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[L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 08-23-2019 , 15:47   Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
Reply With Quote #31

If the gamemode doesn't respawn survivors by default then it won't work. I haven't played in years and can't remember.
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BlackSabbarh
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Old 09-09-2019 , 19:18   Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
Reply With Quote #32

Quote:
Originally Posted by MasterMind420 View Post
Thanks silvers, you gave me the motivation to dig deeper
under director options for vscripts
Mutation Specific/Related

cm_AllowSurvivorRescue bool

Whether or not this will work in a standard campaign finale, i'll find out and let everyone know in case someone else is looking for this...

it turned out???
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Silvers
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Old 09-10-2019 , 10:17   Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
Reply With Quote #33

Quote:
Originally Posted by BlackSabbarh View Post
it turned out???
Try this, it executes a vscript setting cm_AllowSurvivorRescue to 1.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_closet_force.sp - 7 views - 999 Bytes)
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Last edited by Silvers; 09-11-2019 at 14:56.
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BlackSabbarh
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Old 09-11-2019 , 14:21   Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
Reply With Quote #34

Quote:
Originally Posted by Silvers View Post
Try this, it executes a vscript setting cm_AllowSurvivorRescue to 1.

gave me this error when compiling


//// l4d_closet_force.sp
//
// l4d_closet_force.sp(41) : error 075: input line too long (after substitutions)
//
// 1 Error.
//
// Compilation Time: 0,36 sec
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Silvers
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Old 09-11-2019 , 14:56   Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
Reply With Quote #35

Re-uploaded.
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BlackSabbarh
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Old 09-11-2019 , 15:55   Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
Reply With Quote #36

Quote:
Originally Posted by Silvers View Post
Re-uploaded.

thanks working perfect C:
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