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[CS:GO] Fortnite Emotes Demo (v1.0.1, 12 Sep 2019)


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Nexd
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Join Date: Dec 2013
Location: Hungary
Old 09-09-2019 , 10:52   Re: [CS:GO] Fortnite Emotes Demo
Reply With Quote #11

I hope we will meet in other projects too^^
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NanoC
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Old 09-09-2019 , 11:15   Re: [CS:GO] Fortnite Emotes Demo
Reply With Quote #12

my godness this is awesome, good job
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szogun
Senior Member
Join Date: Apr 2016
Old 09-09-2019 , 12:10   Re: [CS:GO] Fortnite Emotes Demo
Reply With Quote #13

I don't know what I'm doing wrong, but my characters don't dance
It looks just like on screenshot

https://zapodaj.net/images/e7ed477cc9bc7.jpg
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einsfuhrer
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Join Date: Jun 2019
Location: Sweden
Old 09-09-2019 , 13:37   Re: [CS:GO] Fortnite Emotes Demo
Reply With Quote #14

How do I change the length of the sound. I want to lower how far away the sound is going. How do I do that?
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einsfuhrer
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Old 09-09-2019 , 13:51   Re: [CS:GO] Fortnite Emotes Demo
Reply With Quote #15

I also got some bugs that you should fix.

- If someone jumps on someones head, then dance. And then the player under moves away, the player above will float in the air: https://gyazo.com/c6d03c70fba3aa77afaa76a858cbb23a

- If you buy a grenade, then throw it and then emote. You will get your nade back.

- If you emote at a place on the map, then the enemy team will see you in the center of the map, on the radar: http://prntscr.com/p3wlka
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Last edited by einsfuhrer; 09-09-2019 at 13:51.
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Nexd
Senior Member
Join Date: Dec 2013
Location: Hungary
Old 09-09-2019 , 14:24   Re: [CS:GO] Fortnite Emotes Demo
Reply With Quote #16

PHP Code:
stock bool IsClientCrouching(int client)
{
    if(
GetEntityFlags(client) & FL_DUCKING)
        return 
true;

    return 
false;
}

stock bool IsClientIsOnGround(int client)
{
    if(
GetEntityFlags(client) & FL_ONGROUND)
        return 
true;

    return 
false;

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Last edited by Nexd; 09-09-2019 at 14:24.
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einsfuhrer
Member
Join Date: Jun 2019
Location: Sweden
Old 09-09-2019 , 14:44   Re: [CS:GO] Fortnite Emotes Demo
Reply With Quote #17

Quote:
Originally Posted by Nexd View Post
PHP Code:
stock bool IsClientCrouching(int client)
{
    if(
GetEntityFlags(client) & FL_DUCKING)
        return 
true;

    return 
false;
}

stock bool IsClientIsOnGround(int client)
{
    if(
GetEntityFlags(client) & FL_ONGROUND)
        return 
true;

    return 
false;

Where should I put that? Like on which row?
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greatblader
AlliedModders Donor
Join Date: Nov 2016
Location: Cave
Old 09-10-2019 , 05:26   Re: [CS:GO] Fortnite Emotes Demo
Reply With Quote #18

Hi, i am using this plugin but i encountered one issue together with the Advanced Noscop plugin. Whenever someone noscope another player who is doing the emote, the distance goes like 300m although the noscop happened literally 1m away. I tested it with other emotes and it seems to be bugged with long distance like 200m and 300m. Any help?
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Virginia
Member
Join Date: Aug 2015
Old 09-10-2019 , 05:27   Re: [CS:GO] Fortnite Emotes Demo
Reply With Quote #19

Quote:
Originally Posted by einsfuhrer View Post
How do I change the length of the sound. I want to lower how far away the sound is going. How do I do that?
Line 265
Code:
EmitSoundToAll(g_sEmoteSound[client], EmoteSoundEnt, SNDCHAN_AUTO, SNDLEVEL_CONVO, _, 0.8, _, _, vec, _, _, _);
Try changing SNDLEVEL_CONVO to SNDLEVEL_HOME, SNDLEVEL_FRIDGE or SNDLEVEL_LIBRARY. But the player who is using the emote will hear it lower too, so i think SNDLEVEL_CONVO is the best setting.
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Virginia
Member
Join Date: Aug 2015
Old 09-10-2019 , 06:04   Re: [CS:GO] Fortnite Emotes Demo
Reply With Quote #20

Quote:
Originally Posted by einsfuhrer View Post
I also got some bugs that you should fix.

- If someone jumps on someones head, then dance. And then the player under moves away, the player above will float in the air: https://gyazo.com/c6d03c70fba3aa77afaa76a858cbb23a

- If you buy a grenade, then throw it and then emote. You will get your nade back.

- If you emote at a place on the map, then the enemy team will see you in the center of the map, on the radar: http://prntscr.com/p3wlka
1) I already fixed that, will update plugin in few days.

2) I'm still investigating that.

3) Not sure why this happens atm.
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