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[L4D2] Bulldozer Certificate


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Visual77
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Join Date: Jan 2009
Old 12-28-2009 , 05:16   Re: [L4D2] Bulldozer Certificate
Reply With Quote #21

Atomicstryker, can you fix these errors?
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 12-28-2009 , 05:28   Re: [L4D2] Bulldozer Certificate
Reply With Quote #22

I have no idea how you produce those. I cannot re-create them.

Nevertheless, version 1.0.4 does not affect Survivors hanging from Ledges anymore, and i replaced KillTimer with CloseHandle so Visual77 can be happy.
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Visual77
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Join Date: Jan 2009
Old 12-28-2009 , 05:35   Re: [L4D2] Bulldozer Certificate
Reply With Quote #23

Those errors started popping out when I updated to latest 1.4 snapshot.
Thanks, I'll be happy as long as the logs are gone
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SkaP
Senior Member
Join Date: Dec 2009
Old 12-28-2009 , 06:14   Re: [L4D2] Bulldozer Certificate
Reply With Quote #24

Sweet works perfectly now. Thanks.
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muukis
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Join Date: Apr 2009
Old 12-28-2009 , 06:26   Re: [L4D2] Bulldozer Certificate
Reply With Quote #25

Looks like a nice plugin, but... Just out of curiosity, what happens in this scenario:
Quote:
Charger rams over a survivor and carries him/her over some incapped survivor. The incapacitated survivor is pushed aside and over a ledge, where he or she is left hanging. What is the survivors health once rescued from the ledge?
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 12-28-2009 , 06:28   Re: [L4D2] Bulldozer Certificate
Reply With Quote #26

I dont know.
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strider212
New Member
Join Date: Dec 2009
Old 12-28-2009 , 09:55   Re: [L4D2] Bulldozer Certificate
Reply With Quote #27

Cool will have a go with this... thanx
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 12-28-2009 , 10:28   Re: [L4D2] Bulldozer Certificate
Reply With Quote #28

Added version 1.0.5 because i kept having suddenly dead people in a game today.

I changed how health saving works
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Visual77
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Join Date: Jan 2009
Old 12-31-2009 , 02:21   Re: [L4D2] Bulldozer Certificate
Reply With Quote #29

Getting spammed with these now
Btw, there is a charger glitch but I'm not bothered with it. If a charger runs over
a survivor who is incapciated, the survivor will get about 500 hp for 1 sec, like if he would stand up again, 1 sec later
the hp is restored and he falls back to the ground. Just looks strange, that's all.

Code:
L 12/31/2009 - 09:51:42: [SM] Native "CloseHandle" reported: Handle 4246035e is invalid (error 7)
L 12/31/2009 - 09:51:42: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/31/2009 - 09:51:42: [SM] [0] Line 54, l4d2_bulldozercertificate.sp::Event_ChargeEnd()
L 12/31/2009 - 09:51:49: [SM] Native "CloseHandle" reported: Handle 4246035e is invalid (error 7)
L 12/31/2009 - 09:51:49: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/31/2009 - 09:51:49: [SM] [0] Line 38, l4d2_bulldozercertificate.sp::Event_Charge()
L 12/31/2009 - 09:51:52: [SM] Native "CloseHandle" reported: Handle 4246035e is invalid (error 7)
L 12/31/2009 - 09:51:52: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/31/2009 - 09:51:52: [SM] [0] Line 54, l4d2_bulldozercertificate.sp::Event_ChargeEnd()
L 12/31/2009 - 09:51:57: [SM] Native "CloseHandle" reported: Handle 4246035e is invalid (error 7)
L 12/31/2009 - 09:51:57: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/31/2009 - 09:51:57: [SM] [0] Line 54, l4d2_bulldozercertificate.sp::Event_ChargeEnd()
L 12/31/2009 - 09:52:07: [SM] Native "CloseHandle" reported: Handle 4246035e is invalid (error 7)
L 12/31/2009 - 09:52:07: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/31/2009 - 09:52:07: [SM] [0] Line 38, l4d2_bulldozercertificate.sp::Event_Charge()
L 12/31/2009 - 09:52:09: [SM] Native "CloseHandle" reported: Handle 4246035e is invalid (error 7)
L 12/31/2009 - 09:52:09: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/31/2009 - 09:52:09: [SM] [0] Line 54, l4d2_bulldozercertificate.sp::Event_ChargeEnd()
L 12/31/2009 - 09:55:46: [SM] Native "CloseHandle" reported: Handle 4246035e is invalid (error 7)
L 12/31/2009 - 09:55:46: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/31/2009 - 09:55:46: [SM] [0] Line 38, l4d2_bulldozercertificate.sp::Event_Charge()
L 12/31/2009 - 09:55:47: [SM] Native "CloseHandle" reported: Handle 4246035e is invalid (error 7)
L 12/31/2009 - 09:55:47: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/31/2009 - 09:55:47: [SM] [0] Line 54, l4d2_bulldozercertificate.sp::Event_ChargeEnd()
L 12/31/2009 - 09:55:51: [SM] Native "CloseHandle" reported: Handle 4246035e is invalid (error 7)
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-31-2009 , 05:40   Re: [L4D2] Bulldozer Certificate
Reply With Quote #30

That isn't a glitch, its actually how the plugin works.

As for those errors - i have no idea how you produce these invalid handles. CloseHandle should simply return false if it fails to close a Handle, yet you bring me these errors. WHY xD


EDIT:

If its a cracked server the answer is fairly obvious

Last edited by AtomicStryker; 12-31-2009 at 05:42.
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