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View Poll Results: Should the Tank/Witch be able to regenerate HP?
Yes, both of them should regenerate 4 23.53%
Just the Tank should regenerate 6 35.29%
Just the Witch should regenerate 0 0%
No, neither should regenerate 7 41.18%
Voters: 17. You may not vote on this poll

[L4D2] HP Regeneration V-1.63 (1/26/11)


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Mortiegama
Senior Member
Join Date: Feb 2010
Old 05-18-2010 , 21:05   Re: [L4D2] HP Regeneration V-1.6 (5/18/10)
Reply With Quote #71

The newest version of HP Regeneration has been released. Nice updated and make sure you delete your CFG file so that the new one can be created. Some of the plugins have changed their names so it's easier to organize in the Autoconfig.

By default regeneration will go based upon in-game Cvar health values. Except for the Survivor and Tank which MUST be set manually still. You can also set them yourself or go by percents too.

@Dirka Dirka - Changes have been made, give it a try.
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quang20082008
Member
Join Date: Mar 2010
Old 05-18-2010 , 23:42   Re: [L4D2] HP Regeneration V-1.6 (5/18/10)
Reply With Quote #72

What different of "regeneration by Cvar" and "regeneration by In-game Health"? :@)
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 05-19-2010 , 16:33   Re: [L4D2] HP Regeneration V-1.6 (5/18/10)
Reply With Quote #73

@Quang - Regeneration by Cvar is by the Cvars set in the plugins CFG file, regeneration by in-game health is by the health set in the server.CFG file.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 05-26-2010 , 13:44   Re: [L4D2] HP Regeneration V-1.6 (5/18/10)
Reply With Quote #74

i found a couple of rather serious issues..
first is that your not closing the timers enough. with survivor regeneration turned off - im getting survivors healing, and this is why. ive added about a half dozen cases/checks where the timers need to be closed.

secondly, your missing so much in the checks for survivor regeneration. eg: black and white, using a pack and temp health.
if someone goes black and white and then regenerates - they are stuck as black and white.. while this could be a potential option, it isnt a choice right now.
if someone has 100 temp health when the regen starts, they could end up with 100 normal health + 100 temp (minus what they lose over the regen time)
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 05-26-2010 , 17:13   Re: [L4D2] HP Regeneration V-1.61 (5/26/10)
Reply With Quote #75

Version 1.61 has been released with more code cleanup and a new option to prevent B&W Healing on Survivors.

@Dirka Dirka - I saw a few areas where not closing the Timer was causing a problem. Now I've added more CloseHandles so that there will be less issues.

I also added in a check for B&W Survivors, you can disable healing for them completely or if you allow it will prevent them from fully healing. As for the temp health, I tested it with the older and new version and it accounts for buff HP properly.
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 05-31-2010 , 16:24   Re: [L4D2] HP Regeneration V-1.62 (5/31/10)
Reply With Quote #76

Version 1.62 has been uploaded mainly to cut down on some code thanks to Dirka Dirka's observation.
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 08-21-2010 , 07:20   Re: [L4D2] HP Regeneration V-1.62 (5/31/10)
Reply With Quote #77

I wanted to approve your plugin, but you forgot to specify your public CVAR in the thread. Also, when I tried to do that, it told me it was already taken. Please re-upload your attachment with a different public cvar, and also edit the thread to reflect this.
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 01-26-2011 , 22:14   Re: [L4D2] HP Regeneration V-1.62 (5/31/10)
Reply With Quote #78

Quote:
Originally Posted by Matthias Vance View Post
I wanted to approve your plugin, but you forgot to specify your public CVAR in the thread. Also, when I tried to do that, it told me it was already taken. Please re-upload your attachment with a different public cvar, and also edit the thread to reflect this.
The public cvar has been changed, hopefully this can be approved now.
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jasondokusis
New Member
Join Date: Feb 2012
Old 02-18-2012 , 19:31   Re: [L4D2] HP Regeneration V-1.63 (1/26/11)
Reply With Quote #79

Can you add a cvar to enable and disable this for bots?
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diesel_power
Junior Member
Join Date: Aug 2013
Old 09-05-2013 , 13:09   Re: [L4D2] HP Regeneration V-1.63 (1/26/11)
Reply With Quote #80

del

Last edited by diesel_power; 09-14-2018 at 10:06.
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