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[TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.15.1, 2019-09-12)


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nosoop
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Old 04-04-2019 , 20:28   Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.7.1, 2019-03-21)
Reply With Quote #11

Quote:
Originally Posted by Drixevel View Post
[...] do you know if there's a way to get a display name that can be used in menus and stuff from item definition indexes?
tl;dr: For menus in particular, not easily.

I'm not sure what you're referring to when it comes to GetEntityClassname, but there's two options for item names:

Might have to make my next project a threaded lazy localization parser extension as another choice.
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Old 04-11-2019 , 04:01   Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.9.0, 2019-04-04)
Reply With Quote #12

0.12.6 has been released with support for item qualities and rarities.
A previously pushed interim release also added support for getting the CTFItemSchema singleton and a way to translate attribute names to attribute definition indices.

The project is close to approaching feature parity with its predecessors; equip regions is the next thing to look into. They seem to use equip region indices and masks, but I'm not quite sure what defines an equipment conflict.

Considering switching to ComVer once the project hits 1.0.

Edit: Figured out most of it; expect a release in the next day or two. (I doubt most people care about anything past the item / attribute stuff, but since the other two plugins have done it previously, I guess I'll have to match.)

----

Only took 22.5 hours; 0.14.0 has been released with equip region support. I'm not too happy about this particular API implementation; voice your concerns if any before I push out the big "stable" release.
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Last edited by nosoop; 04-12-2019 at 02:32.
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Old 09-12-2019 , 04:20   Re: [TF2] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.15.1, 2019-09-12)
Reply With Quote #13

0.15.1 has been released with the ability to get particle attribute IDs.

You can now not hardcode particle effects for your randomizers and taunts (except you kind of still have to, since the team-specific ones are distinct on the item server's side).
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