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ZP 5.0 Betas/Updates


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Nick Haldem
Senior Member
Join Date: Jun 2011
Location: Moldova
Old 11-27-2011 , 04:48   Re: ZP 5.0 Betas/Updates
#681

Did someone faced with a problem of Admin respawn? I have zp_autorespawner by Mercylez and in previous version of Zp all worked perfect
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Sprit3x
Senior Member
Join Date: Sep 2010
Location: Romania, Constanta
Old 11-27-2011 , 12:23   Re: ZP 5.0 Betas/Updates
#682

any idea to delete/stop the model which still remain after the zombie dies?
and... if mercy can add claw model for humans ( model for knife )

Last edited by Sprit3x; 11-27-2011 at 15:08.
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 11-28-2011 , 20:35   Re: ZP 5.0 Betas/Updates
#683

Quote:
Originally Posted by SyluxLockjaw100 View Post
Anyone got this bug? : So you chose a zombie with 1.50 speed,then you switched to a zombie class with slow speed,but you get the normal CS speed instead of slow.
No one else have this problem too?
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 11-29-2011 , 15:24   Re: ZP 5.0 Betas/Updates
#684

Quote:
Originally Posted by bartek93tbg View Post
Another thing: ZP 5 doesn't prevent playing same gamemode twice in row.
I'll definitely be adding this back on the next update.
Quote:
Originally Posted by DeMNiX View Post
how make in infection mod that infecting 2 players?
sorry my bad english
You can delete zp50_gamemode_infection.amxx and place zp50_gamemode_multi.amxx at the top of game modes list in plugins-zp50.ini, to make that the default mode.
Quote:
Originally Posted by Snaker beatter View Post
bug: Zombie's damage(zp_zombie_defense cvar) works on nemesis too
Thanks, will be fixed on the next update.
Quote:
Originally Posted by hitmany View Post
Ambience sounds do not work correctly in all versions(4.3,5.0 i`am test)
sound is played for 10 seconds, then stops
log error in zp 5.0.7:
Code:
L 11/04/2011 - 04:40:44: Invalid cellvector handle provided (92:1:1)
L 11/04/2011 - 04:40:44: [AMXX] Displaying debug trace (plugin "zp50_ambience_sounds.amxx")
L 11/04/2011 - 04:40:44: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 11/04/2011 - 04:40:44: [AMXX]    [0] zp50_ambience_sounds.sma::ambience_sound_effects (line 114)
The error implies that the sounds list is bigger than the durations list. I don't get this with the zombieplague.ini setup you just posted though...
Quote:
Originally Posted by Sprit3x View Post
BUG: Survivor Round,when it starts it appeared +3 more cts but those cts wasnt humans... was zombies with blue name in ct team and after zombies killed me(surv) the round didnt end...
Quote:
Originally Posted by bartek93tbg View Post
Quote:
Originally Posted by bartek93tbg View Post
Yeah, sometimes in new round, before game mode starts, humans turn into zombies and they are in CT team and can't be killed. But in ZP 5.0.7 it seems it has been already fixed, because I didn't get this bug yet.
Just got this bug again and it is not funny. I have noticed that it only happens at map start, so i will add some auto-restarts after map is loaded.
I will look into those, that shouldn't be happening at all...
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Last edited by MeRcyLeZZ; 11-29-2011 at 15:30.
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bartek93tbg
Member
Join Date: Apr 2011
Location: Poland
Old 11-29-2011 , 15:44   Re: ZP 5.0 Betas/Updates
#685

Quote:
Originally Posted by MeRcyLeZZ View Post
I will look into those, that shouldn't be happening at all...
http://forums.alliedmods.net/showpos...&postcount=662

Good news: since I have fixed these bugs, they didn't appear anymore =)
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 11-29-2011 , 16:16   Re: ZP 5.0 Betas/Updates
#686

Quote:
Originally Posted by gibson View Post
Fix the problen with glow of human raptor and rage zombie ?

other bug is when start mode armagedon and after the players have glow of nemesis and survivor.
Oh wow, apparently glow doesn't get reset after a player disconnects.

I hadn't noticed this bug since I was only testing with bots... will be fixed for the next update.

Quote:
Originally Posted by bartek93tbg View Post
http://forums.alliedmods.net/showpos...&postcount=662

Good news: since I have fixed these bugs, they didn't appear anymore =)
I see how that would fix it, but I'm not sure why it was happening in the first place (other than subplugins...?).
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Last edited by MeRcyLeZZ; 11-29-2011 at 16:32.
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Nick Haldem
Senior Member
Join Date: Jun 2011
Location: Moldova
Old 12-01-2011 , 11:06   Re: ZP 5.0 Betas/Updates
#687

Waiting for Beta 8..Hope it will be nexT Stable version :>
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DanielQ
New Member
Join Date: Nov 2010
Location: Poland
Old 12-02-2011 , 06:18   Re: ZP 5.0 Betas/Updates
#688

Could you fix bug with the ammopacks? When I kick someone or player do a reconnect or stupid steam connection lost he went on the server but his ammopack has reset to the cvar zp_starting_ammo_packs...

Last edited by DanielQ; 12-02-2011 at 06:19.
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Dzhinn
Junior Member
Join Date: Sep 2011
Location: UK
Old 12-02-2011 , 11:33   Re: ZP 5.0 Betas/Updates
#689

Don't want to create a new topic with this little problem, but nightvision color doesn't change. I changed zombies NV color to yellow, but it's still green (so as spectators - doesn't change). Could you check that part before you release another version? Thank you, cheers.

Last edited by Dzhinn; 12-02-2011 at 11:37.
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Nick Haldem
Senior Member
Join Date: Jun 2011
Location: Moldova
Old 12-02-2011 , 15:13   Re: ZP 5.0 Betas/Updates
#690

Check Custom Nightvision
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