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[CSS/CS:GO] Influx Timer (2020/03/23)


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mlov420
Senior Member
Join Date: May 2013
Old 12-15-2017 , 14:50   Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Reply With Quote #101

Not sure if this has been asked already, but is there any chance you would make a ckSurf-to-influx conversion for the database? I would imagine you'd gain a lot of new users if you did. Probably a lot of folks out there that wanna get away from ckSurf but have years of stats saved that they don't wanna lose in the process.

Either way, dope plugin..I use it on my bhop servers and it works great. Would love to move my surf server to it as well.
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RealMessiah
New Member
Join Date: Dec 2017
Location: England
Old 12-23-2017 , 17:36   Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Reply With Quote #102

There is an issue with the TAS checkpoint system causing my server to crash. I'm not sure whether this is a universal issue but I thought I should at least mention it.

Console output when server crashes:

DataTable warning: (class player): Out-of-range value (-65777.000000) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-65473.750000) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-65473.750000) in SendPropFloat 'm_flFallVelocity', clamping.

Happens upon setting a checkpoint from what I can tell. However, in the past it has also happened from me trying to open the cp menu. Saving and restarting my run fixes it for my current run but it happens to me almost every time I run a long map, e.g. bhop_aux_a9.
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Declan__
New Member
Join Date: Dec 2017
Old 12-30-2017 , 18:56   Round not beginning after everyone has died
Reply With Quote #103

Does this plugin stop a new round occurring when all the players are dead. I am trying to set up a minigames course server but after installing this plugin a new round would not begin after everyone had died. Is there a simple command in the config that needs to be changed or is it a certain module.

Thanks for any replies in advance.
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butare
Senior Member
Join Date: Nov 2016
Old 12-30-2017 , 19:45   Re: Round not beginning after everyone has died
Reply With Quote #104

Quote:
Originally Posted by Declan__ View Post
Does this plugin stop a new round occurring when all the players are dead. I am trying to set up a minigames course server but after installing this plugin a new round would not begin after everyone had died. Is there a simple command in the config that needs to be changed or is it a certain module.

Thanks for any replies in advance.
Yeah there's a command mp_ignore_round_win_conditions, and influx creates config(cfg/influx.cfg) where you can change mp_ignore_round_win_conditions to 0
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hazard65
Junior Member
Join Date: Dec 2017
Old 12-31-2017 , 18:55   Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Reply With Quote #105

hmm is it weird if i reply this in 2k18
but anyway
it did not work i add the addons and cfg and materials everything basically
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 01-02-2018 , 13:00   Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Reply With Quote #106

Quote:
Originally Posted by hazard65 View Post
hmm is it weird if i reply this in 2k18
but anyway
it did not work i add the addons and cfg and materials everything basically
The installation instructions are very straight forward, and if it's not working, there is a very high likelihood that you did something wrong.

Be sure to double check, read, and understand your sourcemod error logs as well.
__________________

Last edited by sneaK; 01-02-2018 at 13:02.
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freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 01-06-2018 , 11:37   Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Reply With Quote #107

Hello, a little question how to disable this here

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Mehis
Senior Member
Join Date: Mar 2013
Location: basement
Old 01-06-2018 , 11:45   Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Reply With Quote #108

Players can hide it with !sidebar, or if you want strafe and jump stats out just remove the modules.
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freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 01-06-2018 , 11:48   Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Reply With Quote #109

Quote:
Originally Posted by Mehis View Post
Players can hide it with !sidebar, or if you want strafe and jump stats out just remove the modules.
thanks and what a module is what? (the smx file)

Edit: is this here the count files? influx_strafes.smx and influx_jumps.smx ?

Last edited by freak.exe_uLow; 01-06-2018 at 11:53.
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Mehis
Senior Member
Join Date: Mar 2013
Location: basement
Old 01-06-2018 , 11:58   Re: [CSS/CS:GO] Influx Timer (2017/12/13)
Reply With Quote #110

influx_strafes.smx and influx_jumps.smx, yes.
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