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How to complie an plugin....


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wendigo
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Join Date: Nov 2012
Location: Denmark
Old 09-07-2013 , 15:10   How to complie an plugin....
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How to complie an plugin using the inbuilt complie tool, with the sourcemod you have installed?

Can somebody explain me that?
I run the very latest sourcemod snapshot + metamod snapshot versions. But just to be sure (even tho I probably dont need it) I want to complie my plugins, towards the SM + MM:S version my server is running.

Its an Linux l4d2 server. While my own pc, is using Windows.
Somebody explain please?

I have the .smx files of the plugins.

EDIT: I know all about this link here http://wiki.alliedmods.net/Compiling_SourceMod_Plugins
But I still dont get it.

Last edited by wendigo; 09-07-2013 at 15:32.
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marcintojatak
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Old 09-07-2013 , 16:41   Re: How to complie an plugin....
Reply With Quote #2

Quote:
Originally Posted by wendigo View Post
How to complie an plugin using the inbuilt complie tool, with the sourcemod you have installed?

Can somebody explain me that?
I run the very latest sourcemod snapshot + metamod snapshot versions. But just to be sure (even tho I probably dont need it) I want to complie my plugins, towards the SM + MM:S version my server is running.

Its an Linux l4d2 server. While my own pc, is using Windows.
Somebody explain please?

I have the .smx files of the plugins.

EDIT: I know all about this link here http://wiki.alliedmods.net/Compiling_SourceMod_Plugins
But I still dont get it.
http://www.sourcemod.net/downloads.php

maybe new you need
http://www.sourcemod.net/snapshots.php

the same addons/sourcemod/scripting/compile.exe

download windows zip file
upload .sp file and .inc and other from linux srv which are needed

and see photo

new compile files are in addons/sourcemod/scripting/compiled directory
upload smx file to linux srv
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Last edited by marcintojatak; 09-07-2013 at 17:04.
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hamilton5
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Join Date: Oct 2012
Location: USA
Old 09-07-2013 , 16:57   Re: How to complie an plugin....
Reply With Quote #3

you want the sp of the plugins... If you don't get how to run a simple exe file, you probably don't need to recompile plugins against newer version just for fun... this is a quote from the v1.5 release news..

Quote:
As always, you do not need to recompile plugins or extensions.
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wendigo
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Join Date: Nov 2012
Location: Denmark
Old 09-07-2013 , 17:07  
Reply With Quote #4

hmmm....seems like its alot more complicated than I thought. But I just downlaoded the SM snapshot version I'm currently using and saved it to the desktop.

I have zero idea at all, what you mean by uploading .sp files and .inc files + misc.
But look at my screenshot here
http://**************/f/11/fulg.jpg/

Quote:
Originally Posted by hamilton5 View Post
you want the sp of the plugins... If you don't get how to run a simple exe file, you probably don't need to recompile plugins against newer version just for fun... this is a quote from the v1.5 release news..

I need and want to recompile my plugins. Specially one, because I need to alter 1 setting in it (further increasing l4d2 tank on fire). And then compile it towards the snapshot version I'm currently using.

Or maybe I just drag the .sp file into the "spcomp" and then thats it?
I just tryed doing that, and it made the .sp file into an .smx file. But the question is if its complied towards the SM version I tryed it on.

Last edited by thetwistedpanda; 09-07-2013 at 17:20. Reason: merged triple post.
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marcintojatak
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Old 09-07-2013 , 17:27   Re: How to complie an plugin....
Reply With Quote #5

Quote:
Originally Posted by wendigo View Post
Or maybe I just drag the .sp file into the "spcomp" and then thats it?
I just tryed doing that, and it made the .sp file into an .smx file. But the question is if its complied towards the SM version I tryed it on.
simply just try drag and drop is 1 way. second way upload to unzip snapshot directory addons\sourcemod\scripting\your_plugin_name.s p file from srv to the same directory of snapshot and click to addons\sourcemod\scripting\compile.exe and that sp file will
change to smx file in addons\sourcemod\scripting\compiled upload to linux srv addons\sourcemod\plugins\your_plugin_name.smx

Last edited by marcintojatak; 09-07-2013 at 17:31.
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wendigo
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Old 09-07-2013 , 17:38   Re: How to complie an plugin....
Reply With Quote #6

Quote:
Originally Posted by marcintojatak View Post
simply just try drag and drop is 1 way. second way upload to unzip snapshot directory addons\sourcemod\scripting\your_plugin_name.s p file from srv to the same directory of snapshot and click to addons\sourcemod\scripting\compile.exe and that sp file will
change to smx file in addons\sourcemod\scripting\compiled upload to linux srv addons\sourcemod\plugins\your_plugin_name.smx
we're talking about the same thing now?
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wendigo
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Join Date: Nov 2012
Location: Denmark
Old 09-07-2013 , 17:46   Re: How to complie an plugin....
Reply With Quote #7

This will work alright?

My rented server runs l4d2 at Linux. And my own pc runs Windows 7. So I download the windows version of the SM version my server is using, to my desktop.

1) download the source of the plugin

2) save it to the desktop (plugin is .sp file here)

3) Drag the .sp file into the saved SM to the desktop to here addons\sourcemod\scripting

4) Inside the scripting folder, click on compile

5) Go to compiled folder. Delete any other files that were compiled, but the plugin itself. Which is now an .smx file

6) Plugin now compiled towards the SM version I'm using. And can now be succesfully be uploaded to the server

Or is it wrong?

Last edited by wendigo; 09-07-2013 at 17:48.
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marcintojatak
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Old 09-07-2013 , 17:49   Re: How to complie an plugin....
Reply With Quote #8

Quote:
Originally Posted by wendigo View Post
hmmm....heres an new update.

1) I copy/paste the .sp file of the plugin into the "addons\sourcemod\scripting"

2) I clicked on "compile" and it started to compile all the files.

3) no big setback on part 2 so I went into the "addons\sourcemod\scripting\compiled" deleted all the default files that had been compiled. Untill only 1 file remained, the plugin. And it had been complied into an .smx file

4) So the plugin now has been complied the proper way?
upload to linux srv smx file to addons\sourcemod\plugins rename old file not delete
change map and you now you know the new compile plugin works

i must go sleep have a nice work.lesson of compile is done now practical tests&lesson
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wendigo
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Join Date: Nov 2012
Location: Denmark
Old 09-07-2013 , 17:53   Re: How to complie an plugin....
Reply With Quote #9

Look at my post #7 instead. I deleted that message
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marcintojatak
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Old 09-07-2013 , 17:55   Re: How to complie an plugin....
Reply With Quote #10

Quote:
Originally Posted by wendigo View Post
This will work alright?

My rented server runs l4d2 at Linux. And my own pc runs Windows 7. So I download the windows version of the SM version my server is using, to my desktop.

1) download the source of the plugin

2) save it to the desktop (plugin is .sp file here)

3) Drag the .sp file into the saved SM to the desktop to here addons\sourcemod\scripting

4) Inside the scripting folder, click on compile

5) Go to compiled folder. Delete any other files that were compiled, but the plugin itself. Which is now an .smx file

6) Plugin now compiled towards the SM version I'm using. And can now be succesfully be uploaded to the server

Or is it wrong?
2) save to unpack snapshot directory of sm to addons\sourcemod\scripting\your-plugin.sp
click to compile.good night
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