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Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009


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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 05-21-2013 , 14:19   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #151

Quote:
Originally Posted by eric0279 View Post
Hello,

on L4D2, if IsPlayerGhost, message is displayed two times...
On L4D2, this is considered a cheat.
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Trapasaurus
Junior Member
Join Date: Jun 2011
Old 11-26-2013 , 05:14   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #152

So I am trying to use this plugin in with Deadtalk(https://forums.alliedmods.net/showth...=148069&page=1) but the problem I keep coming across is they conflict. Deadtalk works but admin sentinel doesn't. Admins are able to read all chat but voice comms are not working. Is there anything I can try to fix this?
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Js41637
Member
Join Date: May 2013
Location: Australia, NSW
Old 01-11-2014 , 21:40   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #153

Ok i've got a problem. From what i've seen, when this plugin is unloaded, admins can still hear enemy voice and there is no way to globally disable it once it has been started? Admins have to manually disable it for them.

And because of that I thought I'd use the war mode however this again seems to be flawed as anyone with CUSTOM5 or Root will still be able to hear enemy voice which defeats the whole purpose of War Mode.
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haeufi
Junior Member
Join Date: May 2012
Old 03-03-2014 , 14:49   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #154

Does this Plugin now work with CS:GO? If not, it would be nice someone changed it to work with CS:GO...
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Phorce_Phed
Member
Join Date: Jun 2006
Old 08-10-2014 , 13:26   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #155

Quote:
Originally Posted by strontiumdog View Post
sm_deadtalk is from a different plugin and there is probably interference going on.
It is likely that it is turning on and off access to listening.

Run one or the other.
sm_deadtalk is part of basecomm, which comes with SourceMod and which AdminSentinel does not replicate all the features of.

Can this plugin be made compatible with basecomm?
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MiserAbleMan
SourceMod Donor
Join Date: Aug 2014
Old 08-25-2014 , 09:39   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #156

can anyone update this to work with csgo? or similar plugin for csgo?
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-07-2014 , 16:45   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #157

Quote:
Originally Posted by MiserAbleMan View Post
can anyone update this to work with csgo? or similar plugin for csgo?
Yes, someone can do that.
Updated with Protobuf for servers like CS:GO.
Attached Files
File Type: sp Get Plugin or Get Source (adminsentinel.sp - 1073 views - 24.4 KB)
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Dreams
Member
Join Date: Feb 2014
Old 01-22-2015 , 04:30   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #158

Quote:
Originally Posted by Maxximou5 View Post
Yes, someone can do that.
Updated with Protobuf for servers like CS:GO.
Sorry, but plugin don't work in CS:GO
Can some one fix for csgo?
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-22-2015 , 05:19   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #159

Quote:
Originally Posted by Dreams View Post
Sorry, but plugin don't work in CS:GO
Can some one fix for csgo?
Sorry, but the plugin does work for CS:GO.
Next time, provide an error log if you have a problem.
Stating it doesn't work is pointless and misleading.
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Dreams
Member
Join Date: Feb 2014
Old 01-25-2015 , 07:20   Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Reply With Quote #160

Quote:
Originally Posted by Maxximou5 View Post
Sorry, but the plugin does work for CS:GO.
Next time, provide an error log if you have a problem.
Stating it doesn't work is pointless and misleading.
It's work only 1 round, next time voice and chat disable. I need again 'turn off', then 'turn on' than round is start...
I have sm_deadtalk 1, maybe in this trouble?

Last edited by Dreams; 01-25-2015 at 11:48.
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