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[TF2] Equipment manager 1.1.8 (05/22/10)


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j0sh77
Senior Member
Join Date: Jan 2010
Old 05-02-2010 , 13:47   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #981

How do you get hats from FPSBANANA.com to work? How do you compile it to work on a server?
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 05-02-2010 , 16:12   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #982

This plugin doesn't work anymore because of the recent TF2 update. Sign the petition: https://secure.voogru.com/petition/

If Valve decides we can have our custom items again you can port models from fpsbanana with zuko's tutorial: http://forums.alliedmods.net/showpos...&postcount=131
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j0sh77
Senior Member
Join Date: Jan 2010
Old 05-02-2010 , 18:26   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #983

It still works for my server...


I already did sign the petition.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 05-02-2010 , 23:19   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #984

Ya still works for my server but I still signed.
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msh
New Member
Join Date: May 2010
Old 05-02-2010 , 23:31   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #985

Works on our server too, at least for the stock hats. We don't run any 3rd party models so I can't comment on that.

I had to upgrade to the latest builds of MM/SM to get any plugins to work, however.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-02-2010 , 23:35   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #986

You can still see your own hat models, and the hat models of other people if they have the hat (that the index is from, not sure if it checks the model) in their backpack.
Other than these cases, it doesn't work.
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FuhrerMike
Member
Join Date: Dec 2007
Old 05-03-2010 , 04:25   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #987

Wait so, if we change all the indexes to the Gibbus, wouldn't that let everyone see each hat?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-03-2010 , 17:45   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #988

I tried, that will not work. I actually couldnt get my hat to save so that every time I went to the respawn locker it went back to my old hat. I wanted to try and see if going to the respawn locker would refresh it and make the game think i was actually wearing it. Worth a try.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 05-04-2010 , 16:20   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #989

hmmm i dont know if their knows, hats gonna again visible when someone die and u can see it then only on the death model.. maybe helps for anything or maybe not .. dont ask me .. just reportig
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voogru
Inspector Javert
Join Date: Oct 2004
Old 05-04-2010 , 19:00   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #990

Quote:
Originally Posted by scopesp View Post
hmmm i dont know if their knows, hats gonna again visible when someone die and u can see it then only on the death model.. maybe helps for anything or maybe not .. dont ask me .. just reportig
When they die the hats get unparented.
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