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[ L4D2 ] Sky rpg 3 v1.43 [6/02/13]


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Author
Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Plugin ID:
3609
Plugin Version:
1.43
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    The 3rd iteration of the most in-depth RPG plugin ever created for Left 4 Dead 2.
    Unapprover:
    Reason for Unapproving:
    Unsupported, author requested
    Old 04-10-2013 , 00:09   [ L4D2 ] Sky rpg 3 v1.43 [6/02/13]
    Reply With Quote #1

    Description
    Sky RPG is best known as the most in-depth RPG plugin ever created for Left 4 Dead 2.
    There are several key parts to Sky RPG.

    1. Unique form of leveling and skill point distribution in each iteration; Hierarchy Skill system introduced in Sky RPG 3.
    2. "AI Director" levels and uses all abilities that Infected players have access to.
    3. Unique skills for both the Survivors and Infected. Skills used in previous iterations have been re-designed and re-balanced.
    4. Unique passive abilities; Passive abilities are always-on skills that affect a player when Infected, Survivor, or sometimes both.
    5. The "Traditional" RPG Element: Item Drops, in a non-traditional form. In Sky RPG 3, All qualifying players automatically roll for
    items that drop, with the item being placed in the inventory of the winning player, if applicable.
    6. Some skills that can only be unlocked through random item drops.
    7. Flexible and customizable leveling system.
    8. Store Component.
    9. Most variables can be modified; the accompanying config file is massive.
    10. Inventory system; Players can share items with each other, or drop them.
    11. True Skill Balancing System; Effectiveness of player abilities is dependent on the level comparison between attacker and victim.
    This means a players level is not the "end-all decision maker" in a fight. Player skill still makes the difference, player level makes it easier.
    The Sky RPG 3 Loot Distribution System and Inventory System are described in heavy detail below, as well as the different Skills.



    Installation Instructions on your Server
    1. Edit your /configs/databases.cfg and add the following, making sure to fill in the blanks:
    Code:
    "skyrpg3"
    {
             "driver"                        "default"
             "host"                          ""
             "database"                      ""
             "user"                          ""
             "pass"                          ""
             "port"                          "3306"
    }
    You must have a database hooked up or the plugin will fail to save / load player data.
    2. Download the L4D2 Direct gamedata.
    Place it in your server's /addons/sourcemod/gamedata/ folder.
    3. Review the /configs/databases.cfg file I have included for reference on how to set the it up on your server.
    databases.cfg can be found in your server's /addons/sourcemod/configs/ folder.
    4. Upload the contents of the /skyrpg/ folder to your server's /addons/sourcemod/ folder (except the /configs/ folder.)
    5. Upload the other dependencies to your server:
    a. Left4Downtown2 v0.5.3 must be used; Newer versions of Left4Downtown2 are not compatible at this time.
    The original file is available on this page as a download.
    b. SDKHooks
    c. My Ready Up Plugin
    6. Upload the plugin to your server. It is located in the /plugins/ folder.
    7. Your server must be running Sourcemod 1.5 or this plugin will not function properly.



    Donations
    If you enjoy these plugins, please consider donating to support the extensive time they took to develop, and to
    continue plugin development. You can donate by clicking here -> PayPal



    If you experience any issues with the binary...
    1. Please upload the /logs/skyrpg3/rpg3.log and /logs/skyrpg3/rpg3db.log files as a single (zip) attachment.
    2. Please do not paste the logs into the thread response.
    3. Please explain the nature of your problem in the thread response.
    4. Support will be given only on the current release version on this thread, using the binary (smx) I have provided.


    Please note that since I have included the binary, support or assistance compiling will not be provided.
    Compiling is recommended only for advanced users. In regards to specific feature requests, please post them in the thread.

    Attached Files
    File Type: zip left4downtown2-v0.5.3.zip (172.6 KB, 664 views)
    File Type: zip skyrpg3_v1.43.zip (197.3 KB, 885 views)

    Last edited by Peace-Maker; 12-31-2014 at 06:39. Reason: READY FOR REVIEW
    Skyy is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 04-10-2013 , 00:10   Re: [ L4D2 ] Sky rpg 3 (Sky rpg 2 Private branch included)
    Reply With Quote #2

    Sky rpg 3 Loot Distribution System
    In Sky rpg 3, players cannot purchase weapons, medical kits, instant heals, respawns, etc.
    Instead, when a common infected or special infected dies, it has a chance to drop items. Special items created by Sky rpg 3 do not
    drop on the ground, instead they are assigned to survivor players inventory on a Need Before Greed basis, much like in an MMO.
    Here is how it works:

    1. If a player has no inventory space available (the items in the inventory total to a value of or greater than the player's strength)
    the player automatically passes on the inventory loot.
    2. If a player has inventory space and does not have more than their set maximum of the said item...
    2a. If the player has more of the said item than another player who has not met their set maximum allowance of the item, the player passes.
    2b. If all players have the same amount of the said item and have not met their set maximum allowance of the item, all players greed.
    2c. If the player has less of the said item and has not met their set maximum allowance of the item, the player needs.
    3. If the roll is greed (no qualifying player possesses less of said item) or need (there are qualifying players with less of said item than others)
    all qualifying players are automatically rolled a value and the winner is automatically awarded the item.
    4. If no player meets the requirements, the item is lost forever.
    These rules apply only for Instant Heal, Medical Kits, Knife, and Ammo.

    SLATE Points and Unlockable Abilities that are awarded as loot drops are done so, randomly to any player who has not been
    awarded the maximum amount of loot SLATE Points, or if it is an ability, has not yet unlocked said ability.





    Sky rpg 3 Inventory System
    In Sky rpg 3, all players on the survivor team have access to a detailed and team-oriented inventory system.
    Target Display Mode is associated with the Inventory system.
    If Target Display Mode is enabled, using the inventory items either through the interface or the short-cuts will have the item sent
    to your last survivor target. Keeping locked on to the desired player can be difficult with how often players move. To assist with
    this, you can turn on/off Target Lock with the !targetlock command. When enabled, your target will automatically be the last survivor
    player you targeted, regardless of who or what you are looking at. Please keep in mind that even with target lock on, you must have target
    display mode enabled to send items to other people, or you'll simply use them on yourself.
    Target Display Mode can be toggled with the !tti command.
    Please understand that you cannot send items to players if they do not have the inventory space or have reached their set maximum for
    the said item.

    Dropping an item on the ground will place it at your feet as a toaster, but players cannot pick it up if they do not have the space for the
    item.

    Shortcut commands for each inventory slot are:
    !heal, !medkit, !ammo, and !knife

    What does each inventory item do?
    Instant Heal: This instantly heals the player to full health. It does not reset their incapacitation count; it will not remove black/white.
    Medkit: It adds a medical kit to your inventory. If you're carrying anything in that slot, you will drop it.
    Ammo: This replenishes the ammo of your primary weapon.
    Knife: If you are ensnared, this will force the special infected to release you.

    You can also open the inventory with the !inv command.

    Last edited by Skyy; 04-10-2013 at 00:58.
    Skyy is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 04-10-2013 , 00:10   Re: [ L4D2 ] Sky rpg 3 (Sky rpg 2 Private branch included)
    Reply With Quote #3

    Sky rpg 3 Player's Manual
    By default, Tier 2 hierarchies require a certain amount of ability points in their Tier 1 hierarchy to unlock, but this can be removed by simply
    setting the ability points the Tier 2 hierarchy requires to 0.





    Ability Hierarchies
    Survivor Hierarchy
    (Tier 1 Abilities)
    1. Survivor Health
    The Survivor's maximum health.

    2. Weapon Damage
    The Survivor's Weapon Damage bonus; Applies to all primary weapons, pistols, and chainsaw.

    (Tier 2 Abilities)
    1. Bean Bag
    Ability points increase the force exerted when this ability is triggered.
    Receives a force bonus if the player has at least 1 point in Smoker Whip.

    2. Slowing Time
    The amount of time the player's slowing abilities are active.

    3. Zero gravity Time
    The amount of time the player's victim is affected by zero gravity.

    4. Adrenaline Rage
    The amount of time the player receives the adrenaline effect if the survivor lands a critical strike and has their special ability chance trigger as well.

    5. Lead Bullet
    The chance that a player will instantly kill a non tank target if using a bolt-action sniper rifle; Bolt-action sniper rifles include the scout and awp.

    6. Ghost Detection
    The distance from which Infected players in ghost mode must be to show up on the player's radar.

    7. Boomer Revenge (Loot Unlockable or purchase with Sky Points)
    This ability can only trigger if the survivor player kills an enemy boomer while covered in bile from that boomer. Ability points increase the range from the boomers death location. Living Infected players within the distance will have a chance to be splashed with bile, and the survivor player will receive experience for any damage they receive while biled in this way.


    Infected Hierarchy
    (Tier 1 Abilities)
    1. Infected Health
    Increases the health pool of all the player's Infected classes.

    2. Infected Speed
    Increases the base movement speed of all the player's Infected classes.

    (Tier 2 Abilities)
    1. Infected Damage
    Increases the base damage of all the player's Infected classes.

    2. Wall Of Fire
    The chance, upon death, that the Infected player will create a river of flame at their location.

    3. Spawn Anywhere
    The chance, upon entering ghost mode, that the Infected player will be able to spawn wherever they want; such as within view of survivors, or directly on top of them if they wish.


    Hunter Hierarchy
    (Tier 1 Abilities)
    1. Hunter Health
    Increases the health pool of the player's Hunter class.

    (Tier 2 Abilities)
    1. Stalker
    Increases the transparency of the Hunter while lunging through the air.

    2. Chameleon
    Increases the transparency of the Hunter and their victim while the survivor is pounced; this ability also removes the survivor's glow during the pounce.

    3. Backlash (Loot Unlockable or purchase with Sky Points)
    Increases the range that survivors who hurt the Hunter can be affected by Backlash. This ability causes the Survivor player to stagger, and they take damage equal to the damage inflicted upon the hunter.

    4. Survivor Cloak (Passive)
    This passive unlocks after the player has sufficient ability points in the hunter hierarchy. The cloak ability has a chance to trigger upon taking damage, and makes the survivor 100% invisible, they lose their glow, and become invulnerable for the duration. The cloak lasts for 3 seconds and can only occur once every 15 seconds.


    Smoker Hierarchy
    (Tier 1 Abilities)
    1. Smoker Health
    Increases the health pool of the player's Smoker class.

    (Tier 2 Abilities)
    1. Smoker Whip
    Increases the force of the smoker whip - which throws the survivor player who is ensnared by the smoker's tongue in a random direction. This ability is activated by pressing the primary mouse button.

    2. Burning Tongue
    Increases the amount of burning damage the survivor takes per tick while ensnared by the smoker.

    3. Smoker Shield
    Increases the amount of time that the smoker is invulnerable to damage after grabbing a survivor victim. This effect ends when the time is reached or when the survivor is released, whichever occurs first.


    Boomer Hierarchy
    (Tier 1 Abilities)
    1. Boomer Health
    Increases the health pool of the player's Boomer class.

    (Tier 2 Abilities)
    1. Blinding Bile
    Increases the blind effect of the survivor covered in bile. Survivors suffering from this effect have a green visual effect to obscure their screen.

    2. Slowing Bile
    Increases the movement speed slowdown that survivors covered in bile are affected by. This ability stacks with all other slowing abilities.

    3. Volatile Bile
    Increases the damage the survivor player takes when they are biled as a result of a boomer exploding on them. If they take more damage than health they have, the survivor player is incapacitated, even if the survivor is black and white.

    4. Corrosive Vomit (Passive)
    This passive is unlocked when the player has sufficient ability points in the boomer hierarchy. Corrosive Vomit has a chance to cause the player to leak spitter goo on themselves when biled on.


