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GunGame AMXX


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K-Mac
Junior Member
Join Date: Jan 2007
Old 01-11-2007 , 05:14   Re: GunGame AMXX 1.11
#461

yeah thanks for the help with the knife pro mode, i forgot to change that back. but i am still having the other problems, and i am using steam.
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klobb
Member
Join Date: Dec 2006
Old 01-11-2007 , 05:39   Re: GunGame AMXX 1.11
#462

Hello its me again. thanks for taking my idea and putting it in. works awesome! I am currently running the 1.10 version i didnt realize a new version was out already(maybe it will fix this). at any rate i am having a problem with the server when gungame is not running. we normally have this set in amx_plugin.ini:
;mapchooser.amxx ; allows to vote for next map

we just want office to run without voting for other maps (unless GG is running, then the mapcycle file takes over like it should.)
but once we run gungame it automatically changes it to this:
mapchooser.amxx ; allows to vote for next map

do u have any idea if the gungame mod is over writing this command in my plugins.ini? also if i save this to turn the mapchooser off. could i delete that line of code completely so it wont change again.
here is my gungame.cfg

// basic cvars
gg_enabled 0
gg_vote_setting 0
gg_vote_custom ""
gg_changelevel_custom ""
gg_map_setup "mp_timelimit 0; mp_winlimit 0; mp_freezetime 0; amx_alltalk 1; mp_chattime 10; mp_c4timer 35"
gg_join_msg 1
gg_stats_file "gungame.stats"
gg_stats_prune 2592000
gg_colored_messages 1
gg_save_temp 300
// deathmatch
gg_dm 1
gg_dm_sp_time 1.0
gg_dm_sp_mode 1
gg_dm_spawn_random 0
gg_dm_spawn_delay .5
gg_dm_corpses 0
gg_dm_countdown 0
// gameplay cvars
gg_ff_auto 1
gg_weapon_order "glock18,usp,p228,deagle,fiveseven,elite,m3,x m1014,tmp,mac10,mp5navy,ump45,p90,galil,famas ,ak47,scout,m4a1,sg552,aug,m249,g3sg1,sg550,a wp,hegrenade,knife"
gg_max_lvl 3
gg_triple_on 1
gg_turbo 1
gg_knife_pro 1
gg_worldspawn_suicide 1
gg_bomb_defuse_lvl 1
gg_host_touch_reward 0
gg_host_rescue_reward 1
gg_host_kill_reward 0
gg_handicap_on 0
gg_top10_handicap 0
gg_warmup_timer_setting 3
gg_knife_warmup 1
gg_nade_glock 0
gg_nade_smoke 0
gg_nade_flash 0
gg_kills_per_lvl 1
gg_give_armor 50
gg_give_helmet 1
gg_ammo_amount 200
gg_refill_on_kill 1
gg_tk_penalty 1
gg_awp_oneshot 0
// sound cvars
gg_sound_levelup "gungame/smb3_powerup.wav"
gg_sound_leveldown "gungame/smb3_powerdown.wav"
gg_sound_nade "gungame/nade_level.wav"
gg_sound_knife "gungame/knife_level.wav"
gg_sound_welcome "gungame/gungame2.wav"
gg_sound_triple "gungame/smb_star.wav"
gg_sound_winner "media/Half-Life08.mp3"
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aligind4h0us3
Senior Member
Join Date: Sep 2006
Location: Sydney, Australia
Old 01-11-2007 , 05:50   Re: GunGame AMXX 1.11
#463

It wouldn't change anything in your plugins.ini

But what you need to do is, in your gungame_mapcycle.txt or gungame_mapcycle.cfg is just add cs_office and nothing else, then it will continuously run cs_office after every person wins.
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GhostTownCowboy
New Member
Join Date: Jul 2006
Old 01-11-2007 , 09:22   Re: GunGame AMXX 1.11
#464

Ok so I'm probably asking somehting that is already out there, however if it is i missed it. Is their anything that can be added to the gungame.cfg to disable psyco stats? We play GG in our pub from time to time and when we do the stats are outragious!
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SeToY
SourceMod Donor
Join Date: Jul 2006
Location: Germany
Old 01-11-2007 , 12:46   Re: GunGame AMXX 1.11
#465

hmmm random spawn DOES work, when CSDM DONT is installed?
Or is spawn only CT-Spawn, T-Spawn, CT-Spawn, T-Spaw..

When u spawn at the Enemys-Spawn: How can i install the Spawnpoints from CSDM? I would have, that u spawn ever at an other point..

and can i deactivate the bomb?
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Last edited by SeToY; 01-11-2007 at 14:30.
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MartIN^
Junior Member
Join Date: Jan 2007
Old 01-11-2007 , 14:21   Re: GunGame AMXX 1.11
#466

Help me please..



[ML_NOTFOUND: GUNGAME] ML_NOTFOUND: ON_LEVEL 15 :: famas
[ML_NOTFOUND: GUNGAME] ML_NOTFOUND: PROGRESS_DISPLAY
[ML_NOTFOUND: GUNGAME] ML_NOTFOUND: ON_LEVEL 15 :: famas
[ML_NOTFOUND: GUNGAME] ML_NOTFOUND: PROGRESS_DISPLAY


that's what who is standing in my counter strike console..


Why?

and how i fix that?

Please help me



/martin
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 01-11-2007 , 14:31   Re: GunGame AMXX 1.11
#467

Return to page 1 and install the plugin as saied.
The language file is missing.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-11-2007 , 14:32   Re: GunGame AMXX 1.11
#468

Quote:
Originally Posted by MartIN^ View Post
Help me please..



[ML_NOTFOUND: GUNGAME] ML_NOTFOUND: ON_LEVEL 15 :: famas
[ML_NOTFOUND: GUNGAME] ML_NOTFOUND: PROGRESS_DISPLAY
[ML_NOTFOUND: GUNGAME] ML_NOTFOUND: ON_LEVEL 15 :: famas
[ML_NOTFOUND: GUNGAME] ML_NOTFOUND: PROGRESS_DISPLAY


that's what who is standing in my counter strike console..


Why?

and how i fix that?

Please help me



/martin
Read the first post.

Quote:
As of version 1.10, GunGame AMXX is now multilingual (requested by arkshine). This means that you will need to install the language file, even if your server only supports one language. Download the gg_dictionary.zip file, and unzip it into your addons/amxmodx/data/lang/ folder.
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K-Mac
Junior Member
Join Date: Jan 2007
Old 01-11-2007 , 15:20   Re: GunGame AMXX 1.11
#469

anyone know how to fix my problem. i just tried installing amxx 1.76 with no luck. still have the no 200 bullets on some guns, and the crashing after the famas / before the ak-47
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MartIN^
Junior Member
Join Date: Jan 2007
Old 01-11-2007 , 15:21   Re: GunGame AMXX 1.11
#470

Do ya guys now where i can download maps? GG maps..
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