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View Poll Results: Which of the following would you like implemented?
Boomer: Bile Feet (increased movement speed) 2 40.00%
Charger: Broken Ribs (post pummel damage) 3 60.00%
Charger: Snapped Leg (slowed down if hit during charge) 3 60.00%
Jockey: Bacterial Infection (post ride damage) 2 40.00%
Smoker: Collapsed Lung (post strangle damage) 2 40.00%
Witch: Death causes panic event 4 80.00%
Witch: Anger causes her to summon a mob 2 40.00%
Spitter: Supergirl (temp invincibility after spitting) 3 60.00%
Multiple Choice Poll. Voters: 5. You may not vote on this poll

[L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)


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Mortiegama
Senior Member
Join Date: Feb 2010
Old 05-25-2010 , 20:04   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #101

The newest version of Vicious Infected has been launched, and I'm proud to say that it no longer resets the Scavenge timer, thanks to McFlurry for the idea on the code.

@Marvel - I've resolved any issues with multi-Tank/Witch, now you can set your own custom value of how many can spawn at a time. Also improved the calls so that you won't have any other types of problems.

@Birno - Not sure why that would happen, just make sure that you delete the .CFG file in the CFG\Sourcemod folder. I haven't seen the Witches not spawn on any server I've played with my plugin.
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McFlurry
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Join Date: Mar 2010
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Old 05-25-2010 , 20:29   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #102

Glad I could help.
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quang20082008
Member
Join Date: Mar 2010
Old 05-26-2010 , 00:51   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #103

You can add new Ability same Smoker IT (Can run after drag) , very interesting :@).
http://forums.alliedmods.net/showthread.php?p=936834
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 05-26-2010 , 03:36   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #104

OMG! this Plugin Gonna be the best i ever seen =D hope more updates !!! i still wan u to apply my idea for Smoker "reincarnation" skill meaning after a smoker die it will spawn another immediately and atk the survivor but with a % of chance isit possible ??? Or u can make Smoker Clouds slow down like the spit, For jockey can u have it like increases it riding speed as time passes u can also include the jockey pounce damage addition, and boomer explosion damage with smoker cloud damage? , tank hp regeneration, witch could instant kill like in realism( set it in an option ) or witch could run faster in fire like tank? Thats my ideas >.< hope its not "stupid" to u ... and i love yr jockey ghost idea it kick ass !!

Last edited by ghosthunterfool; 05-26-2010 at 04:08.
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marvel
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Join Date: Dec 2009
Old 05-26-2010 , 03:54   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #105

Thanks again for the quick updates! I'm gonna test it
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marvel
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Old 05-26-2010 , 12:53   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #106

Quote:
Originally Posted by ghosthunterfool View Post
OMG! this Plugin Gonna be the best i ever seen =D
I agree, BUT... it would be even better if this plugin could be somehow merged with the currently unmaintained perkmod plugin, because this plugin only handles special infected and the more u add the harder it gets for the survivors.

It would be great to have all these options in perkmod together with the survivor improvements
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leon0206
Junior Member
Join Date: Feb 2010
Old 05-27-2010 , 02:18   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #107

Sir, your plugin is very cool !

I have some ideas available to you.

SI not only damage of second.

This is I use two plugin (sorry not my edit, can not be released)

SI Ability:http://www.youtube.com/watch?v=nfjy6JlFtTE

00~28: Tank explode when dies
28~47: Jockey steals primary weapon (M60->SMG)
47~56: Charger screw
56~1:01: Charger uppercut
1:01~1:14: smoker fishing

Last Boss:http://www.youtube.com/watch?v=Je-bEiMzr1I

(Super Tank in Finale Event)

Hope to give you some afflatus.

Thanks for your plugin.
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 05-27-2010 , 05:24   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #108

OMFG SUPER TANK? Throw rock and explode as molo ? changes mode ? COOL and for the Perks for survivor ( DUN EVER JOIN BOTH ) I hate perks ... it makes the game " EASY" i love this plugin as it make the game HARDER... as for leon suggestion i think it would be a great addon ! but not for the charger uppercut as it could be glitchy same goes to smoker fishing but the rest sounds fine and good ideas!!!
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 05-27-2010 , 08:32   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #109

Would it be better to include skills to common infected or uncommon infected? o.O
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marvel
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Old 05-27-2010 , 08:45   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #110

Quote:
Originally Posted by ghosthunterfool View Post
I hate perks ... it makes the game " EASY" i love this plugin as it make the game HARDER...
I think you don't know the perkmod plugin. Perks doesn't make the game EASY. It does make the game more fun. It includes upgrades for BOTH survivors and special infected so it keeps the game balanced.

The problem is that only plugins for special infected are being made, survivors are completely ignored. So what happens is that it gets too hard for survivors and nobody wants to be survivor anymore and either rage team-change to infected or rage quit when they can't and that's a problem.

If you use half of the vicious plugin the game already gets impossible for the survivors. If you upgrade survivors as well, like fast reload, increased fire rate etc. you can turn op the heat even more and use the vicious plugin to it's max without destroying the game balance.

Imho it should be more attractive to play as survivor as well and the only way of doing that is to give them an actual chance to make it to the saferoom even if it is only 10%.
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