Raised This Month: $51 Target: $400
 12% 

[TF2] Explosive Arrows (1.3.1) [6/27/2013]


Post New Thread Reply   
 
Thread Tools Display Modes
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 01-02-2013 , 19:56   Re: [TF2] Explosive Arrows (1.2) [12/29/12]
Reply With Quote #21

well love them but i feel it is crashing players yet it is happening to me to on my own server lol. i cant say its this plugin but im guessing it is because i get kick back to my desktop when i shoot someone near me. most of the time it will kick 2 or more back to our desktops.
RavensBro is offline
Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 01-02-2013 , 21:31   Re: [TF2] Explosive Arrows (1.2) [12/29/12]
Reply With Quote #22

Any errors coming from the server? When you mean kick back, do you mean crash? If it is a crash, any errors?
__________________
Chaosxk is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 01-02-2013 , 22:20   Re: [TF2] Explosive Arrows (1.2) [12/29/12]
Reply With Quote #23

no crash no errors it kicks us out of the game and right back to our desk top.
RavensBro is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 01-03-2013 , 16:54   Re: [TF2] Explosive Arrows (1.2) [12/29/12]
Reply With Quote #24

ok I believe you fixed the issue with the option staying with the player ID however if you switch teams its not following so fixed yes... the correct way - no.
Horsedick is offline
Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 01-04-2013 , 00:06   Re: [TF2] Explosive Arrows (1.2.1) [1/4/2013]
Reply With Quote #25

The plugin disables arrows every death, thus team change as well. I just forgot to add checks to it. But i found a better way when i looked back at the plugin.

1.2.1 -
- Removed player_death reset
- Moved precached to onmapstart()
- Added checks for cvar_join <-fixes the reset on death/team change
__________________
Chaosxk is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 01-05-2013 , 21:03   Re: [TF2] Explosive Arrows (1.2.1) [1/4/2013]
Reply With Quote #26

L 01/04/2013 - 21:25:47: [SM] [0] Line 608, D:\sourcemod-1.4.7-hg3576-windows\scripting\ff2_1st_set_abilities.sp::e vent_player_death()
L 01/04/2013 - 215:26: [SM] Native "AcceptEntityInput" reported: Entity 185 (185) is not a CBaseEntity
L 01/04/2013 - 215:26: [SM] Displaying call stack trace for plugin "explosivearrows.smx":
L 01/04/2013 - 215:26: [SM] [0] Line 203, explosivearrows.sp::Explosion_Kill()
L 01/04/2013 - 21:42:56: Error log file session closed.
L 01/05/2013 - 09:20:13: SourceMod error session started
L 01/05/2013 - 09:20:13: Info (map "vsh_snow_area_b1") (file "errors_20130105.log")
L 01/05/2013 - 09:20:13: [SM] Native "AcceptEntityInput" reported: Entity 163 (163) is not a CBaseEntity
L 01/05/2013 - 09:20:13: [SM] Displaying call stack trace for plugin "explosivearrows.smx":
L 01/05/2013 - 09:20:13: [SM] [0] Line 203, explosivearrows.sp::Explosion_Kill()
L 01/05/2013 - 09:43:23: Error log file session closed.
RavensBro is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 01-09-2013 , 21:30   Re: [TF2] Explosive Arrows (1.2.1) [1/4/2013]
Reply With Quote #27

L 01/08/2013 - 20:291: SourceMod error session started
L 01/08/2013 - 20:291: Info (map "vsh_crevice_halloween") (file "errors_20130108.log")
L 01/08/2013 - 20:291: [SM] Native "AcceptEntityInput" reported: Entity 483 (483) is not a CBaseEntity
L 01/08/2013 - 20:291: [SM] Displaying call stack trace for plugin "explosivearrows.smx":
L 01/08/2013 - 20:291: [SM] [0] Line 209, explosivearrows.sp::Timer_Explode()
L 01/08/2013 - 20:292: [SM] Native "AcceptEntityInput" reported: Entity 483 (483) is not a CBaseEntity
L 01/08/2013 - 20:292: [SM] Displaying call stack trace for plugin "explosivearrows.smx":
L 01/08/2013 - 20:292: [SM] [0] Line 203, explosivearrows.sp::Explosion_Kill()
L 01/08/2013 - 21:00:16: Error log file session closed.
L 01/08/2013 - 22:45:52: SourceMod error session started
L 01/08/2013 - 22:45:52: Info (map "vsh_island_b1") (file "errors_20130108.log")
L 01/08/2013 - 22:45:52: [SM] Native "AcceptEntityInput" reported: Entity 381 (381) is not a CBaseEntity
L 01/08/2013 - 22:45:52: [SM] Displaying call stack trace for plugin "explosivearrows.smx":
L 01/08/2013 - 22:45:52: [SM] [0] Line 203, explosivearrows.sp::Explosion_Kill()
L 01/09/2013 - 1277: Error log file session closed.
RavensBro is offline
Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 01-11-2013 , 13:13   Re: [TF2] Explosive Arrows (1.2.1) [1/4/2013]
Reply With Quote #28

This only happens when the map changes?
__________________
Chaosxk is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 01-12-2013 , 11:28   Re: [TF2] Explosive Arrows (1.2.1) [1/4/2013]
Reply With Quote #29

L 01/11/2013 - 23:14:06: SourceMod error session started
L 01/11/2013 - 23:14:06: Info (map "vsh_area_54tress_b4") (file "errors_20130111.log")
L 01/11/2013 - 23:14:06: [SM] Native "AcceptEntityInput" reported: Entity 375 (375) is not a CBaseEntity
L 01/11/2013 - 23:14:06: [SM] Displaying call stack trace for plugin "explosivearrows.smx":
L 01/11/2013 - 23:14:06: [SM] [0] Line 203, explosivearrows.sp::Explosion_Kill()
L 01/11/2013 - 237:11: Error log file session closed.


not sure because im not always on my server i just check the logs at times is all.

Last edited by RavensBro; 01-12-2013 at 11:29.
RavensBro is offline
Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 01-13-2013 , 14:51   Re: [TF2] Explosive Arrows (1.2.1) [1/4/2013]
Reply With Quote #30

1.2.2 -
- Hopefully fixed those errors during map change.

Try this if it fixes.
__________________
Chaosxk is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode