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Subplugin Submission [ZP] GamePlay modifier: Parachute v1.4


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Gam3ronE
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Join Date: Aug 2010
Old 01-08-2011 , 16:04   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #11

Free of gravity bug? If you don't know what this is then it's when low gravity is removed until next round when using parachute.
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omgitsme
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Join Date: Mar 2010
Old 01-08-2011 , 16:11   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #12

i like the model, i just don't see what kind of a designer would put a whole in a parachute. and graham i don't think it's bugged, but i'll try it now
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CSO-fag
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Join Date: May 2010
Location: Indonesia, South Jakarta
Old 01-08-2011 , 20:08   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #13

is it zombies can use the parachute too? xD xD LOL
thx georgik, this parachute really help me out getting died cuz of suicide
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re333
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Old 01-08-2011 , 20:45   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #14

Bug found : Human falls down safety , no damage getting .
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CSO-fag
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Old 01-08-2011 , 21:22   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #15

Quote:
Originally Posted by re333 View Post
Bug found : Human falls down safety , no damage getting .
thats the bug? i thought that the parachute is for safety fall down
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Gam3ronE
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Old 01-08-2011 , 21:33   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #16

Quote:
Originally Posted by re333 View Post
Bug found : Human falls down safety , no damage getting .
Quote:
Originally Posted by CSO-fag View Post
thats the bug? i thought that the parachute is for safety fall down
Hahahaha.

I tested your plugin on my server it works great, no sign of bug for low gravity being removed. The last plugin which I used did make you fall more smoothly though. Is there any chance you could remove the choppy falling action, if you know what I mean and it's possible. The work is really appreciated, you're really awesome.

Here's the last one I was using:
PHP Code:
/*******************************************************************************

  Parachute

  Version: 1.3
  Author: KRoTaL/JTP10181

  0.1    Release
  0.1.1  Players can't buy a parachute if they already own one
  0.1.2  Release for AMX MOD X
  0.1.3  Minor changes
  0.1.4  Players lose their parachute if they die
  0.1.5  Added amx_parachute cvar
  0.1.6  Changed set_origin to movetype_follow (you won't see your own parachute)
  0.1.7  Added amx_parachute <name> | admins with admin level a get a free parachute
  0.1.8  JTP - Cleaned up code, fixed runtime error
  1.0    JTP - Should be final version, made it work on basically any mod
  1.1    JTP - Added Changes from AMX Version 0.1.8
             Added say give_parachute and parachute_fallspeed cvar
               Plays the release animation when you touch the ground
               Added chat responder for automatic help
  1.2    JTP - Added cvar to disable the detach animation
              Redid animation code to improve organization
              Force "walk" animation on players when falling
              Change users gravity when falling to avoid choppiness
  1.3    JTP - Upgraded to pCVARs

  Commands:

    say buy_parachute   -   buys a parachute (CStrike ONLY)
    saw sell_parachute  -   sells your parachute (75% of the purchase price)
    say give_parachute <nick, #userid or @team>  -  gives your parachute to the player

    amx_parachute <nick, #userid or @team>  -  gives a player a free parachute (CStrike ONLY)
    amx_parachute @all  -  gives everyone a free parachute (CStrike ONLY)

    Press +use to slow down your fall.

  Cvars:

    sv_parachute "1"            - 0: disables the plugin - 1: enables the plugin

    parachute_cost "1000"        - cost of the parachute (CStrike ONLY)

    parachute_payback "75"        - how many percent of the parachute cost you get when you sell your parachute
                                (ie. (75/100) * 1000 = 750$)

    parachute_fallspeed "100"    - speed of the fall when you use the parachute


  Setup (AMXX 1.x):

    Install the amxx file.
    Enable engine and cstrike (for cs only) in the amxx modules.ini
    Put the parachute.mdl file in the modname/models/ folder

*******************************************************************************/

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>

new bool:has_parachute[33]
new 
para_ent[33]
new 
gCStrike 0
new pDetachpFallSpeedpEnabledpCostpPayback

#define PARACHUTE_LEVEL ADMIN_LEVEL_A

public plugin_init()
{
    
register_plugin("Parachute""1.3""KRoT@L/JTP10181")
    
pEnabled register_cvar("sv_parachute""1" )
    
pFallSpeed register_cvar("parachute_fallspeed""100")
    
pDetach register_cvar("parachute_detach""1")

    if (
cstrike_running()) gCStrike true

    
if (gCStrike) {

        
pCost register_cvar("parachute_cost""1000")
        
pPayback register_cvar("parachute_payback""75")

        
register_concmd("amx_parachute""admin_give_parachute"PARACHUTE_LEVEL"<nick, #userid or @team>" )
    }

    
register_clcmd("say""HandleSay")
    
register_clcmd("say_team""HandleSay")

    
register_event("ResetHUD""newSpawn""be")
    
register_event("DeathMsg""death_event""a")

