damage.
Code:
// Lasermine explosion radius. (Float value!)
amx_ltm_explode_radius             "320.0"
// Lasermine explosion damage. (on center)
amx_ltm_explode_damage            "100"
2.amx_ltm_realistic_detail
will check later.

3.client check
It has been changed significantly since 023.
PHP Code:
// is user?
if (!(pev(iTargetpev_flags) & (FL_CLIENT FL_FAKECLIENT FL_MONSTER)))
    continue;

// is dead?
if (!is_user_alive(iTarget))
    continue;

// Hit friend and No FF.
if (!is_valid_takedamage(iOwneriTarget))
    continue;
        
// is godmode?
if (lm_is_user_godmode(iTarget))
    continue; 
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Old 02-18-2021 , 09:44   Re: Laser/TripMine Entity
Reply With Quote #666

VERSION3.29
  • Fixed: amx_ltm_realistic_detail bug.
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CryWolf
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Old 02-18-2021 , 17:38   Re: Laser/TripMine Entity
Reply With Quote #667

just now tested it, and still the same, not fixed, it does nothing
Later EDIT: it works but the sparks are at the end of laser itself, it would have been nice, that the sparks were at the mine but.. still good.
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Last edited by CryWolf; 02-18-2021 at 17:43.
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Krevele
New Member
Join Date: Mar 2021
Old 03-03-2021 , 19:42   Re: Laser/TripMine Entity
Reply With Quote #668

how can i give the laser mines only to admins or vips?
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Old 03-03-2021 , 20:45   Re: Laser/TripMine Entity
Reply With Quote #669

Code:
amx_ltm_access "1" // ADMIN_LEVEL_H
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