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[CS:S/CS:GO/TF2] shavit's bhoptimer (v2.5.5a 08/August/2019)


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YoUrEnD
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Join Date: Nov 2015
Location: Germany
Old 03-23-2018 , 12:53   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.0 18/March/2018)
Reply With Quote #1181

thanks a lot... i updated sourcemod but i take the latest build of 1.8.0. and not 1.9.0... litle detail i didnt see
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8guawong
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Old 03-23-2018 , 13:01   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.0 18/March/2018)
Reply With Quote #1182

Where to get bhop maps for tf2?
Gamebanana.com only has like 3 maps
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shavit
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Join Date: Dec 2011
Location: Israel
Old 03-23-2018 , 18:56   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.0 18/March/2018)
Reply With Quote #1183

Quote:
Originally Posted by 8guawong View Post
Where to get bhop maps for tf2?
Gamebanana.com only has like 3 maps
you'll want to get cs:s maps and use stripper:source to fix spawn points i guess
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Last edited by shavit; 03-23-2018 at 18:57.
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shavit
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Old 03-23-2018 , 18:56   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.0 18/March/2018)
Reply With Quote #1184

v2.0.1 is out: https://github.com/shavitush/bhoptim...ses/tag/v2.0.1

Changelog:
  • Fixed serious exploits that had to do with checkpoints.
  • Fixed not being able to change the teleport zones' track on creation.
  • Fixed CS:S HUD not showing irregular tracks.
  • Fixed HUD breaking apart after adding styles without server restarts.
  • Removed minimum for shavit_timelimit_default.

I highly recommend to update immediately from either 1.5b or 2.0.0.
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YoUrEnD
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Old 03-24-2018 , 16:21   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1185

I need Help again... I create on every map start and end zones and some timerstop zones. everything works great but if i load shavit_replay.smx the server start to change the map every 5 seconds... i see that the server creates .nav files for every map but after generate .navīs for every map he dont stop to change the map every 5 seconds :/

ps: cant find anything in serverlogs, errorlogs, and shavitlogs.
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GabenNewell
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Join Date: May 2013
Old 03-27-2018 , 00:33   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1186

How do you load and unload this plugin based on the map being played?

The console log below shows the plugin loading when using "sm plugins refresh" but fails when using "sm plugins load".

Code:
sm plugins refresh
[SM] The plugin list has been refreshed and reloaded.
sm plugins list
[SM] Listing 19 plugins:
  01 "Basic Info Triggers" (1.9.0.6226) by AlliedModders LLC
  02 "Sound Commands" (1.9.0.6226) by AlliedModders LLC
  03 "Admin Help" (1.9.0.6226) by AlliedModders LLC
  04 "Basic Commands" (1.9.0.6226) by AlliedModders LLC
  05 "Basic Chat" (1.9.0.6226) by AlliedModders LLC
  06 "Basic Votes" (1.9.0.6226) by AlliedModders LLC
  07 "Fun Commands" (1.9.0.6226) by AlliedModders LLC
  08 "Basic Comm Control" (1.9.0.6226) by AlliedModders LLC
  09 "Admin File Reader" (1.9.0.6226) by AlliedModders LLC
  10 "Admin Menu" (1.9.0.6226) by AlliedModders LLC
  11 "Fun Votes" (1.9.0.6226) by AlliedModders LLC
  12 "Player Commands" (1.9.0.6226) by AlliedModders LLC
  13 "Basic Ban Commands" (1.9.0.6226) by AlliedModders LLC
  14 "Anti-Flood" (1.9.0.6226) by AlliedModders LLC
  15 "Client Preferences" (1.9.0.6226) by AlliedModders LLC
  16 "Reserved Slots" (1.9.0.6226) by AlliedModders LLC
  17 "[shavit] World Records" (2.0.1) by shavit
  18 "[shavit] Map Zones" (2.0.1) by shavit
  19 "[shavit] Core" (2.0.1) by shavit
sm plugins unload shavit-core
[SM] Plugin [shavit] Core unloaded successfully.
sm plugins unload shavit-zones
[SM] Plugin [shavit] Map Zones unloaded successfully.
sm plugins unload shavit-wr
[SM] Plugin [shavit] World Records unloaded successfully.
sm plugins load shavit-wr
[SM] Plugin shavit-wr.smx failed to load: Native "Shavit_LogMessage" was not found.
sm plugins load shavit-zones
[SM] Plugin shavit-zones.smx failed to load: Native "Shavit_LogMessage" was not found.
sm plugins load shavit-core
[SM] Plugin shavit-core.smx failed to load: Native "Shavit_ZoneExists" was not found.
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cytrus224
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Join Date: Apr 2017
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Old 03-27-2018 , 09:09   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1187