    
//Setup jtp10181 CVAR
    
new cvarString[256], shortName[16]
    
copy(shortName,15,"chute")

    
register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
    
get_cvar_string("jtp10181",cvarString,255)

    if (
strlen(cvarString) == 0) {
        
formatex(cvarString,255,shortName)
        
set_cvar_string("jtp10181",cvarString)
    }
    else if (
contain(cvarString,shortName) == -1) {
        
format(cvarString,255,"%s,%s",cvarStringshortName)
        
set_cvar_string("jtp10181",cvarString)
    }
}

public 
plugin_natives()
{
    
set_module_filter("module_filter")
    
set_native_filter("native_filter")
}

public 
module_filter(const module[])
{
    if (!
cstrike_running() && equali(module"cstrike")) {
        return 
PLUGIN_HANDLED
    
}

    return 
PLUGIN_CONTINUE
}

public 
native_filter(const name[], indextrap)
{
    if (!
trap) return PLUGIN_HANDLED

    
return PLUGIN_CONTINUE
}

public 
plugin_precache()
{
    
precache_model("models/parachute.mdl")
}

public 
client_connect(id)
{
    
parachute_reset(id)
}

public 
client_disconnect(id)
{
    
parachute_reset(id)
}

public 
death_event()
{
    new 
id read_data(2)
    
parachute_reset(id)
}

parachute_reset(id)
{
    if(
para_ent[id] > 0) {
        if (
is_valid_ent(para_ent[id])) {
            
remove_entity(para_ent[id])
        }
    }

    if (
is_user_alive(id)) set_user_gravity(id1.0)

    
has_parachute[id] = false
    para_ent
[id] = 0
}

public 
newSpawn(id)
{
    if(
para_ent[id] > 0) {
        
remove_entity(para_ent[id])
        
set_user_gravity(id1.0)
        
para_ent[id] = 0
    
}

    if (!
gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0) {
        
has_parachute[id] = true
        
//set_view(id, CAMERA_3RDPERSON)
    
}
}

public 
HandleSay(id)
{
    if(!
is_user_connected(id)) return PLUGIN_CONTINUE

    
new args[128]
    
read_args(args127)
    
remove_quotes(args)

    if (
gCStrike) {
        if (
equali(args"buy_parachute")) {
            
buy_parachute(id)
            return 
PLUGIN_HANDLED
        
}
        else if (
equali(args"sell_parachute")) {
            
sell_parachute(id)
            return 
PLUGIN_HANDLED
        
}
        else if (
containi(args"give_parachute") == 0) {
            
give_parachute(id,args[15])
            return 
PLUGIN_HANDLED
        
}
    }

    if (
containi(args"parachute") != -1) {
        if (
gCStrikeclient_print(idprint_chat"[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute")
        
client_print(idprint_chat"[AMXX] To use your parachute press and hold your +use button while falling")
    }

    return 
PLUGIN_CONTINUE
}

public 
buy_parachute(id)
{
    if (!
gCStrike) return PLUGIN_CONTINUE
    
if (!is_user_connected(id)) return PLUGIN_CONTINUE

    
if (!get_pcvar_num(pEnabled)) {
        
client_print(idprint_chat"[AMXX] Parachute plugin is disabled")
        return 
PLUGIN_HANDLED
    
}

    if (
has_parachute[id]) {
        
client_print(idprint_chat"[AMXX] You already have a parachute")
        return 
PLUGIN_HANDLED
    
}

    new 
money cs_get_user_money(id)
    new 
cost get_pcvar_num(pCost)

    if (
money cost) {
        
client_print(idprint_chat"[AMXX] You don't have enough moneyfor a parachute - Costs $%i"cost)
        return 
PLUGIN_HANDLED
    
}

    
cs_set_user_money(idmoney cost)
    
client_print(idprint_chat"[AMXX] You have bought a parachute. To use it, press +use while falling.")
    
has_parachute[id] = true

    
return PLUGIN_HANDLED
}

public 
sell_parachute(id)
{
    if (!
gCStrike) return PLUGIN_CONTINUE
    
if (!is_user_connected(id)) return PLUGIN_CONTINUE

    
if (!get_pcvar_num(pEnabled)) {
        
client_print(idprint_chat"[AMXX] Parachute plugin is disabled")
        return 
PLUGIN_HANDLED
    
}

    if (!
has_parachute[id]) {
        
client_print(idprint_chat"[AMXX] You don't have a parachute to sell")
        return 
PLUGIN_HANDLED
    
