Sorry for self-bumping but it probably would have helped if I included a few more details.
I see in the original tf2items mod that you can attach the preserve attributes to an item like so:
Code:
"custom_weapons_v1"
{
"*"
{
"*"
{
"preserve_attributes" "1"
"x" "x ; x"
}
}
}
But in FF2 you change attributes via:
Code:
"name" "weapon_class"
"index" "weapon_index"
"attributes" "x ; x"
I would
assume you'd put it within attributes like:
Code:
"attributes" "preserve_attributes ; 1"
but I don't know for sure and I don't have a way of testing.