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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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RaMzEsS
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Join Date: Oct 2018
Old 10-16-2018 , 20:27   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #641

Help :c
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gubka
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Join Date: Jan 2012
Location: Russia
Old 10-17-2018 , 06:59   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #642

Quote:
Originally Posted by RaMzEsS View Post
Help :c
i probably forget to put some textures, i will reupload files later today, sfgrenade have a wrong path to a texture, you just can open a sf_glow.vmt and remove
PHP Code:
    "$basetexture" "models\weapons\sfmg_01/sf_glow"
    
$translucent 1
    $alpha 
"0" 
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dalata
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Join Date: Oct 2018
Location: São Paulo, Brazil
Old 10-17-2018 , 09:59   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #643

Gupka,
after zombie round starts, if last zombie/human player dies in the team, server crashes. Crash happens also if I mp_restartgame 1

Last edited by dalata; 10-17-2018 at 10:18.
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gubka
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Old 10-17-2018 , 15:43   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #644

Reuload files, also delete file /models/weapons/sfgrenade/v_sfgrenade_materials.txt if it was created, core should write correct pathes to vmt there or clear models and materials folder and install mod again

i also fix awp in weapons.ini, it was for galilar entity lol, so replace it is well

That file : v_sfgrenade_materials.tx

Should look like that after first start

PHP Code:
materials\models\player\zombie\shared\hands\long\CSO_Girl_Hand_long.vmt
materials
\models\player\zombie\shared\hands\long\ma_red_malelong.vmt
materials
\models\player\zombie\shared\hands\long\ma_blue_femalelong.vmt
materials
\models\player\zombie\shared\hands\long\ma_red_femalelong.vmt
materials
\models\player\zombie\shared\hands\long\CSO_HighQ_Hand__Long_512.vmt
materials
\models\player\zombie\shared\hands\long\ma_blue_malelong.vmt
materials
\models\weapons\sfgrenade\sf_grenade_v_blue.vmt
materials
\models\weapons\sfgrenade\sf_glow.vmt
materials
\models\weapons\sfgrenade\ma_blue_femalelong.vmt
materials
\models\weapons\sfgrenade\ma_blue_malelong.vmt
materials
\models\weapons\sfgrenade\ma_red_femalelong.vmt
materials
\models\weapons\sfgrenade\ma_red_malelong.vmt
materials
\models\weapons\sfgrenade\CSO_Girl_Hand_long.vmt 
Quote:
Originally Posted by dalata View Post
Gupka,
after zombie round starts, if last zombie/human player dies in the team, server crashes. Crash happens also if I mp_restartgame 1
i dont know, mod works on my server (i post video before posting) i cant say anything without proper error log, try to reinstall mod on last sm and metamod build
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Last edited by gubka; 10-17-2018 at 16:12.
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dalata
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Location: São Paulo, Brazil
Old 10-17-2018 , 17:13   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #645

Quote:
Originally Posted by gubka View Post
i dont know, mod works on my server (i post video before posting) i cant say anything without proper error log, try to reinstall mod on last sm and metamod build
Ok, I'm trying to figure it out.

My observations:

1. 8.4.0 is working (I rechecked sm and metamod and it worked).
2. I had this problem with 8.3.2 as well (server crash on mp_restartgame 1).
3. I found ZP 6.7 here on this thread and I have no problems with it, no crashes nothing, but I really wanted the level system like 8.x.x has.
4. In 8.x.x if I let the round time end, new round starts no problem (but score stays 0x0).
5. Only happens with the ZP 8.x core plugin enabled, if disabled ct/t win round and server doesn't crash (to be more specific with zhuman and zombie classes enabled, if disable classes plugin doesn't work but also doesn't crash).
6. Sharing console.log is useless because nothing shows, it just crashes.
7. No database configured but also disabled database in zombieplague.cfg
8. Everything else is working fine!

Any other way to create a log that might show why server is crashing?

EDIT: gupka I looked at my console.log and I found something that might be what's causing the crashes please take a look.
EDIT 2: 6.7 shows same messages and yet it works

CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.

Full console.log
https://pastebin.com/wF8ErBE0

Last edited by dalata; 10-17-2018 at 19:38. Reason: more info, avoid double posting
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gubka
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Old 10-17-2018 , 20:51   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #646

CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.

My mod not cause those things, all errors connected to mod with [ZP] prefix and will be throwing from zbm3_core.smx.

Those single caused by sm and cant cause crashes.
May be your sm and mm is old? because one dev who use my core for his server had crash only once in 3 month and only by overlimmiting handles limit , which even was caused by other plugin.

