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Eye Test module


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Jonzky
Member
Join Date: May 2011
Old 06-26-2011 , 08:21   Re: Eye Test module
Reply With Quote #21

Quote:
Originally Posted by GoD-Tony View Post
For servers that have this module set to log/warn only, it might be a good idea to allow a detection to happen once per minute if the player is still in the server. I'll think about adding this in.
That sounds like a good idea.

Quote:
L 06/26/2011 - 01:07:00: Tom Sawyer (ID: STEAM_0:0:*** | IP: ***) is suspected of cheating with their eye angles. Eye Angles: 346 79 0
L 06/26/2011 - 01:41:48: TehCheese (ID: STEAM_0:1:*** | IP: ***) is suspected of cheating with their eye angles. Eye Angles: 359 87 0
L 06/26/2011 - 01:58:23: (=CG=) ๖ۜSђḯkaru (ID: STEAM_0:1:*** | IP: ***) is suspected of cheating with their eye angles. Eye Angles: 32 309 0
L 06/26/2011 - 02:182: Zabby (ID: STEAM_0:1:*** | IP: ***) is suspected of cheating with their eye angles. Eye Angles: 338 312 0
L 06/26/2011 - 04:10:29: (=CG=) ‡πñ€úS—í·∏Økaru (ID: STEAM_0:1:*** | IP: ****) is suspected of using an aimbot. (Detection #2) (Deviation: 18∞)
L 06/26/2011 - 04:174: (=CG=) ‡πñ€úS—í·∏Økaru (ID: STEAM_0:1:*** | IP: ***) is suspected of using an aimbot. (Detection #3) (Deviation: 18∞)
L 06/26/2011 - 05:47:40: CzechGuy (ID: STEAM_0:0:* | IP: ***) is suspected of cheating with their eye angles. Eye Angles: 43 294 0
L 06/26/2011 - 07:19:44: (=CG=) ๖ۜSђḯkaru (ID: STEAM_0:1:* | IP: *) is suspected of cheating with their eye angles. Eye Angles: 283 166 0
L 06/26/2011 - 08:03:14: Gscope (ID: STEAM_0:0:*** |) is suspected of cheating with their eye angles. Eye Angle: 329 267 0
Not too sure on the computability of this within the gamemode it was being used. In one of our servers (TTT) there was no detections over a day when it was pretty populated and I banned 3 people who were hacking (Using a lua AC).

The other server does not have the LUA AC so I cannot confirm if these are legitimate. I do think though the people flagged here have never been 'checked' with the LUA AC so there is no strong evidence these flags are flase positives.
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coach
SourceMod Donor
Join Date: Jun 2008
Old 07-03-2011 , 20:24   Re: Eye Test module
Reply With Quote #22

I have been getting a lot of people kicked for eye angle reports. This is on DODS.

I had a similar problem from DBlocker which was caused by players being proned & getting incorrect kicks. An update fixed the problem.


[6/26/2011 10:40:08 PM] d|rty freo | Invalid view angles ( 6.296402 -190.428802 0.000000 )
[6/30/2011 9:09:21 PM] Trofl | Invalid view angles ( -4.365367 188.352036 0.000000 )
[7/1/2011 8:51:16 PM] |SAW|-Bones | Invalid view angles ( -5.641231 206.818817 0.000000 )
[7/2/2011 9:03:45 PM] «ŴčŴ»Sharfty(T)youngest so | Invalid view angles ( 11.066220 -182.202576 0.000000 )
[7/2/2011 9:29:47 PM] VALTER BRANI SARAJEVO | Invalid view angles ( -1.762185 -197.767044 0.000000 )
[7/2/2011 92:07 PM] VALTER BRANI SARAJEVO | Invalid view angles ( 7.662608 188.486160 0.000000 )
[7/2/2011 10:48:02 PM] ' ? ' | Invalid view angles ( 5.834399 195.483185 0.000000 )
[7/2/2011 11:02:12 PM] gummy bear | Invalid view angles ( -38.438980 -188.963806 0.000000 )
[7/2/2011 11:14:41 PM] MALICE se3k | Invalid view angles ( -42.247883 -222.669830 0.000000 )
[7/2/2011 11:54:43 PM] Mortalistas | Invalid view angles ( 1.603152 217.537262 0.000000 )
[7/3/2011 10:27:43 PM] |SAW|-SuperDag | Invalid view angles ( -0.712798 -195.487259 0.000000 )
[7/3/2011 102:09 PM] |{sCr}|djNitr0ss | Invalid view angles ( 0.465260 -199.255035 0.000000 )
[7/3/2011 10:57:15 PM] 2 S.MOUSE! | Invalid view angles ( 2.126961 -214.374954 0.000000 )
[7/3/2011 11:04:18 PM] Baz.t | Invalid view angles ( -3.933597 -221.768188 0.000000 )
[7/3/2011 11:07:24 PM] Baz.t | Invalid view angles ( 2.554186 -193.959167 0.000000 )
[7/3/2011 114:51 PM] Energy | Invalid view angles ( 16.042620 -219.828827 0.000000 )

These players are not skilful players that have been kicked but are players that prone a lot either because they are using the MG class or just people that prone a lot.

Also I have it set to "warn admins" but they are being kicked from the server.
coach is offline
psychonic

BAFFLED
Join Date: May 2008
Old 07-03-2011 , 21:07   Re: Eye Test module
Reply With Quote #23

Quote:
Originally Posted by coach View Post
I have been getting a lot of people kicked for eye angle reports. This is on DODS.

I had a similar problem from DBlocker which was caused by players being proned & getting incorrect kicks. An update fixed the problem.