}

    if (
access(id,PARACHUTE_LEVEL)) {
        
client_print(idprint_chat"[AMXX] You cannot sell your free admin parachute")
        return 
PLUGIN_HANDLED
    
}

    
parachute_reset(id)

    new 
money cs_get_user_money(id)
    new 
cost get_pcvar_num(pCost)

    new 
sellamt floatround(cost * (get_pcvar_num(pPayback) / 100.0))
    
cs_set_user_money(idmoney sellamt)

    
client_print(idprint_chat"[AMX] You have sold your used parachute for $%d"sellamt)

    return 
PLUGIN_CONTINUE
}

public 
give_parachute(id,args[])
{
    if (!
gCStrike) return PLUGIN_CONTINUE
    
if (!is_user_connected(id)) return PLUGIN_CONTINUE

    
if (!get_pcvar_num(pEnabled)) {
        
client_print(idprint_chat"[AMXX] Parachute plugin is disabled")
        return 
PLUGIN_HANDLED
    
}

    if (!
has_parachute[id]) {
        
client_print(idprint_chat"[AMXX] You don't have a parachute to give")
        return 
PLUGIN_HANDLED
    
}

    new 
player cmd_target(idargs4)
    if (!
player) return PLUGIN_HANDLED

    
new id_name[32], pl_name[32]
    
get_user_name(idid_name31)
    
get_user_name(playerpl_name31)

    if(
has_parachute[player]) {
        
client_print(idprint_chat"[AMXX] %s already has a parachute."pl_name)
        return 
PLUGIN_HANDLED
    
}

    
parachute_reset(id)
    
has_parachute[player] = true

    client_print
(idprint_chat"[AMXX] You have given your parachute to %s."pl_name)
    
client_print(playerprint_chat"[AMXX] %s has given thier parachute to you."id_name)

    return 
PLUGIN_HANDLED
}

public 
admin_give_parachute(idlevelcid) {

    if (!
gCStrike) return PLUGIN_CONTINUE

    
if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED

    
if (!get_pcvar_num(pEnabled)) {
        
client_print(idprint_chat"[AMXX] Parachute plugin is disabled")
        return 
PLUGIN_HANDLED
    
}

    new 
arg[32], name[32], name2[32], authid[35], authid2[35]
    
read_argv(1,arg,31)
    
get_user_name(id,name,31)
    
get_user_authid(id,authid,34)

    if (
arg[0]=='@'){
        new 
players[32], inum
        
if (equali("T",arg[1]))        copy(arg[1],31,"TERRORIST")
        if (
equali("ALL",arg[1]))    get_players(players,inum)
        else                        
get_players(players,inum,"e",arg[1])

        if (
inum == 0) {
            
console_print(id,"No clients in such team")
            return 
PLUGIN_HANDLED
        
}

        for(new 
0inuma++) {
            
has_parachute[players[a]] = true
        
}

        switch(
get_cvar_num("amx_show_activity"))    {
            case 
2:    client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1])
            case 
1:    client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1])
        }

        
console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1])
        
log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^""name,get_user_userid(id),authid,arg[1])
    }
    else {

        new 
player cmd_target(id,arg,6)
        if (!
player) return PLUGIN_HANDLED

        has_parachute
[player] = true

        get_user_name
(player,name2,31)
        
get_user_authid(player,authid2,34)

        switch(
get_cvar_num("amx_show_activity")) {
            case 
2:    client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2)
            case 
1:    client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2)
        }

        
console_print(id,"[AMXX] You gave a parachute to ^"%s^""name2)
        
log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^""name,get_user_userid(id),authid,name2,get_user_userid(player),authid2)
    }
    return 
PLUGIN_HANDLED
}

public 
client_PreThink(id)
{
    
//parachute.mdl animation information
    //0 - deploy - 84 frames
    //1 - idle - 39 frames
    //2 - detach - 29 frames

    
if (!get_pcvar_num(pEnabled)) return
    if (!
is_user_alive(id) || !has_parachute[id]) return

    new 
Float:fallspeed get_pcvar_float(pFallSpeed) * -1.0
    
new Float:frame

    
new button get_user_button(id)
    new 
oldbutton get_user_oldbutton(id)
    new 
flags get_entity_flags(id)

    if (
para_ent[id] > && (flags FL_ONGROUND)) {

        if (
get_pcvar_num(pDetach)) {

            if (
get_user_gravity(id) == 0.1set_user_gravity(id1.0)

            if (
entity_get_int(para_ent[id],EV_INT_sequence) != 2) {
                
entity_set_int(para_ent[id], EV_INT_sequence2)
                
entity_set_int(para_ent[id], EV_INT_gaitsequence1)
                
