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SendProxy Manager


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Mitchell
~lick~
Join Date: Mar 2010
Old 04-23-2014 , 10:46   Re: SendProxy Manager
Reply With Quote #261

Quote:
Originally Posted by h3bus View Post
Could someone compile it for CSGO?
in my newbiness of compiling extensions, what would need to be changed in this extension for it to work in cs:go, i have a few ideas that could use this.

yes, changing the item definition index of an deagle to act like an awp is one of them!

Last edited by Mitchell; 04-23-2014 at 10:46.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-23-2014 , 14:48   Re: SendProxy Manager
Reply With Quote #262

Quote:
Originally Posted by Mitchell View Post
in my newbiness of compiling extensions, what would need to be changed in this extension for it to work in cs:go, i have a few ideas that could use this.

yes, changing the item definition index of an deagle to act like an awp is one of them!
You're aware that this plugin uses GameData and most games don't have the UpdateOnRemove function it hooks?

Edit: Having said that, it appears that CS:GO does have this offset at offset 109 Windows/110 Linux on the CCSPlayer class. See attached file. Now, unfortunately the MSVC projects and the Makefile would have to be updated... it's actually probably easier to create new ones based on these than try to update the existing ones.

Besides which, you're only changing what the client thinks the netprop value is, not the actual value on the server.
Attached Files
File Type: txt sendproxy.txt (350 Bytes, 1150 views)
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Last edited by Powerlord; 04-23-2014 at 15:03.
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Mitchell
~lick~
Join Date: Mar 2010
Old 04-23-2014 , 15:24   Re: SendProxy Manager
Reply With Quote #263

Quote:
Originally Posted by Powerlord View Post
Besides which, you're only changing what the client thinks the netprop value is, not the actual value on the server.
Right, what i meant was to change the definition index of an awp to a deagle,
There seems to be alot of net props left over from TF2 in there.
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psychonic

BAFFLED
Join Date: May 2008
Old 04-23-2014 , 15:34   Re: SendProxy Manager
Reply With Quote #264

Quote:
Originally Posted by Powerlord View Post
You're aware that this plugin uses GameData and most games don't have the UpdateOnRemove function it hooks?
I don't know of a single Source game that doesn't have that function.
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Doulos
AlliedModders Donor
Join Date: Aug 2007
Old 05-06-2014 , 15:15   Re: SendProxy Manager
Reply With Quote #265

Download and source links are dead.
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Mitchell
~lick~
Join Date: Mar 2010
Old 05-06-2014 , 17:33   Re: SendProxy Manager
Reply With Quote #266

Quote:
Originally Posted by Doulos View Post
Download and source links are dead.
Afronanny's site seems to have alot of downtime.
Mitchell is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-07-2014 , 10:47   Re: SendProxy Manager
Reply With Quote #267

Quote:
Originally Posted by Mitchell View Post
Afronanny's site seems to have alot of downtime.
I thought its been down permanently for a while.

Source (Hosted by VoiDeD on GitHub)
Include file
Windows version (for Source 2009, compiled by Oshizu)
Linux version (for Source 2009, compiled by Powerlord)
Gamedata file (for Source 2009, updated by Powerlord)

Eventually, I'll finish updating my Source sample extension files and throw those into the project, use AMBuild to build it across all platforms, then see about grabbing gamedata for the other games to see if they work.
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Last edited by Powerlord; 05-07-2014 at 10:58.
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DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Old 08-18-2014 , 17:21   Re: SendProxy Manager
Reply With Quote #268

Does anyone know if it's possible to get this working with L4D2?

I need it for some Survivor Icon change shenanigans...
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 09-07-2014 , 15:02   Re: SendProxy Manager
Reply With Quote #269

Any compiling instructions for this extension?
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 10-12-2014 , 15:48   Re: SendProxy Manager
Reply With Quote #270

Quote:
Originally Posted by DeathChaos25 View Post
Does anyone know if it's possible to get this working with L4D2?

I need it for some Survivor Icon change shenanigans...
Hi,

I've tried to fix extension for L4D2
It is untested and might crash server
Gamedata may need to be updated aswell.
Hopefully if it crashes or gamedata being outdated some more experienced programmers could help here

Spoiler

If extension is not working only because gamedata is outdated then you could try 'trial and error' way of getting it
Increasing 'UpdateOnRemove' offsets in gamedata value till it starts to work?
CS:GO has 'UpdateOnRemove' offset as '109' and my l4d2 test offset and other games have 105
So it might be somewhere between those two.
- Goodluck
Attached Files
File Type: zip sendproxy_l4d2.zip (322.2 KB, 787 views)
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Last edited by Oshizu; 10-12-2014 at 15:58.
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