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NemoD: Airboats/Zombies/Weapon Stats/No .res editing


  
 
 
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ichthys
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Join Date: Dec 2004
Location: []*[]
Old 04-18-2005 , 16:32  
#181

http://www.google.com/search?q=hlsw
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kingpin
Veteran Member
Join Date: Apr 2004
Location: kpsforum.com
Old 04-18-2005 , 19:41  
#182

does anyone have a list of models that work with nm_model? or aif anyone knows any way to use custom models not found in the game please post thanx.
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thewierdone2000
Member
Join Date: Dec 2004
Old 04-18-2005 , 19:49  
#183

lol... i asked that same question on a different forum... I want to see a player as a barel
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Geesu
Veteran Member
Join Date: Mar 2004
Location: Cincinnati, OH
Old 04-19-2005 , 01:22  
#184

Any possibility of a source code release? (or am I a moron and didn't see it ?)

Thanks,
Josh
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kingpin
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Join Date: Apr 2004
Location: kpsforum.com
Old 04-19-2005 , 06:51  
#185

lol All hail Geesu! the bringer of warIII! no he hasnt released it yet.
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chrishx3000
Member
Join Date: Nov 2004
Location: Sweden
Old 04-19-2005 , 14:27  
#186

Quote:
Originally Posted by fysh
Code:
INetworkStringTable *pDownloadablesTable = networkstringtable->FindTable("downloadables");
if (pDownloadablesTable) {
    bool save = engine->LockNetworkStringTables(false);
    pDownloadablesTable->AddString(file, sizeof(file));
    engine->LockNetworkStringTables(save);
}
I'm using more or less this code, but I'm having a bit of a problem. Seems like the file (in this case a .wav) is never stored on the clients' computer, and the clients have to re-download the .wav for every mapchange. Have you experienced something like that?

/Chris
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Gun-Nut
Junior Member
Join Date: Oct 2005
Old 04-19-2005 , 16:21  
#187

i'm on windows and i've been hosting a dedicated server so far i've had the dedicated server crash normaly during editing players money, slaping etc or changing model hope you can get this fixed will try zombie mode soon and also when i try the airboat command don't work but the rest do
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imported_sphinx
Senior Member
Join Date: Dec 2004
Old 04-20-2005 , 11:45  
#188

i've tested nemod 0.2.3 on debian sarge updated.
the biggest problem i faced was the server crash on nm_swap_teams command.
any ideea?
when a played dies, an window pop-up with infos about most damages, most kills and player's stats; in player's stats it is possible to display who the player shot at and how many hits?
10x in advance
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chrishx3000
Member
Join Date: Nov 2004
Location: Sweden
Old 04-21-2005 , 02:09  
#189

Quote:
Originally Posted by chrishx3000

I'm using more or less this code, but I'm having a bit of a problem. Seems like the file (in this case a .wav) is never stored on the clients' computer, and the clients have to re-download the .wav for every mapchange. Have you experienced something like that?

/Chris
Nevermind this question, I didn't have the full path (sound/file.wav) which caused it to re-download.

/Chris
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Spinner
Member
Join Date: Nov 2004
Location: Michcigan
Old 04-21-2005 , 02:16  
#190

I did but the permissions were not set correctly.Also I use HTTP download.
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