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[L4D & L4D2] Hats (1.17) [10-Sep-2019]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 09-10-2019 , 09:10   Re: [L4D & L4D2] Hats (1.16) [02-Aug-2019]
Reply With Quote #161

Quote:
Originally Posted by GoGetSomeSleep View Post
need l4d_hats_modes_off "" like command
l4d_hats_maps_off ""
https://forums.alliedmods.net/showthread.php?p=607079
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GoGetSomeSleep
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Location: Miami/Florida
Old 09-10-2019 , 12:01   Re: [L4D & L4D2] Hats (1.16) [02-Aug-2019]
Reply With Quote #162

I have maps-specific configurations unload hats on top of cfg, but even if unload, players have big black objects in their heads
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Silvers
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Old 09-10-2019 , 14:00   Re: [L4D & L4D2] Hats (1.16) [02-Aug-2019]
Reply With Quote #163

Quote:
Originally Posted by GoGetSomeSleep View Post
I have maps-specific configurations unload hats on top of cfg, but even if unload, players have big black objects in their heads
Quote:
1.17 (10-Sep-2019)
- Added cvar "l4d_hats_precache" to prevent pre-caching models on specified maps.
PHP Code:
// Prevent pre-caching models on these maps, separate by commas (no spaces). Enabling plugin on these maps will crash the server.
l4d_hats_precache "c1m3_mall" 

Please let me know which other maps have model cache limit issues and I'll add those by default.
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Last edited by Silvers; 09-10-2019 at 14:01.
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Marttt
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Join Date: Jan 2019
Old 09-10-2019 , 20:21   Re: [L4D & L4D2] Hats (1.17) [10-Sep-2019]
Reply With Quote #164

I already did some tests using this plugin + LMC (precaching all models both together) and from the vanilla campaigns, looks like only the c1m3_mall map has this kind of problem, but for custom campaigns this happens a lot. (which doesn't worth to list, since there are too many).
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