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SM Super Menu


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pRED*
Join Date: Dec 2006
Old 08-28-2007 , 17:56   Re: SM Super Menu
Reply With Quote #131

Yeah Tekniqal is right. The official sourcemod menu is going to be released soon and I'm really not sure what's going to happen to this.
I've been thinking about a few things I can do to help but not entirely sure yet.

As another note: I'm incredibly bad at reading my threads and actually making/fixing the requested features.

From now on can all feature requests / bug reports be posted here (just like the sourcemod bug thing), so I can't forget about them as easily.
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pRED*
Join Date: Dec 2006
Old 08-29-2007 , 03:30   Re: SM Super Menu
Reply With Quote #132

I'm trying to force myself to get around to fixing up some stuff in Super Menu. I have been slack recently.

I will add the option to include multiple mapcycle files. when you specify type mapcycle you will also need to specify a 'path' to the required file. This will default to mapcycle.txt if not found.
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pRED*
Join Date: Dec 2006
Old 08-29-2007 , 04:41   Re: SM Super Menu
Reply With Quote #133

Yay Triple Post. Oops.

UPDATE TO 0.4


Yes it's a big thing. You can now specify a path option for your mapcycle type menus if you wish to use a different file.
Also added new include file (feel free to use this in other plugins if you wish)
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 08-29-2007 , 05:39   Re: SM Super Menu
Reply With Quote #134

1st post (atach) updated? =)
added later: atached files at 1st post are actual, 0.4? =)
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Last edited by imported_Anth0ny; 08-29-2007 at 06:30.
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 08-29-2007 , 15:11   Re: SM Super Menu
Reply With Quote #135

Hi guys!

I am using latest sourcemod and sm menu versions.
When I try to use command (i.e. "kick") in menu I got in console:

[SM] No matching client was found.

With sm_kick everything working fine.
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Kaschenko
SourceMod Donor
Join Date: Apr 2006
Location: Country: Russia; City: M
Old 08-29-2007 , 15:17   Re: SM Super Menu
Reply With Quote #136

I would not wish to give full access to the employee. It is enough to grant the rights on kick, ban. Can make, something similar as in mani-admin-plugin. I.e. for example, if there there were rights on kick and ban in the menu of the administrator there was an access only on kick and ban? Please make. In advance thanks!
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spelworm
Senior Member
Join Date: Mar 2007
Old 08-29-2007 , 16:45   Re: SM Super Menu
Reply With Quote #137

Quote:
Originally Posted by Kaschenko View Post
I would not wish to give full access to the employee. It is enough to grant the rights on kick, ban. Can make, something similar as in mani-admin-plugin. I.e. for example, if there there were rights on kick and ban in the menu of the administrator there was an access only on kick and ban? Please make. In advance thanks!
you can already do that

Code:
"Commands"
{
 "title"  "Choose a Category"
 "1"
 {
  "title"  "Basic Admin Commands"
  "admin"  "generic"
  "1"
  {
   "title"  "Ban Player"
   "cmd"   "sm_ban #1 #2 #3"
   "execute"  "player"
   "admin"  "generic"
   "1"
   {
pasted alot of other stuff to see how you put it in but the "admin" part is of your concern





Quote:
Originally Posted by bzz0 View Post
Hi guys!

I am using latest sourcemod and sm menu versions.
When I try to use command (i.e. "kick") in menu I got in console:

[SM] No matching client was found.

With sm_kick everything working fine.

how does your smsuper.ini look like ?





edit: can you add sm_super_menu.smx to the files in the first post ?

Last edited by spelworm; 08-29-2007 at 17:01.
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pRED*
Join Date: Dec 2006
Old 08-29-2007 , 20:18   Re: SM Super Menu
Reply With Quote #138

Does anyone wanna write a decent help file for this?

I've been slowly adding stuff into the .sp file but it's pretty thin at best.
Would be nice to have example like how to let low admins have partial cvar changing access and other thing.
But yeah I just can't be bothered.. I am working on fixing some bugs right now though..
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pRED*
Join Date: Dec 2006
Old 08-29-2007 , 20:23   Re: SM Super Menu
Reply With Quote #139

Quote:
Originally Posted by f64 View Post
I get the same crash previously reported for DoD:S when kicking an admin thru the menu.
Works fine from the console.

L 08/15/2007 - 20:50:04: SourceMod error session started
L 08/15/2007 - 20:50:04: Info (map "dod_jagd") (file "errors_20070815.log")
L 08/15/2007 - 20:50:04: [SM] Native "GetUserAdmin" reported: Client 1 is not connected
L 08/15/2007 - 20:50:04: [SM] Displaying call stack trace:
L 08/15/2007 - 20:50:04: [SM] [0] Line 280, /home/groups/alliedmodders/forums/files/2/3/7/6/2/17775.attach::buildsubmenu()
L 08/15/2007 - 20:50:04: [SM] [1] Line 486, /home/groups/alliedmodders/forums/files/2/3/7/6/2/17775.attach:: ParamCheck()
L 08/15/2007 - 20:50:04: [SM] [2] Line 521, /home/groups/alliedmodders/forums/files/2/3/7/6/2/17775.attach::Menu_Selection()

Guess I'm not connected because I got kicked
[IMG]http://img528.**************/img528/9946/menucrashya3.th.jpg[/IMG]

Are you still getting this problem? I managed to miss your comment at the end. If the bug only occured when you actually kicked yourself then I think I will have inadvertently fixed it when I changed the menu to redisplay before issuing the command (to allow new menus to overwrite it)
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f64
Member
Join Date: Jun 2007
Location: Houston, TX USA
Old 08-29-2007 , 20:43   Re: SM Super Menu
Reply With Quote #140

Kick problem fixed .
I still have the speed issue when returning from noclip. Speed remains elevated. DoD:S
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