    Jockey Hierarchy
    (Tier 1 Abilities)
    1. Jockey Health
    Increases the health pool of the player's Jockey class.

    (Tier 2 Abilities)
    1. Jockey Jump
    Increases the amount of force exerted when the Jockey tries to jump while riding a survivor. Players can jump by pressing their jump key.

    2. Head Trauma
    Increases the amount of damage the Jockey deals while riding the survivor. The amount of damage increases as the ride length increases.

    3. Defensive Exchange (Loot Unlockable or purchase with Sky Points)
    When the Jockey takes damage while riding a survivor, the Jockey deals this percentage of the damage the jockey received to the survivor the Jockey is riding, as well as healing the Jockey for the percentage.


    Spitter Hierarchy
    (Tier 1 Abilities)
    1. Spitter Health
    Increases the health pool of the player's Spitter class.

    (Tier 2 Abilities)
    1. Spitter Slow
    Increases the movement speed slowdown of survivors taking damage from the spitter's spit. This ability stacks with all other slowing abilities.

    2. Spitter Invisibility
    Increases the amount of time the spitter is invulnerable and invisible after spitting.

    3. Infectious Scratch
    Increases the amount of time the spitter's infection lasts on a survivor if they become affected. Survivors who are infected occasionally secrete spitter goo on their location.

    4. Paralyzing Scratch (Loot Unlockable or purchase with Sky Points)
    Increases the amount of time the spitter paralyzes the survivor. Paralyzed survivors cannot move or just abilities such as gravity jump, but can still jump in place as if they have no gravity boots.

    5. Infectious Disease (Loot Unlockable or purchase with Sky Points)
    Increases the range that survivors must be within to the "patient zero" infected survivor player to have a chance to become infected with Infectious Scratch when the survivor's infection ends. Patient Zero refers to survivors who were infected by the spitter, as they are the only ones who can spread the disease.


    Charger Hierarchy
    (Tier 1 Abilities)
    1. Charger Health
    Increases the health pool of the player's Charger class.

    (Tier 2 Abilities)
    1. Charger Speed
    Increases the movement speed of the charger while charging.

    2. Charger Jump
    Increases the height the charger can reach while jumping. The charger can jump whether or not they're carrying a survivor. This ability receives a bonus if the player has ability points in the Jockey Jump ability.

    3. Strong Arm
    Increases the amount of damage the charger does when using their melee attack. The charger also launches the survivor player in the air if the ability activates.

    4. Exaggerated Charge (Loot Unlockable or purchase with Sky Points)
    Survivor players who are slammed into by a charger that is carrying a survivor are slowed by a percentage based on the charger's ability points in this ability. Survivors affected by this ability have a blue visual effect for the duration, and are only slowed while they are in the air.

    5. Charge Vacuum (Loot Unlockable or purchase with Sky Points)
    Survivor players who are too close to the charger as he charges by them will temporarily undergo a slow-movement effect.
    This effect will occur on any survivor too close to the charger while he is charging, even the chargers' soon-to-be victim.

    6. Health Regen (Passive)
    This passive unlocks when the player has enough ability points in the charger hierarchy. This passive regenerates health constantly for survivors, regardless of who is within range. However, the amount of health that regenerates when the player is infected, is based on the number of nearby survivors.


    Tank Hierarchy
    (Tier 1 Abilities)
    1. Tank Health
    Increases the health pool of the player's Tank class.

    2. Tank Speed
    Increases the movement speed of the player's Tank class.

    3. Spawn Chance
    Increases the chance that the player will be shifted into a Tank upon entering ghost mode, if tank restrictions are not in place.

    (Tier 2 Abilities)
    1. Ice
    Increases the movement speed slowdown of survivors taking damage from the tank. This ability stacks with all other slowing abilities.

    2. Earthquake
    Increases the range that survivors near both the tank and the survivor who's hurt by the Tank, which triggers the earthquake. Survivors within the range from either of these players take massive damage. An earthquake audio is played for all survivors who are affected.

    3. Blowback
    Increases the force exerted on survivors who are within range of the tank when Blowback is triggered. Survivors are launched into the air. Air time is affected by Zero gravity Time.

    5. Reflective Skin (Loot Unlockable or purchase with Sky Points)
    If reflective skin is active, the tank player's skin colour will appear as red and partially transparent.
    Reflective skin has a chance to reflect a certain percentage (ability point dependant) of damage back at the attacker.


    Neutral Hierarchy
    (Tier 1 Abilities)
    1. Special Ability Chance
    Increases the chance that any of the player's special abilities, both infected and survivor-based will activate. This also doubles as a player's resistance chance. If the player is the victim and a lower level than their attacker, their resistance chance is multiplied by a factor of 3.

    2. Critical Strike Chance
    Increases the chance that the player, whether infected or survivor, will land a critical strike, upon dealing damage to their victim.

    (Tier 2 Abilities)
    1. Absorption Chance
    Increases the chance that the player, whether infected or survivor, will absorb the damage they were going to receive. This does not heal the player, it simply mitigates all damage they receive.

    2. Vampire Chance
    Increases the chance that the player will be healed when dealing damage to their victim. Vampire can trigger for both infected and survivor players.

    3. Quickening (Passive)
    This passive unlocks when the player has sufficient ability points in the neutral hierarchy. This passive allows the survivor player to pick up teammates faster.





    SLATE Categories
    Strength: Maximum inventory size, damage bonus with primary weapons.
    Luck: Chance for resisted abilities to roll a second time (if failed the first time), resistance-free.
    Also increases the chance to be respawned after dying as a survivor.

    Agility: Movement speed bonus, Small bonus to resistances.
    Technique: Small bonus to the effectiveness of all abilities.
    Endurance: Total health, resistance, health regen rate (passive for both survivor and infected)

    Last edited by Skyy; 04-10-2013 at 00:58.
    Skyy is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 04-10-2013 , 00:11   Re: [ L4D2 ] Sky rpg 3 (Sky rpg 2 Private branch included)
    Reply With Quote #4

    Reserved
    (For something, but I don't know, yet. Maybe revisions, a FAQ, or something.)

    Last edited by Skyy; 04-10-2013 at 11:18.
    Skyy is offline
    iLoveBoobies
    BANNED
    Join Date: Aug 2012
    Old 04-18-2013 , 23:53   Re: [ L4D2 ] Sky rpg 3 (Sky rpg 2 Private branch included)
    Reply With Quote #5

    Having errors with not saving players data SkyRPG2 v1.3 same for SkyRPG3, database is all set up along with other dependence plugins. Latest snapshot 1.6, no modification within plugin has been edited. Will post up errors later.
    Attached Files
    File Type: log skyrpg2.log (3.9 KB, 360 views)

    Last edited by iLoveBoobies; 04-20-2013 at 13:27.
    iLoveBoobies is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 04-20-2013 , 18:43   Re: [ L4D2 ] Sky rpg 3 (Sky rpg 2 Private branch included)
    Reply With Quote #6

    (Grammar Edit) - Per request of Skyy, I installed a fresh L4D2 server and followed the provided instructions above. For the record, I have no experience hosting with L4D 1 or 2 as the game never appealed to me. I was able to setup both v2 and v3 servers without issue that worked as intended. There appeared to be a gamedata issue in v3, but Skyy was notified due to it being out of my domain. Confirmed functional both gameplay and loading/saving of data.

    The information necessary is all provided above to set it up. If you still can't get it, start with a fresh database, fresh server, etc. And on an additional note, there's absolutely NO reason to be using 1.6 with L4D right now and it has been mentioned several times to NOT be using it unless your game requires it, i.e. DoTA2. It is a developmental branch that is unstable; if you're getting errors, use a 1.5 branch and see if that resolves issues.

