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[TF2Items] Randomizer (v1.591, 08/11/2013)


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FlaminSarge
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Join Date: Jul 2010
Old 10-21-2010 , 02:19   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #101

Well, I'm working on something sorta good right now. Visible weapons. Then maybe making the wrangler not useless (non-engies get a droppable nuke, any1? (jk))
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ummja
Senior Member
Join Date: Sep 2010
Old 10-22-2010 , 07:27   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #102

Maybe they can get +100 health or something.

Probably a pain in the ass to code.

I like how when other classes drink Bonk, random parts of their bodies leave the trail...

Like the heavies head....

I really like it so please don't remove.
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FlaminSarge
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Join Date: Jul 2010
Old 10-23-2010 , 19:19   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #103

addcond 16 or something for bonk, is what I did. Using natives, not servercommand, of course.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Megane
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Join Date: Jul 2010
Old 10-30-2010 , 17:18   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #104

Sarge, the Randomizer crashers servers since the latest update. At least I think so. I will tell you more once I have access to the console log.

EDIT: No, it isn't patch related. But when turning it on with 24 players it does seem to crash the server.

Last edited by Megane; 10-30-2010 at 17:40.
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FlaminSarge
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Join Date: Jul 2010
Old 10-30-2010 , 21:29   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #105

Ouch. I'll see what's up.
I'll also update this to 0.99 with halloween stuff, as soon as I can.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 10-30-2010 at 22:22.
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ummja
Senior Member
Join Date: Sep 2010
Old 10-31-2010 , 09:14   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #106

Does that mean TF2 items Extension needs an update too?
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FlaminSarge
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Join Date: Jul 2010
Old 10-31-2010 , 15:04   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #107

Probably not. It didn't seem to break for me at all. No offset changes either.

EDIT: I just added a game description overrider in the first post, somebody check it out and let me know if it works. It requires SDKHooks 1.1 or above.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 10-31-2010 at 18:28.
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Megane
Member
Join Date: Jul 2010
Old 11-01-2010 , 14:07   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #108

Ugh, I just noticed your first post saying that it doesn't play nice with classlimit plugins. Of course that will crash the server. Sorry for making you doubt in your programming abilities. :/

Which means I have to find a way to disable them when customvotes enables the Randomizer.
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jameless
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Join Date: Jan 2010
Old 11-01-2010 , 14:19   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #109

@Megane: which classlimit plugin are you running?
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Megane
Member
Join Date: Jul 2010
Old 11-01-2010 , 16:19   Re: [TF2Items] Randomizer (v0.95, 10/07/2010)
Reply With Quote #110

@jamesless

It's the classrestrict one: https://forums.alliedmods.net/showth...=classrestrict
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