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[TF2] PropHunt 1.93


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jameless
Veteran Member
Join Date: Jan 2010
Old 05-19-2010 , 13:55   Re: [TF2] PropHunt 1.74
Reply With Quote #481

@Dharok1337: We just recommend to people to right click and run around in first person view for a bit as it clears the jumpiness and allows you to run to where you want to sit.
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Dharok1337
Member
Join Date: Nov 2009
Old 05-19-2010 , 14:00   Re: [TF2] PropHunt 1.74
Reply With Quote #482

Could we do something such as change the physics timescale and that would reduce it?
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 05-19-2010 , 19:43   Re: [TF2] PropHunt 1.74
Reply With Quote #483

Quote:
Originally Posted by Robin Walker - April 30th
We’re still trying to figure out the jerky movement problem. If the fix for that doesn’t make it into today’s update, we’ll try and have it out asap.
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TheBob
Member
Join Date: Apr 2010
Old 05-19-2010 , 20:35   Re: [TF2] PropHunt 1.74
Reply With Quote #484

Nice! I'm updating my server now.
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 05-19-2010 , 21:39   Re: [TF2] PropHunt 1.74
Reply With Quote #485

I'm hoping someone can lend me a hand. The plugin is working fine on my server, but my settings are preventing it from "starting." As soon as people join, the anouncer tells us that the round is ending, starting, ending, etc. I'm pretty sure it's my arena config that is screwing it up. Can someone give me one that I can run? I've never ran an arena server before so I don't know what any of the mp_ settings should be.
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TheBob
Member
Join Date: Apr 2010
Old 05-19-2010 , 22:08   Re: [TF2] PropHunt 1.74
Reply With Quote #486

This is all that is in my arena_config.cfg


maxplayers 24 // Team sizes are derived from maxplayers. Each arena match has 3 teams, two playing and one waiting in the queue. So maxplayers 18 will give you a max team size of 6 (18/3).
hostname "TF2 Newbies Only #7|Prophunt"
mapcyclefile "arena_mapcycle.txt"
sm_prophunt_version
sm_prophunt_stats "1"
ph_enable "1"
ph_propmenu "1"
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 05-20-2010 , 11:19   Re: [TF2] PropHunt 1.74
Reply With Quote #487

Quote:
Originally Posted by clutchh View Post
I'm hoping someone can lend me a hand. The plugin is working fine on my server, but my settings are preventing it from "starting." As soon as people join, the anouncer tells us that the round is ending, starting, ending, etc. I'm pretty sure it's my arena config that is screwing it up. Can someone give me one that I can run? I've never ran an arena server before so I don't know what any of the mp_ settings should be.
We run a blank arena_config.cfg
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 05-20-2010 , 16:46   Re: [TF2] PropHunt 1.74
Reply With Quote #488

Yeah, I have my arena_config empty aswell.

The problem is: as soon as we join the server, the "round ends in ..." countdown starts, then once that reaches 0, another announcement that the round is starting pops up. So the round technically never starts. It just keeps restarting over and over. Really do need help getting this to work. =/

Last edited by clutchh; 05-21-2010 at 00:32.
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wilbemine
Guest
Old 05-20-2010 , 21:05   Re: [TF2] PropHunt 1.74
Reply With Quote #489

Hi, my name is wilbemine from the Free Frag Networks and i am their resident prophunt addict. I've polled and questioned many players and made some observations of the newest patch.
First off, thanks for continuously providing an amazing mod and support

quick list of things that I would love to see in the next patch

-Give pyros back shotgun
-remove compression blast. (it really is unfair for props)
-enable the ability for non-server admins (i.e. donation plugin) to use propmenu commands
-Fix the lack of Jarate when one prop is left
-maybe remove miniguns from heavies, it breaks the flow of the game in my opinion.

Take these suggestions as you will but i hope you consider them all

Thanks for listening and please continue to keep up the amazing work!

Last edited by wilbemine; 05-20-2010 at 23:18.
Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 05-21-2010 , 05:29   Re: [TF2] PropHunt 1.74
Reply With Quote #490

Quote:
Originally Posted by wilbemine View Post
Hi, my name is wilbemine from the Free Frag Networks and i am their resident prophunt addict. I've polled and questioned many players and made some observations of the newest patch.
First off, thanks for continuously providing an amazing mod and support

quick list of things that I would love to see in the next patch

-Give pyros back shotgun
-remove compression blast. (it really is unfair for props)
-enable the ability for non-server admins (i.e. donation plugin) to use propmenu commands
-Fix the lack of Jarate when one prop is left
-maybe remove miniguns from heavies, it breaks the flow of the game in my opinion.

Take these suggestions as you will but i hope you consider them all

Thanks for listening and please continue to keep up the amazing work!
Our current 1.75 changelog addresses most of your suggestions (1.75 has been in testing for the past few days and should be released soon)
  • Airblast is now 25% less powerful
  • Prop Shadows no longer appear
  • Huntsman now does 20% less damage
  • Backburner now does 40% less damage but crits from behind
  • Returned all shotguns with full ammo
  • Pyro shotgun does 40% less damage
  • Soldier/Heavy Shotgun do 20% less damage
  • Minigun now does 30% less damage
  • Increased per-shot self damage on the minigun
  • Heavy Limit of 2
  • Restored Engineer shotgun at the same 0.8x damage modifier as the other classes with shotgun as their main weapon (Heavy, Solly)
  • Removed Natasha
  • Nerfed Direct Hit and Rocket Launcher to 0.5x damage
We still need to tweak the airblast a little more and get some other changes done. as for:

-enable the ability for non-server admins (i.e. donation plugin) to use propmenu commands
Propmenu can be enabled for non-admins via a CVar (ph_propmenu 1)

-Fix the lack of Jarate when one prop is left
I don't know why Jarate isn't working/ got removed, will have to ask dark.

Last edited by Geit; 05-21-2010 at 05:34.
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