entity_set_float(para_ent[id], EV_FL_frame0.0)
                
entity_set_float(para_ent[id], EV_FL_fuser10.0)
                
entity_set_float(para_ent[id], EV_FL_animtime0.0)
                
entity_set_float(para_ent[id], EV_FL_framerate0.0)
                return
            }

            
frame entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
            entity_set_float
(para_ent[id],EV_FL_fuser1,frame)
            
entity_set_float(para_ent[id],EV_FL_frame,frame)

            if (
frame 254.0) {
                
remove_entity(para_ent[id])
                
para_ent[id] = 0
            
}
        }
        else {
            
remove_entity(para_ent[id])
            
set_user_gravity(id1.0)
            
para_ent[id] = 0
        
}

        return
    }

    if (
button IN_USE) {

        new 
Float:velocity[3]
        
entity_get_vector(idEV_VEC_velocityvelocity)

        if (
velocity[2] < 0.0) {

            if(
para_ent[id] <= 0) {
                
para_ent[id] = create_entity("info_target")
                if(
para_ent[id] > 0) {
                    
entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
                    
entity_set_edict(para_ent[id], EV_ENT_aimentid)
                    
entity_set_edict(para_ent[id], EV_ENT_ownerid)
                    
entity_set_int(para_ent[id], EV_INT_movetypeMOVETYPE_FOLLOW)
                    
entity_set_model(para_ent[id], "models/parachute.mdl")
                    
entity_set_int(para_ent[id], EV_INT_sequence0)
                    
entity_set_int(para_ent[id], EV_INT_gaitsequence1)
                    
entity_set_float(para_ent[id], EV_FL_frame0.0)
                    
entity_set_float(para_ent[id], EV_FL_fuser10.0)
                }
            }

            if (
para_ent[id] > 0) {

                
entity_set_int(idEV_INT_sequence3)
                
entity_set_int(idEV_INT_gaitsequence1)
                
entity_set_float(idEV_FL_frame1.0)
                
entity_set_float(idEV_FL_framerate1.0)
                
set_user_gravity(id0.1)

                
velocity[2] = (velocity[2] + 40.0 fallspeed) ? velocity[2] + 40.0 fallspeed
                entity_set_vector
(idEV_VEC_velocityvelocity)

                if (
entity_get_int(para_ent[id],EV_INT_sequence) == 0) {

                    
frame entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
                    entity_set_float
(para_ent[id],EV_FL_fuser1,frame)
                    
entity_set_float(para_ent[id],EV_FL_frame,frame)

                    if (
frame 100.0) {
                        
entity_set_float(para_ent[id], EV_FL_animtime0.0)
                        
entity_set_float(para_ent[id], EV_FL_framerate0.4)
                        
entity_set_int(para_ent[id], EV_INT_sequence1)
                        
entity_set_int(para_ent[id], EV_INT_gaitsequence1)
                        
entity_set_float(para_ent[id], EV_FL_frame0.0)
                        
entity_set_float(para_ent[id], EV_FL_fuser10.0)
                    }
                }
            }
        }
        else if (
para_ent[id] > 0) {
            
remove_entity(para_ent[id])
            
set_user_gravity(id1.0)
            
para_ent[id] = 0
        
}
    }
    else if ((
oldbutton IN_USE) && para_ent[id] > ) {
        
remove_entity(para_ent[id])
        
set_user_gravity(id1.0)
        
para_ent[id] = 0
    
}

Looking into it I can see that plugin has "Change users gravity when falling to avoid choppiness" so could you add save gravity if such a function exists?

Last edited by Gam3ronE; 01-08-2011 at 22:23.
Gam3ronE is offline
georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 01-09-2011 , 09:27   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #17

thank you
i think i know what you mean by that annoying thing
it's when you press the use key it like activates and deactivates a few times before it remains active and it could kill you if you touch the ground cause you're still having that high speed right? i really like that because it's kindda real...i never thought it's a bug anyway...
but re-porting it to zp from 0? i really don't think that will happen too soon although it should be pretty easy
sorry
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zombiiiizzz
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Old 01-09-2011 , 16:47   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #18

it would be fun with a version of paragliding chute model like this http://forums.alliedmods.net/showpos...postcount=6193 and to act like a normal glider.
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georgik57
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Old 01-09-2011 , 17:35   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #19

you can set any model you want
i don't know if there would be any animation problem
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zombiiiizzz
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Old 01-10-2011 , 07:57   Re: [ZP] Sub-Plugin: Parachute 1.1
Reply With Quote #20

... it's not the mdl, i know that... I mean a plugin for gliding, not to just fall down with a chute, but to glide.
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