I need to have a look on dump crash, many thing possibly can cause it, like a modules (dhook), mod woundnt work without classes, it thowes all errors in console if you did smth wrong, read them at first!
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dalata
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Old 10-17-2018 , 22:10   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #647

Quote:
Originally Posted by gubka View Post
My mod not cause those things, all errors connected to mod with [ZP] prefix and will be throwing from zbm3_core.smx.

Those single caused by sm and cant cause crashes.
May be your sm and mm is old? because one dev who use my core for his server had crash only once in 3 month and only by overlimmiting handles limit , which even was caused by other plugin.

I need to have a look on dump crash, many thing possibly can cause it, like a modules (dhook), mod woundnt work without classes, it thowes all errors in console if you did smth wrong, read them at first!
Yes I realized that these errors have nothing to do with plugin, sorry xD

SM and MM are both latest build (SM 1.9.0 & MM 1.11)

Maybe the crash has something to do with running on windows/my pc? I didn't test it with linux.

Everything else in the plugin works fine... (classes, weapons, extraitems), I was trying to disable plugins one by one to try and see what's causing the crash.

Anyway, I made a crash dump file for you to see! I put it as .rar and uploaded it to Google Drive since it's big. Get it here.

Thanks for helping me gupka I appreciate the time you're taking to figure this out since I understand that I'm the only one (until now) who has this problem.
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ae86
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Join Date: Feb 2017
Old 10-18-2018 , 03:00   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #648

Quote:
Originally Posted by dalata View Post
Gupka,
after zombie round starts, if last zombie/human player dies in the team, server crashes. Crash happens also if I mp_restartgame 1
I have the same problem as you
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vincegan
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Join Date: Aug 2011
Old 10-18-2018 , 03:27   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #649

Quote:
Originally Posted by dalata View Post
Yes I realized that these errors have nothing to do with plugin, sorry xD

SM and MM are both latest build (SM 1.9.0 & MM 1.11)

Maybe the crash has something to do with running on windows/my pc? I didn't test it with linux.

Everything else in the plugin works fine... (classes, weapons, extraitems), I was trying to disable plugins one by one to try and see what's causing the crash.

Anyway, I made a crash dump file for you to see! I put it as .rar and uploaded it to Google Drive since it's big. Get it here.

Thanks for helping me gupka I appreciate the time you're taking to figure this out since I understand that I'm the only one (until now) who has this problem.
zp/game/tools_functions.cpp

stock void ToolsTerminateRound(const int CReason)
{
//SDKCall(hSDKCallTerminateRound, gCvarList[CVAR_SERVER_RESTART_DELAY].FloatValue, CReason);
static ConVar cvar = null;
if(cvar == null) {
cvar = FindConVar("mp_round_restart_delay");
}
CS_TerminateRound(gCvarList[CVAR_SERVER_RESTART_DELAY].FloatValue, view_as<CSRoundEndReason>(CReason));
}
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dalata
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Join Date: Oct 2018
Location: São Paulo, Brazil
Old 10-18-2018 , 12:45   Re: [CS:GO] Experimental: Zombie Plague 8.4.0
Reply With Quote #650

Quote:
Originally Posted by vincegan View Post
zp/game/tools_functions.cpp

stock void ToolsTerminateRound(const int CReason)
{
//SDKCall(hSDKCallTerminateRound, gCvarList[CVAR_SERVER_RESTART_DELAY].FloatValue, CReason);
static ConVar cvar = null;
if(cvar == null) {
cvar = FindConVar("mp_round_restart_delay");
}
CS_TerminateRound(gCvarList[CVAR_SERVER_RESTART_DELAY].FloatValue, view_as<CSRoundEndReason>(CReason));
}
I get compile errors

PHP Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// zbm3_core.sp
//
// zp/game/tools_functions.cpp(659) : error 017: undefined symbol "CS_TerminateRound"
// zp/game/tools_functions.cpp(659) : error 139: could not find type "CSRoundEndReason"
// C:\Users\Felipe\Desktop\sourcemod\addons\sourcemod\scripting\zbm3_core.sp(115) : warning 204: symbol is assigned a value that is never used: "hSDKCallTerminateRound"
//
// 2 Errors.
//
// Compilation Time: 1.76 sec
// ----------------------------------------

Press enter to exit ... 
Nevermind! I just added #include <cstrike> to zbm3_core.sp and it worked!!! Thanks so much

I will add the updated .smx in case someone else has this problem. (For ZP 8.4)
Attached Files
File Type: smx zbm3_core.smx (169.1 KB, 75 views)

Last edited by dalata; 10-18-2018 at 13:01. Reason: solved :D
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