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[L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-04-2018 , 11:20   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #61

Quote:
Originally Posted by cravenge View Post
If you want, you could help fix it instead of what you're doing right now.
My advice is my bit of help. I don't have enough time to even write my own plugins. I would re-write this and many other plugins if I had any servers and used them. I also find other peoples scripts are messy and convoluted, sure some of mine are like that because of additional features not considered from the start.

I see too many new plugins and scripters who probably don't read the wiki or look at other plugins for scripting practices - making the same common mistakes over again. Or the approach to a plugin is not thought out, causing lots of issues and bugs, or lazy devs who don't test their stuff or consider various situations which could conflict with their script.

My two cents.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 08-03-2018 , 17:15   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #62

Quote:
Originally Posted by Mr. Man View Post
A couple of things after having tested this thing for a week:

- The logic for not killing attacking infected doesn't make sense if the cvar is set to not kill them on revive. The health item is used and the user is still pinned by the SI. Maybe make them stumble back like getting shot with explosive ammo if the cvar is set to not kill them after self revive.
I think he is suggesting using Fling/stagger functions to stumble the infected, if you set the kill cvar off. The way it seems the infected would attack you right away the moment you finish self help.

Look into the usage of CTerrorPlayer::Fling or CTerrorPlayer::OnStaggered in various plugins.

Quote:
Originally Posted by cravenge View Post
Although, I am quite confused by the second suggestion. Care to clarify that or send screenshots so I can understand better?
I have not used this plugin but it seems it needs to check if a player has a health item before starting the progress bar.
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Newbie_Sexy
Member
Join Date: Aug 2016
Location: Vietnam
Old 08-18-2018 , 07:41   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #63

Code:
L 08/18/2018 - 18:24:25: [SM] Unable to load plugin "self_help.smx": Could not find required plugin "bawn_helpers"
Hello,
I still can't find the "bawn_helpers" plugin
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I am a noob so... hope you guys will help me up
P/s .-. : My English is bad, i am good at Vietnamese
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eziosid
Senior Member
Join Date: Sep 2017
Old 08-18-2018 , 10:57   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #64

Quote:
Originally Posted by Newbie_Sexy View Post
Code:
L 08/18/2018 - 18:24:25: [SM] Unable to load plugin "self_help.smx": Could not find required plugin "bawn_helpers"
Hello,
I still can't find the "bawn_helpers" plugin
try this am not sure .
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File Type: inc bawn.inc (617 Bytes, 230 views)
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Xanaguy
Senior Member
Join Date: Jan 2017
Old 08-25-2018 , 02:14   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #65

Quote:
Originally Posted by Newbie_Sexy View Post
Code:
L 08/18/2018 - 18:24:25: [SM] Unable to load plugin "self_help.smx": Could not find required plugin "bawn_helpers"
Hello,
I still can't find the "bawn_helpers" plugin
Cravenge's fix for the Black and White notifier plugin is what you seek: https://forums.alliedmods.net/showpo...&postcount=102
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Tastycuz
New Member
Join Date: Sep 2018
Old 09-22-2018 , 13:38   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #66

The plugin gives me this error when clicking it: "Plugin failed to compile! Please try contacting the author." If you have the time, could you please fix it.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-22-2018 , 13:48   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #67

Quote:
Originally Posted by Tastycuz View Post
The plugin gives me this error when clicking it: "Plugin failed to compile! Please try contacting the author." If you have the time, could you please fix it.
The plugin uses custom includes so you'll have to click "Get Source" and compile it yourself.
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Tastycuz
New Member
Join Date: Sep 2018
Old 09-23-2018 , 15:27   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #68

Quote:
Originally Posted by Crasher_3637 View Post
The plugin uses custom includes so you'll have to click "Get Source" and compile it yourself.
Thank you for clarifying that! One more question: How can I increase the amount of times the survivors can be incapped before dying (usually 2 is the limit)? I've been in other servers with your plugin where there isn't a limit to going down and medkits still give you temporary hp.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 02-23-2019 , 02:14   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.15 : February 23, 2019 |
Reply With Quote #69

A big overhaul has been made! Kindly check the main post!
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Jerry_21
Member
Join Date: Jun 2017
Old 02-27-2019 , 16:56   Re: [L4D/L4D2] Self-Help (Reloaded) | 0.15 : February 23, 2019 |
Reply With Quote #70

Quote:
Originally Posted by cravenge View Post
A big overhaul has been made! Kindly check the main post!
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