Raised This Month: $51 Target: $400
 12% 

[CS:S] Timer 1.0.7


Post New Thread Reply   
 
Thread Tools Display Modes
Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 08-10-2012 , 00:45   Re: [CS:S] Timer 1.0.6
Reply With Quote #161

Quote:
Originally Posted by clutchh View Post
Tested; no lag when it's disabled. You've found the issue.
One question, lags happening when the name of map is longer than bhop_eazy, right? So maybe i already fixed that problem for new version.
Glite is offline
clutchh
SourceMod Donor
Join Date: Feb 2008
Old 08-11-2012 , 16:20   Re: [CS:S] Timer 1.0.6
Reply With Quote #162

Hmm, almost every map name is longer than that.

Code:
[SM] Native "IsClientInGame" reported: Client index -1 is invalid
[SM] Displaying call stack trace for plugin "timer-hud.smx":
[SM]   [0]  Line 143, timer-hud.sp::UpdateHUD()
[SM]   [1]  Line 122, timer-hud.sp::HUDTimer()
Still happens quite often.
clutchh is offline
m20072
Junior Member
Join Date: Feb 2011
Old 08-11-2012 , 21:28   Re: [CS:S] Timer 1.0.6
Reply With Quote #163

everything works fine but did a record and when i type !wr it shows this:
World Record is still loading; try again in a few moments.
O_O... the database is alright since the timer works
m20072 is offline
alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 08-12-2012 , 02:28   Re: [CS:S] Timer 1.0.6
Reply With Quote #164

Quote:
Originally Posted by m20072 View Post
everything works fine but did a record and when i type !wr it shows this:
World Record is still loading; try again in a few moments.
O_O... the database is alright since the timer works
Are you using SQLite?
alongub is offline
m20072
Junior Member
Join Date: Feb 2011
Old 08-12-2012 , 07:21   Re: [CS:S] Timer 1.0.6
Reply With Quote #165

Quote:
Originally Posted by alongub View Post
Are you using SQLite?
nevermind fixed it up thanks


BTW... when you're on W only difficulty is it ok that people can press S? cause its same as SW only so...

Last edited by m20072; 08-12-2012 at 08:22.
m20072 is offline
alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 08-12-2012 , 09:06   Re: [CS:S] Timer 1.0.6
Reply With Quote #166

Quote:
Originally Posted by m20072 View Post
BTW... when you're on W only difficulty is it ok that people can press S? cause its same as SW only so...
You can prevent the S key by enabling the prevent_back attribute in difficulties.txt.
alongub is offline
m20072
Junior Member
Join Date: Feb 2011
Old 08-12-2012 , 15:00   Re: [CS:S] Timer 1.0.6
Reply With Quote #167

Quote:
Originally Posted by alongub View Post
You can prevent the S key by enabling the prevent_back attribute in difficulties.txt.
Thanks again btw do you take any opinions for new features of the mod?
m20072 is offline
alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 08-12-2012 , 16:58   Re: [CS:S] Timer 1.0.6
Reply With Quote #168

Quote:
Originally Posted by m20072 View Post
Thanks again btw do you take any opinions for new features of the mod?
of course
alongub is offline
m20072
Junior Member
Join Date: Feb 2011
Old 08-12-2012 , 17:07   Re: [CS:S] Timer 1.0.6
Reply With Quote #169

Quote:
Originally Posted by alongub View Post
of course
Nice... ill find few and post here of course if you like them make em


well the first one is to have another way to choose the platform you want the start/stop to be on... like the platform you aim to will be the start platform instead of trying to make a perfect start with noclip cause it sometimes fail...


well the second idea will pretty much break all those private coded servers....

im talking about ranking... the more maps you make the more WR you make the more rank you get and the rank gives you tags behind your name for example this:
https://forums.alliedmods.net/showthread.php?t=192348 just instead of time play ranking timer ranking quite hard to make and you get nothing out of this but... you know...

Last edited by m20072; 08-12-2012 at 17:08.
m20072 is offline
fraggy
Junior Member
Join Date: Aug 2012
Old 08-13-2012 , 02:17   Re: [CS:S] Timer 1.0.6
Reply With Quote #170

Talking about new features, heres one more
Maybe you could add a longjump module, with lj ranking and stuff (/ljstats), i mean there wouldn't have to be any zones or something, it would just measure your jump length (not all jumps, just for example farther than 200, an less far than 280, and not bh jumps)
Here's an analog for eventscripts click. So you could take an example from it, how it is realized! )

Last edited by fraggy; 08-13-2012 at 02:18.
fraggy is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode