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[ANY] Stealth Revived (v1.0.1, 19/01/20)


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Obyboby
Veteran Member
Join Date: Sep 2013
Old 02-22-2018 , 14:56   Re: [ANY] Stealth Revived (v0.6, 25/05/17)
Reply With Quote #51

Quote:
Originally Posted by xCoderx View Post
Updated to 0.7 -
  • Fixed issue with fake disconnect event breaking hud / radar.
  • Improved logic inside fake event creation.
  • General fixes.

Sorry for the late update guys, if anyone finds any further issues then please let me know.
thanks, I'll update asap!

EDIT: seems like I can now see myself on the radar but my team mates still won't see me
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Last edited by Obyboby; 02-22-2018 at 16:17.
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eZ@AG
Junior Member
Join Date: May 2015
Old 02-25-2018 , 17:53   Re: [ANY] Stealth Revived (v0.7, 22/02/18)
Reply With Quote #52

Hi im bit confused on how to change the required flags on this plugin
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PGUkilljoy
Member
Join Date: Jan 2014
Location: USA
Old 02-27-2018 , 01:10   Re: [ANY] Stealth Revived (v0.7, 22/02/18)
Reply With Quote #53

Any plugins colliding with this? Server will not start with this enabled- Remove this plugin to disabled folder- Server comes up no problems and runs. Seeing if anyone else has this problem. (Created a basic version of stealth which works for now) Let me know if anyone else is having this problem.
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AceNetworks
Member
Join Date: Aug 2017
Old 02-27-2018 , 02:38   Re: [ANY] Stealth Revived (v0.7, 22/02/18)
Reply With Quote #54

Awesome! Thank you for this plugin
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Zuby24
Member
Join Date: Apr 2017
Location: Romania/Bucharest
Old 02-27-2018 , 06:56   Re: [ANY] Stealth Revived (v0.7, 22/02/18)
Reply With Quote #55

Awsome .. working as described. Tested, and in function on my server.
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Michauux
Member
Join Date: Nov 2015
Old 02-27-2018 , 08:11   Re: [ANY] Stealth Revived (v0.7, 22/02/18)
Reply With Quote #56

Not show fake status disconnect and spec join to team - "Unconnected join to CT"
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Hekjuh
AlliedModders Donor
Join Date: Feb 2011
Location: Holland
Old 02-27-2018 , 15:19   Re: [ANY] Stealth Revived (v0.7, 22/02/18)
Reply With Quote #57

Absolutely great you're working on this plugin, thank you for you hard work!

I just installed it, and it's working. Noticed however, that on a CS:S DM server, rejoining a team doesn't respawn you. Reconnecting fixes that.

It also says when joining a team again (from stealth mode): unconnected is joining the Counter-Terrorist force" instead of "'[name] is joining the Counter-Terrorist force"

Right now, it's on by default for all admins with kick flag, but is it perhaps an idea to incorporate it in the admin menu? So that admins can activate it through that menu?

Last thing, you mention an override flag? How to set that?

Thanks again!

Last edited by Hekjuh; 02-27-2018 at 15:25.
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PGUkilljoy
Member
Join Date: Jan 2014
Location: USA
Old 04-19-2018 , 21:53   Re: [ANY] Stealth Revived (v0.7, 22/02/18)
Reply With Quote #58

Tried again- Disabled EVERY plugin on our server but StealthRevived - Server will not start up. Any ideas?

No error logs to be shown.
CS:GO
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Last edited by PGUkilljoy; 04-20-2018 at 04:11.
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SM9
Veteran Member
Join Date: Sep 2013
Location: United Kingdom
Old 09-18-2018 , 23:55   Re: [ANY] Stealth Revived (v0.8, 19/09/18)
Reply With Quote #59

Updated to 0.8 -
  • Fixed issue where team broadcast being disabled caused the team menu to get stuck.
  • Fixed bad logic in SendProxy Callback.
  • Fixed "unconnected" bug on team changes.
  • Added check to make sure team event exists.

Quote:
Originally Posted by Hekjuh View Post
I just installed it, and it's working. Noticed however, that on a CS:S DM server, rejoining a team doesn't respawn you. Reconnecting fixes that.
I am unable to replicate not experienced this issue myself, please try 0.8 and let me know if you still have issues.

Quote:
Originally Posted by Hekjuh View Post
It also says when joining a team again (from stealth mode): unconnected is joining the Counter-Terrorist force" instead of "'[name] is joining the Counter-Terrorist force"
This issue has been fixed now

Quote:
Originally Posted by Hekjuh View Post
Right now, it's on by default for all admins with kick flag, but is it perhaps an idea to incorporate it in the admin menu? So that admins can activate it through that menu?
This won't be done for the sake of simplicity.

Quote:
Originally Posted by eZ@AG View Post
Hi im bit confused on how to change the required flags on this plugin
Quote:
Originally Posted by Hekjuh View Post
Last thing, you mention an override flag? How to set that?
Modify configs/admin_overrides.cfg (Unless you are using Sourcebans, then you can do it through that) But the override is admin_stealth
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SM9
Veteran Member
Join Date: Sep 2013
Location: United Kingdom
Old 10-01-2018 , 17:10   Re: [ANY] Stealth Revived (v0.9, 01/10/18)
Reply With Quote #60

Updated to 0.9 -
  • Removed SendProxy (It's too problematic)
  • Added a ConVar 'sm_stealth_cheat_hide' for cheat blocking (SetTransmit is inherently expensive thus this option can cause performance issues on some setups)

A friend told me that he was experiencing performance issues on his server which has a large player base hence adding the new ConVar (It defaults at 1)
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