    (Second Edit) - Oh, and just for shittles and giggles iLoveBoobies, Skyy suggested I recompile the plugin with a 1.6 snapshot and see if errors occur. Oh look, I get the same errors as you! I did a recompile with a 1.5 snapshot and things worked as intended. Don't expect support when you're using a modified binary (this much is common sense and has been relayed to you in the past), let alone when you're unable to follow instructions and compile with a 1.5 snapshot. As this is a reoccurring theme with you, I highly doubt Skyy will be providing you with any further support, so you're on your own.

    (Third Edit) - There is a stock collision with GetEntityAddress as two include files are currently providing it. It's now a part of entitys.inc, but one of the necessary includes, l4d2d_internals.inc from https://forums.alliedmods.net/showthread.php?t=180028, appears to re-create it. If you're recompiling, you should be capable of resolving this issue (hint: rename in 3 files).
    __________________

    Last edited by thetwistedpanda; 04-20-2013 at 20:37.
    thetwistedpanda is offline
    iLoveBoobies
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    Old 04-22-2013 , 00:13   Re: [ L4D2 ] Sky rpg 3 (Sky rpg 2 Private branch included)
    Reply With Quote #7

    Quote:
    Originally Posted by thetwistedpanda View Post
    (Grammar Edit) - Per request of Skyy, I installed a fresh L4D2 server and followed the provided instructions above. For the record, I have no experience hosting with L4D 1 or 2 as the game never appealed to me. I was able to setup both v2 and v3 servers without issue that worked as intended. There appeared to be a gamedata issue in v3, but Skyy was notified due to it being out of my domain. Confirmed functional both gameplay and loading/saving of data.

    The information necessary is all provided above to set it up. If you still can't get it, start with a fresh database, fresh server, etc. And on an additional note, there's absolutely NO reason to be using 1.6 with L4D right now and it has been mentioned several times to NOT be using it unless your game requires it, i.e. DoTA2. It is a developmental branch that is unstable; if you're getting errors, use a 1.5 branch and see if that resolves issues.

    (Second Edit) - Oh, and just for shittles and giggles iLoveBoobies, Skyy suggested I recompile the plugin with a 1.6 snapshot and see if errors occur. Oh look, I get the same errors as you! I did a recompile with a 1.5 snapshot and things worked as intended. Don't expect support when you're using a modified binary (this much is common sense and has been relayed to you in the past), let alone when you're unable to follow instructions and compile with a 1.5 snapshot. As this is a reoccurring theme with you, I highly doubt Skyy will be providing you with any further support, so you're on your own.

    (Third Edit) - There is a stock collision with GetEntityAddress as two include files are currently providing it. It's now a part of entitys.inc, but one of the necessary includes, l4d2d_internals.inc from https://forums.alliedmods.net/showthread.php?t=180028, appears to re-create it. If you're recompiling, you should be capable of resolving this issue (hint: rename in 3 files).
    I've tried both snapshot 1.5 and 1.6, they seem to work fine. The errors is still occurring, and the data still not saving nor loaded. From my point of view, it seems like cause of the issue is the plugin itself that is provided, or maybe the snapshots that might been released with bugs. Just saying. I know the recompile itself works but, I've bet you even haven't tried it in-game yet; see it for yourself.
    iLoveBoobies is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 04-22-2013 , 00:18   Re: [ L4D2 ] Sky rpg 3 (Sky rpg 2 Private branch included)
    Reply With Quote #8

    Tested for over an hour, the errors are due to your own editing and recompiling of the plugin while being unable to follow directions concerning not using 1.6. And since you're recompiling, any errors do not pertain to this plugin as you're not using the provided binaries, so asking for support will get you no where with Skyy. There isn't any way to make it clearer. For whatever reason you have to recompile it, Skyy won't be supporting you.

