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FF2 Problems getting custom weapons working


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Arokhantos
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Join Date: Oct 2013
Old 10-29-2013 , 06:26   Re: Problems getting custom weapons working
Reply With Quote #11

Seems compiler gives error even if i dont edit it.

SourcePawn Compiler 1.5.0-dev+3889
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

/home/groups/sourcemod/upload_tmp/phpgNP3bJ.sp(1 : fatal error 120: cannot read from file: "morecolors"

Compilation aborted.
1 Error.
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 10-29-2013 , 07:46   Re: Problems getting custom weapons working
Reply With Quote #12

You need to use your local compiler (/addons/sourcemod/scripting/compile.exe) instead of the web compiler, and throw morecolors.inc into your /sourcemod/scripting/include/ directory.

That, or use SPIDER.
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Arokhantos
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Join Date: Oct 2013
Old 10-29-2013 , 09:18   Re: Problems getting custom weapons working
Reply With Quote #13

I'll try that out later, anyways can i find the existant attributes somehow in the freak_fortress_2.sp file somewhere so i can add them manuely while adding extra attributes ?
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Wliu
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Join Date: Apr 2013
Old 10-29-2013 , 15:23   Re: Problems getting custom weapons working
Reply With Quote #14

Using the example I gave you:
See the two quotes ("")? Usually, those quotes will be filled with something like "1 ; 2 ; 5 ; 0.6" (random values here ). Those are the attributes.
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Arokhantos
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Join Date: Oct 2013
Old 10-30-2013 , 00:08   Re: Problems getting custom weapons working
Reply With Quote #15

Quote:
Originally Posted by Wliu View Post
Using the example I gave you:
See the two quotes ("")? Usually, those quotes will be filled with something like "1 ; 2 ; 5 ; 0.6" (random values here ). Those are the attributes.
Oke cool so i can just put them in tf.weapons.txt bassicly then add my own attributes

like.

"1" "1 ; 2"
"2" "5 ; 0.6"

etc etc

Anyway i got a lot to fix my server kindy broke.

whats the best working tf2items vision atm that works without issues ?
If used 1.6.0 build 254 because anything newer would break some hales and put them in civ mode instead.

Last edited by Arokhantos; 10-30-2013 at 00:10.
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Wliu
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Join Date: Apr 2013
Old 10-30-2013 , 15:13   Re: Problems getting custom weapons working
Reply With Quote #16

If hg256 is breaking your Hales, that probably means that those Hales have broken configs. Go to addons/sourcemod/configs/freak_fortress_2/bossname.cfg and check its attributes to make sure that they don't have formatting errors, etc.
(eg "2 ;;" or "8", etc.)
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Arokhantos
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Join Date: Oct 2013
Old 10-30-2013 , 16:41   Re: Problems getting custom weapons working
Reply With Quote #17

Quote:
Originally Posted by Wliu View Post
If hg256 is breaking your Hales, that probably means that those Hales have broken configs. Go to addons/sourcemod/configs/freak_fortress_2/bossname.cfg and check its attributes to make sure that they don't have formatting errors, etc.
(eg "2 ;;" or "8", etc.)
oke thats easy to fix i'll investigate after haloween is over
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Arokhantos
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Join Date: Oct 2013
Old 11-08-2013 , 01:39   Re: Problems getting custom weapons working
Reply With Quote #18

Not sure what i'm doing wrong, compiling errors and nothing is working why is it so hard
Its asking for a lot more then just colors.inc and morecolors.inc its even asking for tf2items.inc lol

really got to include these attributes normaly via tf2items so people can tweak them, i dont even known how to code i dont even known what exact line to change i'm just some guy with autism and learning disability with no clue what to do.

Last edited by Arokhantos; 11-08-2013 at 01:49.
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