Quote:
Originally Posted by GabenNewell View Post
How do you load and unload this plugin based on the map being played?


Code:
sm plugins unload shavit-core
[SM] Plugin [shavit] Core unloaded successfully.
sm plugins unload shavit-zones
[SM] Plugin [shavit] Map Zones unloaded successfully.
sm plugins unload shavit-wr
[SM] Plugin [shavit] World Records unloaded successfully.
sm plugins load shavit-wr
[SM] Plugin shavit-wr.smx failed to load: Native "Shavit_LogMessage" was not found.
sm plugins load shavit-zones
[SM] Plugin shavit-zones.smx failed to load: Native "Shavit_LogMessage" was not found.
sm plugins load shavit-core
[SM] Plugin shavit-core.smx failed to load: Native "Shavit_ZoneExists" was not found.
You have to load shavit-core, then shavit-zones and shavit-wr. They're required by other plugins.
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GabenNewell
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Join Date: May 2013
Old 03-27-2018 , 22:29   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1188

Quote:
Originally Posted by cytrus224 View Post
You have to load shavit-core, then shavit-zones and shavit-wr. They're required by other plugins.
Check the log. None of them loaded regardless of the order...
So if I put those in a map config file, everything that links to shavit-core will have errors.

For context, that is not an error log. That is a console log from typing those commands in manually after I found out those 3 modules weren't loading after an unload from another map config.
Every other module loads "successfully" but with errors caused by the core files failing to load.

Last edited by GabenNewell; 03-27-2018 at 22:43. Reason: Correction and details.
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shavit
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Join Date: Dec 2011
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Old 03-28-2018 , 01:13   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1189

Quote:
Originally Posted by GabenNewell View Post
Check the log. None of them loaded regardless of the order...
So if I put those in a map config file, everything that links to shavit-core will have errors.

For context, that is not an error log. That is a console log from typing those commands in manually after I found out those 3 modules weren't loading after an unload from another map config.
Every other module loads "successfully" but with errors caused by the core files failing to load.
Late loading isn't fully supported at the moment. I created a GitHub issue to follow this up: https://github.com/shavitush/bhoptimer/issues/615

Quote:
Originally Posted by YoUrEnD View Post
I need Help again... I create on every map start and end zones and some timerstop zones. everything works great but if i load shavit_replay.smx the server start to change the map every 5 seconds... i see that the server creates .nav files for every map but after generate .navīs for every map he dont stop to change the map every 5 seconds :/

ps: cant find anything in serverlogs, errorlogs, and shavitlogs.
Can I have your output of sm plugins list?
Also, you might be missing maps/base.nav.
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Last edited by shavit; 03-28-2018 at 01:14.
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smileovsky
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Join Date: Mar 2018
Location: Poland
Old 03-29-2018 , 09:45   Re: [CS:S/CS:GO/TF2] shavit's bhoptimer (2.0.1 24/March/2018)
Reply With Quote #1190

Can you ask for the removal of observers, because this function in this plugins only bothers me.
Just like silent shooting.

Or not to remove it, maybe add cvar, so we can turn off the observers/spectators (with command), !hide command (because I use my own !hide command, for example), silent shooting and block change weapons (on keyboard [1], [2], [3] etc.)?

Last edited by smileovsky; 03-29-2018 at 10:04.
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