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[TF2] Equipment manager 1.1.8 (05/22/10)


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Damizean
SourceMod Donor
Join Date: Mar 2009
Old 11-02-2009 , 10:13   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #681

Well, I pretty much have a working version of the new rewritten plugin, wich other plugins can interface to it.

I just didn't get the time to test it out deeply or add further features.
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Ginxeng
Senior Member
Join Date: Nov 2009
Location: Timber Doodle
Old 11-02-2009 , 23:19   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #682

Ok so I thought I give this a shot, and it works. Here is the new Bill's hat everyone got for preordering Left 4 Dead 2.

Code:
 
"Bill Demo"
{
"index" "126"
"model" "models/player/items/demo/demo_bill.mdl"
"flags" "USER_DEFAULT ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "DEMOMAN"
"teams" "ALL"
"slot" "2"
}
"Bill Soldier"
{
"index" "126"
"model" "models/player/items/soldier/soldier_bill.mdl"
"flags" "USER_DEFAULT ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "SOLDIER"
"teams" "ALL"
"slot" "2"
}
"Bill Engineer"
{
"index" "126"
"model" "models/player/items/engineer/engineer_bill.mdl"
"flags" "USER_DEFAULT ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "ENGINEER"
"teams" "ALL"
"slot" "2"
}
"Bill Heavy"
{
"index" "126"
"model" "models/player/items/heavy/heavy_bill.mdl"
"flags" "USER_DEFAULT ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "HEAVY"
"teams" "ALL"
"slot" "2"
}
"Bill Medic"
{
"index" "126"
"model" "models/player/items/medic/medic_bill.mdl"
"flags" "USER_DEFAULT ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "MEDIC"
"teams" "ALL"
"slot" "2"
}
"Bill Pyro"
{
"index" "126"
"model" "models/player/items/pyro/pyro_bill.mdl"
"flags" "USER_DEFAULT ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "PYRO"
"teams" "ALL"
"slot" "2"
}
"Bill Scout"
{
"index" "126"
"model" "models/player/items/scout/scout_bill.mdl"
"flags" "USER_DEFAULT ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "SCOUT"
"teams" "ALL"
"slot" "2"
}
"Bill Sniper"
{
"index" "126"
"model" "models/player/items/sniper/sniper_bill.mdl"
"flags" "USER_DEFAULT ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "SNIPER"
"teams" "ALL"
"slot" "2"
}
"Bill Spy"
{
"index" "126"
"model" "models/player/items/spy/spy_bill.mdl"
"flags" "USER_DEFAULT ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "SPY"
"teams" "ALL"
"slot" "2"
}
}
Attached Files
File Type: cfg Bill's Hat.cfg (3.1 KB, 137 views)

Last edited by Ginxeng; 11-02-2009 at 23:23. Reason: Adding
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Pfsm999
Senior Member
Join Date: Sep 2009
Old 11-03-2009 , 03:17   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #683

Rock'nd Roll man !
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|-BGZ-| RICH@RD
Junior Member
Join Date: Aug 2009
Location: Winterpeg Manitoba
Old 11-03-2009 , 11:44   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #684

Quote:
Originally Posted by DontWannaName View Post
Here are the new hats. The Halloween hats are in slot 2 so i could hide slot 1.
Thanks DWN.. knew you weren't just a pretty face around here.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 11-04-2009 , 00:36   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #685

How do I turn off the clientprefs part? Or make it so it doesn't save the hats?
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emuzombie
Member
Join Date: Sep 2009
Location: Wisconsin, US
Old 11-09-2009 , 23:48   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #686

Looks like the time bomb to disable paper bag hat is effecting the plugin.

Selecting a Paper Bag hat will set it on you, but once you respawn it does not reset it.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 11-10-2009 , 03:45   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #687

Hmm... I havent tried this but try changing the ID of the hat to something else.
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Jetamo
Junior Member
Join Date: Oct 2009
Old 11-10-2009 , 10:34   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #688

Sorries for posting again, but a friend is doing a custom hat for a server - ala the Fawkes mask. Seperate from the other hats, and stuff. How do we make it so?
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Onedda
Senior Member
Join Date: May 2009
Old 11-10-2009 , 12:46   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #689

I cant seem to get the Halloween Paper bag back on it works for a couple of class`s but not some?

Any idea`s

this is the tf2itemlist.cfg

"Halloween Demo"
{
"index" "115"
"model" "models/player/items/demo/demo_halloween.mdl"
"flags" "ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "DEMOMAN"
"teams" "ALL"
"slot" "1"
}
"Halloween Soldier"
{
"index" "115"
"model" "models/player/items/soldier/soldier_halloween.mdl"
"flags" "ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "SOLDIER"
"teams" "ALL"
"slot" "1"
}
"Halloween Engineer"
{
"index" "115"
"model" "models/player/items/engineer/engineer_halloween.mdl"
"flags" "ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "ENGINEER"
"teams" "ALL"
"slot" "1"
}
"Halloween Heavy"
{
"index" "115"
"model" "models/player/items/heavy/heavy_halloween.mdl"
"flags" "ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "HEAVY"
"teams" "ALL"
"slot" "1"
}
"Halloween Medic"
{
"index" "115"
"model" "models/player/items/medic/medic_halloween.mdl"
"flags" "ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "MEDIC"
"teams" "ALL"
"slot" "1"
}
"Halloween Pyro"
{
"index" "115"
"model" "models/player/items/pyro/pyro_halloween.mdl"
"flags" "ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "PYRO"
"teams" "ALL"
"slot" "1"
}
"Halloween Scout"
{
"index" "115"
"model" "models/player/items/scout/scout_halloween.mdl"
"flags" "ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "SCOUT"
"teams" "ALL"
"slot" "1"
}
"Halloween Sniper"
{
"index" "115"
"model" "models/player/items/sniper/sniper_halloween.mdl"
"flags" "ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "SNIPER"
"teams" "ALL"
"slot" "1"
}
"Halloween Spy"
{
"index" "115"
"model" "models/player/items/spy/spy_halloween.mdl"
"flags" "ADMIN_DEFAULT HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT"
"classes" "SPY"
"teams" "ALL"
"slot" "1"


Thanks
Onedda
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 11-10-2009 , 16:33   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #690

Did you try changing the ID of the halloween hats?
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