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[EXTENSION][L4D2] Left4Fix (2.1.0)


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Merudo
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Join Date: Feb 2016
Old 03-07-2016 , 03:28   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #91

Quote:
Originally Posted by spumer View Post
If you want change player limit dynamically you will have incorrect score calculation.
I agree changing the player limit in the middle of a match would create nightmares.

However, why not count the survivors and change the player limit the moment they first leave the safehouse? No score is earned until then...
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spumer
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Join Date: Aug 2011
Old 03-07-2016 , 08:25   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #92

Because common case is static players count. Dynamic counting will be helpful for dynamic team size.
But counting players may be inaccurate, because

[from https://github.com/spumer/Left4Fix/b...etion.cpp#L134]
PHP Code:
// Team changing leads to create additional bot and then add him to team
// Only after this real player will be placed to requested team
// When changing team in progress the both players (bot and human) has a 0 points 
And this mean we have 2 players: real and temp.

Also, I think i found way to implement dynamic score calculation. And now i can add ConVar for team size.

Actually I have no time (motivation?) for this. Which is real use-cases for this feature?
I look to TOP15 servers and see servers with constat players count.
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Merudo
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Join Date: Feb 2016
Old 03-08-2016 , 07:10   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #93

I think the main benefit of having a convar for team size, is the ease of updating/changing the extension.

Right now if you fixed a bug you'll have to create 5-6 new versions for 5vs5,6vs6,8vs8, etc.

Also depending on the application it may take as much time to make a universal version with convar, than it would to make say, a single requested 13vs13 version.
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Last edited by Merudo; 03-08-2016 at 07:11.
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Merudo
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Join Date: Feb 2016
Old 03-22-2016 , 14:53   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #94

Quote:
Originally Posted by spumer View Post
Actually I have no time (motivation?) for this. Which is real use-cases for this feature?
I look to TOP15 servers and see servers with constat players count.
I have been working on Superversus, and some of my users requested the option to allow a variable number of survivors on versus.

The main idea is to have start the server as a 4vs4, and add more survivors & infected as players join.

Most players would rather play 4 human survivors VS 4 human infected with the option to scale up to (say) 10vs10, instead of being stuck with 4 human survivors & 6 survivor bots VS 4 human infected & 6 infected bots.

I'm working on the feature, but it'd be great if Left4Fix would support it.
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Last edited by Merudo; 03-22-2016 at 14:54.
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Sev
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Join Date: May 2010
Old 03-22-2016 , 15:17   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #95

The problem is players will switch teams once they realize whose good and whose not, so teams will become lopsided and if not, they'll just quit or rejoin and hope to join the other team. You'd have to keep track of their STEAM ID's for entire maps to ensure they couldn't join to just stay on the winning/lopsided team.
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Merudo
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Join Date: Feb 2016
Old 03-22-2016 , 17:33   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #96

Preventing them from joining a team if the teams are unbalanced is easily doable.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 05-03-2016 , 11:25   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #97

There is a cvar that restricts team switching. I think it was "sv_restrict_team_switch" or something I didn't know correctly but it has "restrict_team_switch" in it. Instead of changing vs_max_team_switches to 0, you can enable this one to prevent the issue.

Last edited by cravenge; 05-03-2016 at 11:27.
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spumer
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Join Date: Aug 2011
Old 06-12-2016 , 01:27   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #98

Quote:
Originally Posted by cravenge View Post
3 signatures are broken...
I need new server.dll file. Please attach and i will try search new signatures.
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spumer
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Join Date: Aug 2011
Old 06-12-2016 , 04:36   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #99

If latest (2145) version affected by this problem i still need new version of server.dll to fix this.
Older version not supported , but if you need it - provide binary and i will try to help you.
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Last edited by spumer; 06-12-2016 at 04:48.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 09-22-2016 , 01:26   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #100

Hiya, just checking on this extension. I noticed this just now but when players die, the skull that indicates a survivor's state is not there anymore. Hmmm, I'll check on the signatures if it's changed.
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