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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)


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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 01-04-2018 , 08:08   Re: [L4D & L4D2] Anti-Speedrunner System (v15.0, 01-01-2018)
Reply With Quote #91

Got this last night.
L 01/04/2018 - 00:08:43: SourceMod error session started
L 01/04/2018 - 00:08:43: Info (map "l4d_zero01_south") (file "errors_20180104.log")
L 01/04/2018 - 00:08:43: Error log file session closed.
L 01/04/2018 - 01:40:15: SourceMod error session started
L 01/04/2018 - 01:40:15: Info (map "l4d_zero01_south") (file "errors_20180104.log")
L 01/04/2018 - 01:40:15: [SM] Exception reported: Handle 50904ef is invalid (error 1)
L 01/04/2018 - 01:40:15: [SM] Blaming: anti-speedrunner_system.smx
L 01/04/2018 - 01:40:15: [SM] Call stack trace:
L 01/04/2018 - 01:40:15: [SM] [0] CloseHandle
L 01/04/2018 - 01:40:15: [SM] [1] Line 1567, /home/forums/content/files/1/8/1/1/6/6/167398.attach::vStopSystemTimers
L 01/04/2018 - 01:40:15: [SM] [2] Line 514, /home/forums/content/files/1/8/1/1/6/6/167398.attach::OnMapEnd
L 01/04/2018 - 01:40:20: Error log file session closed.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 01-04-2018 , 15:02   Re: [L4D & L4D2] Anti-Speedrunner System (v15.0, 01-01-2018)
Reply With Quote #92

Those errors aren't really anything to worry about, though I'll probably release an update to address those errors. They have to do with the plugin using delete timer instead of KillTimer(timer).
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Last edited by Psyk0tik; 01-04-2018 at 15:03.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 01-04-2018 , 15:27   Re: [L4D & L4D2] Anti-Speedrunner System (v15.0, 01-01-2018)
Reply With Quote #93

Change this
PHP Code:
hBileTimer CreateTimer(cvBileDetectionDelay.FloatValuetTimerBileSpeedrunners_TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
hPunishTimer CreateTimer(cvPunishDetectionDelay.FloatValuetTimerPunishSpeedrunners_TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
hTeleportTimer CreateTimer(cvTeleportDetectionDelay.FloatValuetTimerTeleportSpeedrunners_TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT); 
to

PHP Code:
hBileTimer CreateTimer(cvBileDetectionDelay.FloatValuetTimerBileSpeedrunners_TIMER_REPEAT);
hPunishTimer CreateTimer(cvPunishDetectionDelay.FloatValuetTimerPunishSpeedrunners_TIMER_REPEAT);
hTeleportTimer CreateTimer(cvTeleportDetectionDelay.FloatValuetTimerTeleportSpeedrunners_TIMER_REPEAT); 
Stick to one method of removing timers at the end of the map not both.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 01-04-2018 , 16:31   Re: [L4D & L4D2] Anti-Speedrunner System (v15.0, 01-01-2018)
Reply With Quote #94

Quote:
Originally Posted by Lux View Post
Change this
PHP Code:
hBileTimer CreateTimer(cvBileDetectionDelay.FloatValuetTimerBileSpeedrunners_TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
hPunishTimer CreateTimer(cvPunishDetectionDelay.FloatValuetTimerPunishSpeedrunners_TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
hTeleportTimer CreateTimer(cvTeleportDetectionDelay.FloatValuetTimerTeleportSpeedrunners_TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT); 
to

PHP Code:
hBileTimer CreateTimer(cvBileDetectionDelay.FloatValuetTimerBileSpeedrunners_TIMER_REPEAT);
hPunishTimer CreateTimer(cvPunishDetectionDelay.FloatValuetTimerPunishSpeedrunners_TIMER_REPEAT);
hTeleportTimer CreateTimer(cvTeleportDetectionDelay.FloatValuetTimerTeleportSpeedrunners_TIMER_REPEAT); 
Stick to one method of removing timers at the end of the map not both.
Ohhh okay! I forgot I left those in there. XD Thanks!
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 01-04-2018 , 19:24   Re: [L4D & L4D2] Anti-Speedrunner System (v15.0, 01-01-2018)
Reply With Quote #95

I don't think players that are "accidentally" falling off of the No Mercy rooftop are considered as rushers, more likely suicide. It's best to exclude them so they can fall to their deaths if they wanted to.

For the second known bug in the main post, that's because there are entities in the map which changes the camera's point of view and making the player immobilize. I think their targetnames have "point_deathcamera" or something.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 01-05-2018 , 19:27   Re: [L4D & L4D2] Anti-Speedrunner System (v16.0, 01-05-2018)
Reply With Quote #96

Version 16.0 is out!

Changes

1. Fixed the Keyman system choosing a new Keyman each time the current Keyman gets revived. (It should only happen when the current Keyman gets incapacitated.)
2. Added the command sm_lock <0|1> to allow admins to forcefully lock/unlock saferoom doors.
3. Added the cvar ass_commandaccess to decide whether or not to give admins access to the sm_lock <0|1> command.
4. Minor code revisions.
5. Updated translation file to include new messages.

Please download everything from the first post and delete your anti-speedrunner.cfg!
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KasperH
Senior Member
Join Date: Apr 2016
Location: Hungary
Old 01-09-2018 , 08:55   Re: [L4D & L4D2] Anti-Speedrunner System (v16.0, 01-05-2018)
Reply With Quote #97

Sorry for the delay!
H.N.Y!
Removed attachment, new version.
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Last edited by KasperH; 01-22-2018 at 09:54.
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ALEXANDER020
Junior Member
Join Date: Dec 2016
Old 01-10-2018 , 02:31   Re: [L4D & L4D2] Anti-Speedrunner System (v16.0, 01-05-2018)
Reply With Quote #98

Hi is it possible to make a Lite version of this plugin? Only the teleport.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 01-10-2018 , 02:47   Re: [L4D & L4D2] Anti-Speedrunner System (v16.0, 01-05-2018)
Reply With Quote #99

Quote:
Originally Posted by ALEXANDER020 View Post
Hi is it possible to make a Lite version of this plugin? Only the teleport.
Sure, I'll do that as soon as I can.
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Psyk0tik
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Old 01-10-2018 , 02:47   Re: [L4D & L4D2] Anti-Speedrunner System (v16.0, 01-05-2018)
Reply With Quote #100

Quote:
Originally Posted by KasperH View Post
Sorry for the delay!
H.N.Y!
Happy New Year! I'm releasing an update soon that will include your changes.
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