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Force Round End


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-22-2011 , 06:58   Re: Force Round End
Reply With Quote #51

Round Terminator provides also a native so you can make your own code and forcing a round when you want. Purpose is to be flexible. If you don't know how to code, just request a plugin which use the native considering the conditions to trigger it.
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MC.TSHIRT
Senior Member
Join Date: Dec 2010
Old 10-28-2011 , 15:55   Re: Force Round End
Reply With Quote #52

1. Orhpeu sucks
2. pls MADE THIS PLUGIN NO SLAY ANYONE !! only round draw or any team wins.. when 0:00 ..
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-28-2011 , 15:58   Re: Force Round End
Reply With Quote #53

And you need orpheu for that...
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pratham966
Senior Member
Join Date: Dec 2011
Location: I <3 my INDIA
Old 12-03-2011 , 23:49   Re: Force Round End
Reply With Quote #54

Hi Alka,

I have done the addition of plugins as per steps. but my amx_plugin list not showing its running. Its paused. I have checked the meta list also as per the plugin requirement. Please check below:
meta list
Currently loaded plugins:
===>meta list
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.8.1.3 ini Start ANY
[ 2] dproto_EF RUN - dproto.dll v0.9.87 ini Start Never
[ 3] Booster RUN - booster_mm.dll v2.40 ini Chlvl Pause
[ 4] Fun RUN - fun_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 5] Engine RUN - engine_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 6] FakeMeta RUN - fakemeta_amxx.dl v1.8.1.3 pl1 ANY ANY
[ 7] CStrike RUN - cstrike_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 8] CSX RUN - csx_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 9] Ham Sandwich RUN - hamsandwich_amxx v1.8.1.3 pl1 ANY ANY
9 plugins, 9 running
==>amx_plugins
[ 30] Force Round End 1.2 Alka force_round_end pa
used
30 plugins, 29 running

Need help urgent. what should i do. PM me for more info required if any.
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pratham966
Senior Member
Join Date: Dec 2011
Location: I <3 my INDIA
Old 12-03-2011 , 23:52   Re: Force Round End
Reply With Quote #55

Also i have added CVR's at the end of amx.cfg like

amx_fr 1
amx_fre_adv 1
amx_fre_rw 1

Sorry m noob still help urgently
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wickedd
Veteran Member
Join Date: Nov 2009
Old 12-04-2011 , 00:54   Re: Force Round End
Reply With Quote #56

Quote:
[ 2] dproto_EF RUN - dproto.dll v0.9.87 ini Start Never
No Steam = No Support
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pratham966
Senior Member
Join Date: Dec 2011
Location: I <3 my INDIA
Old 12-04-2011 , 02:01   Re: Force Round End
Reply With Quote #57

@wickedd:

Same meta list is for my awp server with 12 slots. There this plugin works perfect. I mean at least amx_plugins shows it runnning.
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pratham966
Senior Member
Join Date: Dec 2011
Location: I <3 my INDIA
Old 12-04-2011 , 02:06   Re: Force Round End
Reply With Quote #58

ohhh :O now i got... sorry

but my same awp server running it sorry n thanks
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isotonic
AlliedModders Donor
Join Date: Jun 2011
Location: Moscow, Russia
Old 04-03-2012 , 18:35   Re: Force Round End
Reply With Quote #59

I modified plugin for my special needs. First of all, I don't want force round end just after timer expired. I simply don't want it to be longer too much (time shift after timer expiring is controlled by amx_fre_ts cvar, def. 120s). That's why I made the 1st modification. The 2nd, I do want to have statistic info about how frequently such rounds happen. And the 3d, I don't need to force round end if only 1 player stays alive.

My version have the same bugs with weapon receiving (I don't correct it). That's why I simply turn it off using amx_fre_rw 0.

Plugin writes in the log info about only maps with no objectives and only about long rounds with at least 2 alive players. It creates such log in 'logs' folder (for example):
Quote:
L 04/02/2012 - 03:55:08: Log file started (file "cstrike\addons\amxmodx\logs\ForceRoundEnd_20 1204.log") (game "cstrike") (amx "1.8.2-dev")
L 04/02/2012 - 049:27: -------- Map cs_16fighter --------
L 04/02/2012 - 05:08:20: -------- Map cs_16fighter --------
L 04/02/2012 - 05:51:15: -------- Map cs_16fighter --------
L 04/02/2012 - 06:20:05: -------- Map cs_16fighter --------
L 04/02/2012 - 071:51: -------- Map cs_16fighter --------
L 04/02/2012 - 08:15:03: -------- Map cs_16fighter --------
L 04/02/2012 - 09:40:01: The round was longer than it should be on 16 seconds
L 04/02/2012 - 100:22: -------- Map cs_16fighter2k --------
L 04/02/2012 - 10:56:11: The round was longer than it should be on 3 seconds
L 04/02/2012 - 11:01:43: -------- Map cs_16fighter --------
L 04/02/2012 - 11:14:40: Slayed 2 players due to forcing round end
L 04/02/2012 - 13:23:29: -------- Map cs_16fighter --------
L 04/02/2012 - 1302: -------- Map cs_16fighter2k --------
L 04/02/2012 - 133:25: The round was longer than it should be on 51 seconds
L 04/02/2012 - 14:016: -------- Map cs_16fighter --------
L 04/02/2012 - 15:50:11: -------- Map cs_16fighter --------
L 04/02/2012 - 16:45:05: -------- Map cs_16fighter --------
L 04/02/2012 - 17:28:41: -------- Map cs_16fighter --------
L 04/02/2012 - 17:43:14: -------- Map cs_16fighter --------
L 04/02/2012 - 1989: -------- Map dm_aztec_maso2 --------
L 04/02/2012 - 20:09:56: -------- Map cs_16fighter --------
L 04/02/2012 - 23:03:51: -------- Map cs_16fighter --------
L 04/02/2012 - 23:09:27: The round was longer than it should be on 28 seconds
As you can see long rounds are not a problem for my server ;)
Attached Files
File Type: sma Get Plugin or Get Source (force_round_end_withstat.sma - 435 views - 5.1 KB)

Last edited by isotonic; 04-03-2012 at 18:38.
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TeddiBer
Senior Member
Join Date: Oct 2011
Old 05-10-2013 , 19:20   Re: Force Round End
Reply With Quote #60

this plugin sucks, it have bugs ...
why this plugin is approved if there's perfect plugins without bugs in the new plugin section that not
gut approved ?
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