[6/26/2011 10:40:08 PM] d|rty freo | Invalid view angles ( 6.296402 -190.428802 0.000000 )
[6/30/2011 9:09:21 PM] Trofl | Invalid view angles ( -4.365367 188.352036 0.000000 )
[7/1/2011 8:51:16 PM] |SAW|-Bones | Invalid view angles ( -5.641231 206.818817 0.000000 )
[7/2/2011 9:03:45 PM] «ŴčŴ»Sharfty(T)youngest so | Invalid view angles ( 11.066220 -182.202576 0.000000 )
[7/2/2011 9:29:47 PM] VALTER BRANI SARAJEVO | Invalid view angles ( -1.762185 -197.767044 0.000000 )
[7/2/2011 92:07 PM] VALTER BRANI SARAJEVO | Invalid view angles ( 7.662608 188.486160 0.000000 )
[7/2/2011 10:48:02 PM] ' ? ' | Invalid view angles ( 5.834399 195.483185 0.000000 )
[7/2/2011 11:02:12 PM] gummy bear | Invalid view angles ( -38.438980 -188.963806 0.000000 )
[7/2/2011 11:14:41 PM] MALICE se3k | Invalid view angles ( -42.247883 -222.669830 0.000000 )
[7/2/2011 11:54:43 PM] Mortalistas | Invalid view angles ( 1.603152 217.537262 0.000000 )
[7/3/2011 10:27:43 PM] |SAW|-SuperDag | Invalid view angles ( -0.712798 -195.487259 0.000000 )
[7/3/2011 102:09 PM] |{sCr}|djNitr0ss | Invalid view angles ( 0.465260 -199.255035 0.000000 )
[7/3/2011 10:57:15 PM] 2 S.MOUSE! | Invalid view angles ( 2.126961 -214.374954 0.000000 )
[7/3/2011 11:04:18 PM] Baz.t | Invalid view angles ( -3.933597 -221.768188 0.000000 )
[7/3/2011 11:07:24 PM] Baz.t | Invalid view angles ( 2.554186 -193.959167 0.000000 )
[7/3/2011 114:51 PM] Energy | Invalid view angles ( 16.042620 -219.828827 0.000000 )

These players are not skilful players that have been kicked but are players that prone a lot either because they are using the MG class or just people that prone a lot.

Also I have it set to "warn admins" but they are being kicked from the server.
I've added a fix for the proning issue.
http://hg.nicholashastings.com/smac/...3c153d5b642cba
psychonic is offline
GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 07-04-2011 , 05:03   Re: Eye Test module
Reply With Quote #24

Quote:
Originally Posted by coach View Post
I have been getting a lot of people kicked for eye angle reports. This is on DODS.
I'm a bit confused because that log isn't from SMAC. The angles that players were getting logged for are within the valid range that SMAC checks, which excludes SMAC again.

Are you running any other anti-cheat plugins?

Quote:
Originally Posted by coach View Post
Also I have it set to "warn admins" but they are being kicked from the server.
This is adding to my suspicion as well. Just want to narrow this down.

Quote:
Originally Posted by psychonic View Post
I've added a fix for the proning issue.
http://hg.nicholashastings.com/smac/...3c153d5b642cba
Out of curiosity, I'll test to see if FL_ATCONTROLS already covers this. Edit: No it does not.

Last edited by GoD-Tony; 07-04-2011 at 05:48.
GoD-Tony is offline
coach
SourceMod Donor
Join Date: Jun 2008
Old 07-04-2011 , 09:26   Re: Eye Test module
Reply With Quote #25

My error it was DBlocker again after the latest update.
coach is offline
Jonzky
Member
Join Date: May 2011
Old 07-06-2011 , 08:13   Re: Eye Test module
Reply With Quote #26

Just to point out I think I found the cause of the many false-possitives in my GMod server. The gamemode had an AFK script which would turn a player into an NPC - It then used:

PHP Code:
Line 63:    ply:SetEyeAngles(ply.AFKNpc:EyeAngles())
Line 63:    ply:SetEyeAngles(ply.AFKNpc:EyeAngles())
Line 75:    ply:SetEyeAngles(ply.AFKNpc:EyeAngles())
Line 75:    ply:SetEyeAngles(ply.AFKNpc:EyeAngles()) 
I'll edit out those and post back if it becomes more stable.
Jonzky is offline
ThatMatt
Member
Join Date: Dec 2010
Old 08-17-2011 , 06:01   Re: Eye Test module
Reply With Quote #27

Hi,

Is it possible for you to add the Eyes Angles they were banned on in the ban reason or a comment on the ban in sourcebans?

It would make ban protests much faster to resolve as I wouldn't need to check the logs each time.

Thanks.
ThatMatt is offline
niask1
Junior Member
Join Date: Dec 2010
Location: Kaluga, Russia
Old 09-01-2011 , 03:41   Re: Eye Test module
Reply With Quote #28

this module banned me and other 3 players after a mapchange in l4d2. unfortunately i deleted the log but i don't recommend to use it in l4d2
niask1 is offline
GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 09-01-2011 , 08:12   Re: Eye Test module
Reply With Quote #29

Quote:
Originally Posted by niask1 View Post
this module banned me and other 3 players after a mapchange in l4d2. unfortunately i deleted the log but i don't recommend to use it in l4d2
Could be conflicting with the cinematics at the start of certain maps.
GoD-Tony is offline
niask1
Junior Member
Join Date: Dec 2010
Location: Kaluga, Russia
Old 09-01-2011 , 08:37   Re: Eye Test module
Reply With Quote #30

Quote:
Originally Posted by GoD-Tony View Post
Could be conflicting with the cinematics at the start of certain maps.
I think this is it. Because the ban occurred on a campaign change and normally there must be a cinematic.
niask1 is offline
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