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[L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-03-2019 , 01:24   Re: [L4D2] Survivor Bot Holdout (1.4) [03-Jun-2019]
Reply With Quote #41

Quote:
Originally Posted by Crasher_3637 View Post
When I spawn Louis with a minigun on c5m3_cemetery in the area with all the alarmed cars, my game crashes. The only solution I could find for this was setting the chance of Louis spawning with a minigun to 0. I'm also not sure if this happens on other maps as well.
I didn't have an issue when testing. Could be model cache limit, that maps bad like c1m3.

Updated:
Quote:
1.4 (03-Jun-2019)
- Fixed conflicts with playable survivors, holdout survivors should now spawn correctly.
- Changed cvar "l4d2_holdout_freeze" removed option 2 - memory patching method.
- Removed cvar "l4d2_holdout_prevent". No longer required thanks to the latest fixes.
- Removed gamedata dependency.
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Last edited by Silvers; 06-03-2019 at 01:25.
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Psyk0tik
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Old 06-03-2019 , 02:08   Re: [L4D2] Survivor Bot Holdout (1.4) [03-Jun-2019]
Reply With Quote #42

Ooh nice update!
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Xanaguy
Senior Member
Join Date: Jan 2017
Old 06-09-2019 , 04:16   Re: [L4D2] Survivor Bot Holdout (1.4) [03-Jun-2019]
Reply With Quote #43

Do you think there's a possibility for a holdout survivor to be able to follow the main group?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-09-2019 , 07:44   Re: [L4D2] Survivor Bot Holdout (1.4) [03-Jun-2019]
Reply With Quote #44

Quote:
Originally Posted by Xanaguy View Post
Do you think there's a possibility for a holdout survivor to be able to follow the main group?
No I don't think they do. Set the cvar l4d2_holdout_freeze to 0 and you'll see what happens. It's not something I'm going to support.
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Xanaguy
Senior Member
Join Date: Jan 2017
Old 10-01-2019 , 00:50   Re: [L4D2] Survivor Bot Holdout (1.4.2) [03-Jul-2019]
Reply With Quote #45

Something doesn't seem right. I specified that the plugin be disabled for certain gamemodes on a certain map, but the survivors still seem to spawn on map change, which results in duplicate survivors. One set from the plugin, and another from the map's l4d1_survivor_spawn entities.

(Edit note: It could be that your mode specific cvars are incompatible with the Map Based Configs plugin. If that's the case, is there any solution that can be worked out?)

Last edited by Xanaguy; 10-01-2019 at 01:12.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-01-2019 , 16:08   Re: [L4D2] Survivor Bot Holdout (1.4.2) [03-Jul-2019]
Reply With Quote #46

The mode cvars don't care what map or other plugins running. Are you setting the mode cvars from a map based config? Some map based config plugins run too late, cvars and other things in plugins are already activated by the time the config is read and changes made. Any time the mode or mode cvar changes the plugin turns on or off depending if allowed, so I don't know why this would happen. Can you PM me the cvar config + map based config so I can test.

Edit: tested and working as expected.
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Last edited by Silvers; 10-08-2019 at 13:39.
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Hugal
New Member
Join Date: Mar 2018
Old 02-04-2020 , 15:03   Re: [L4D2] Survivor Bot Holdout (1.4.2) [03-Jul-2019]
Reply With Quote #47

Hey Silvers, is it possible for you make a version that makes them use the idle pose when you go up the stairs on the Passing? I wanted to add the characters on certain places but with no weapons, only with the idle animations (Louis sitting down) and such, if this is an easy task for you i would be very happy, if not it's ok, thanks.

Last edited by Hugal; 02-04-2020 at 15:03.
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Garfield Targaryen
New Member
Join Date: May 2020
Old 05-24-2020 , 14:38   Re: [L4D2] Survivor Bot Holdout (1.6) [10-May-2020]
Reply With Quote #48

Hey Silvers, just wanted to say first that I enjoy this plugin very much!

Second, I want to say that I manage to make it work in c6m1_riverbank and c6m3_port. I just tweaked a couple of things in the plugin to make it work. I posted the source file I modified if you want to get a look at it.

Sorry for my bad english, english is not my first language.

Edit: I deleted my previous message since I posted the wrong attachments by accident

Edit 2: Consider it done.

Last edited by Garfield Targaryen; 05-24-2020 at 18:00. Reason: Deleted the attachment
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 05-24-2020 , 16:56   Re: [L4D2] Survivor Bot Holdout (1.6) [10-May-2020]
Reply With Quote #49

Theres a reason it was disabled in the first place. There are bugs caused by having the plugins Holdout bots and the games ones together. Please delete the version you posted.
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KleinMarquez
Senior Member
Join Date: Jun 2016
Location: Calapan City, Philippine
Old 06-01-2020 , 04:48   Re: [L4D2] Survivor Bot Holdout (1.6) [10-May-2020]
Reply With Quote #50

Hey, how to give em a minigun or .50cal?
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