    I've been in the process of reviewing the code for approval but due to its size it is rather time consuming and requires ample time spent in game.
    __________________

    Last edited by thetwistedpanda; 04-22-2013 at 00:24.
    thetwistedpanda is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 04-22-2013 , 02:35   Re: [ L4D2 ] Sky rpg 3 (Sky rpg 2 Private branch included)
    Reply With Quote #9

    Quote:
    Originally Posted by Skyy View Post
    If you want to compile the plugin yourself...
    ...
    Support will be given only to users that are using the binaries (.smx) that are included in the file.
    When using the binaries that I compiled and included in the compressed folder, no errors are generated, and player data saves
    and loads properly. Panda was forthcoming about the stipulations I've placed regarding compiling the source yourself.
    I simply cannot support binaries other than the stock binaries; if you have made no changes to the source, simply use the
    stock binaries, as there would be no reason to compile it yourself. If you are compiling it yourself, you may want to simply
    explain why, since you've spent a lot of time trying to justify why you should be supported with the problems you are having
    that have resulted from not using the stock binaries.

    The source will not fail to compile on sourcemod 1.5 or 1.6; However, if not compiled with 1.5, the plugin will not perform properly.
    This is not due to any decisions I've made, but rather the 1.5 compiler version being the only one that can read abnormally long
    line lengths.

    The simple solution here is to use the stock binaries, and there will be no errors or problems.


    With that out of the way, I do want to comment on the emails you sent me a while back...
    You had attempted to value these two plugins at a mere 5$, a value that you would only assign if the ready up dependency was
    removed; and insulted me when I declined; Also insinuating that no one wants to use these plugins.
    With how you've treated me, and your lack of ability to follow the simple instructions that I've posted on this thread; instructions
    that I spent a painstaking amount of time to write up, I can't fathom a reason to support any issues you are having. Based on the
    emails, I want to take a stab at the reason you are recompiling it yourself being something about trying to remove certain dependencies
    on your own.

    I believe that other reputable scripters, such as panda, minimoney, or dr. mckay would offer their service to make any
    changes you're looking to make, but at the sheer size of the plugins, I don't think anyone would do that for free.

    The only reputation it hurts when you lie to anyone about the circumstances revolving around the problems you are having is
    your own. When you get caught, with sufficient evidence to support it as panda has posted, and you still attempt to blame it
    on my coding, you can't really expect me to want to assist you.




    If there are users who are having actual errors as a result of using the stock binaries, though, I am more than willing to assist them.
    This plugin is very much open to continued development; If anyone has suggestions for anything they would like to see in either skyrpg2
    or skyrpg3, simply send me a PM on this forum.

    Last edited by Skyy; 04-22-2013 at 02:47.
    Skyy is offline
    iLoveBoobies
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    Old 04-23-2013 , 00:39   Re: [ L4D2 ] Sky rpg 3 (Sky rpg 2 Private branch included)
    Reply With Quote #10

    As of you Skyy, I recently installed a fresh L4D2 server and followed the provided instructions that you have given in your post. I do have some experience in hosting L4D2, and do have a database all set up along with the latest 1.5, new stable branch installed. I was able to setup the SkyRPG v2 servers without issue that worked as intended. There appeared to be a database issue in SkyRPG v2, clients have their profile saved, but as in intended the database are not saving the players exp, lvl, cash, etc... I've tried this multiple times with the binary that you included, and still encounter the same issue. And i also tested this out with the unsupported skyRPG v1.1.1b, and it tended, it didn't turn out to be v1.8. Database saved the client profile, i did all this with a fresh clean start server I've recompiled the plugin just to make a little tweak to my interest, nothing big deal. No changes. You've really didn't have to put the conversation between you and me out there for everyone! but maybe you just want everyone to know what i did, and got rejected. I'm fine with all the rumors that you put out there of me, i really don't care, don't hurt me. I'm just here to have fun with all public plugins that are released. I'm not no guy that is looking for trouble, nor to start anything. You can take all this personal you want. Not everyone here, have experience with sourcemod and expected them to know. Authors are suppose to support with what users are experiencing the problem they have (like me) and guide them steps to help out, but it seems like you treating my like an idiot, i'll just back off and continue not to post anymore related things about you and your plugins. Again, I'm not here for T-R-O-U-B-L-E. Just saying (in case you don't know). And Panda smh, i have nothing to say to you.

    Last edited by iLoveBoobies; 04-23-2013 at 00:46.
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