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[TF2] Equipment manager 1.1.8 (05/22/10)


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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 11-13-2010 , 07:30   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1501

many thanks ash for fix;)
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badwolf
Senior Member
Join Date: Apr 2010
Old 11-13-2010 , 14:31   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1502

Quote:
Originally Posted by jameless View Post
Thanks a ton asherkin. This seems to have fixed the hats color issues. Although on some of the full bodied models we have some more testing to do to figure out the color issues there. I think the hexed models will be fine but some of the decompiled models will take some more testing. In any case if anyone was using any of the modded versions I've posted I added in asherkin's fix here and compiled a .7.

The source codes are in the zip files.

EDIT: I noticed a bug with invisreq that I will look into. If you equip an invisreq item and then equip another without removing the old, and only then if you choose the remove option the first one will be stuck on you when you taunt. I will work on fixing this hopefully this weekend but I have a funeral to attend so I might not have the time.
What is this? Why are funcommands stuff included? I must have totally missed something. What is invisreq?

Last edited by badwolf; 11-13-2010 at 14:34.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 11-13-2010 , 15:07   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1503

how about read some last posts `? pfff
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badwolf
Senior Member
Join Date: Apr 2010
Old 11-13-2010 , 15:35   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1504

Quote:
Originally Posted by scopesp View Post
how about read some last posts `? pfff
How about read like 5 pages back and still don't get it...
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jameless
Veteran Member
Join Date: Jan 2010
Old 11-13-2010 , 15:46   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1505

Hehe. Some folks like to use this plugin to equip full bodied models. So what I did was created a version that would make your model invisible using funcommandsx so that you could equip a full bodied model. If you aren't interested in full bodied models and only want to do hats then you can use the version that FlaminSarge had posted but you just need to add asherkin's fix.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 11-13-2010 , 16:12   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1506

hey how about just read all posts like me but ok .. any news about hidde all valve hats when equip from plugin like hide HIDE_SOLDIER_HELMET and others ?
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badwolf
Senior Member
Join Date: Apr 2010
Old 11-13-2010 , 16:36   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1507

Quote:
Originally Posted by jameless View Post
Hehe. Some folks like to use this plugin to equip full bodied models. So what I did was created a version that would make your model invisible using funcommandsx so that you could equip a full bodied model. If you aren't interested in full bodied models and only want to do hats then you can use the version that FlaminSarge had posted but you just need to add asherkin's fix.
OK, so your version works like normal, but also lets you add full bodied models into the mix? Does it require the SM funcommands plugin? ...and what's the difference between the normal and the slot2?

Last edited by badwolf; 11-13-2010 at 16:38.
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jameless
Veteran Member
Join Date: Jan 2010
Old 11-13-2010 , 17:06   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1508

It does work like normal plus the full bodied models, yes. You don't need to add the funcommandsX plugin as it is included in the smx file in the zip file I posted.

The difference between the normal and the slot2 are dependent on which slot you decide to place your full bodied models. If you prefer to put full bodied models in slot2 as opposed to slot1 then use the slot2 plugin. Otherwise the normal one requires you put the full bodied models in slot1.
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Sazpaimon
Member
Join Date: Apr 2008
Old 11-13-2010 , 22:09   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1509

Keep in mind that loading full bodied models using attachments is probably the worst way of doing this from a performance standpoint. Not only are you loading two models (it still loads the model even if it's invisible), you're also bonemerging the model with every single bone in the player. I don't really reccomend having all your players have a custom models or something like that through this method. In my case, I have custom player models as a donator only thing, so it keeps the amount of custom models to a minimum.
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jameless
Veteran Member
Join Date: Jan 2010
Old 11-13-2010 , 22:11   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1510

^^ This
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