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TF2 Medipacks


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gnumsploitz
Junior Member
Join Date: Nov 2007
Location: Albany, NY
Old 02-11-2008 , 13:16   Re: TF2 Medipacks
Reply With Quote #71

Yep, medipacks crashed my linux server twice last night. It normally runs very stable, going for weeks at a time without a crash (if not longer), until I try to keep medipacks.smx loaded. I don't see anything in the error logs.

It's unfortunate, because I love the concept and what it adds to gameplay.
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SixSicSix
Senior Member
Join Date: Jan 2008
Old 02-11-2008 , 14:17   Re: TF2 Medipacks
Reply With Quote #72

Actually, medipacks still crashes, and it doesn't conflict with amopacks as far as I know.

This is on a Linux server, mind you.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 02-11-2008 , 17:18   Re: TF2 Medipacks
Reply With Quote #73

I would enable error logging for it in the plugins settings cfg and see if that makes a log. I dont get crashes with windows.
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 02-11-2008 , 20:47   Re: TF2 Medipacks
Reply With Quote #74

ok umm... I took the command out and it was still running???
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 02-18-2008 , 00:41   Re: TF2 Medipacks
Reply With Quote #75

This isn't quite related to this plugin, but would it be possible for this plugin to be modded and turned into a invuln shield? there's a server running their own mod, but they'll never put it public
Quote:
Bubble Shield 10 | Medics can deploy a 10 second Bubble Shield that stops all in comming and out going damage. Requires a full uber to deploy and the command to deploy is +grenade. Bind a key by typing "bind p +grenade" in the console.
http://www.3-pg.com/forums/index.php?showtopic=1016

they also have a sweet "Medic Aura"
Quote:
Medic puts off a Healing Aura that will heal 30 points of health per a second. Works through walls and emits a ring on the floor. Medics can heal themselves with 10 health per a second. For each player healed per a tick will add 0.01 to the Uber Charge meter. Uber Charge becomes active at 1.00. If you heal 5 of your teammates per a tick it will give you 0.05 a tick until their health is full.

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crazychicken
Senior Member
Join Date: Mar 2008
Old 03-16-2008 , 21:19   Re: TF2 Medipacks
Reply With Quote #76

what happens to the medic option of healing a player continuously by right click with this plugin?
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SixSicSix
Senior Member
Join Date: Jan 2008
Old 03-25-2008 , 16:30   Re: TF2 Medipacks
Reply With Quote #77

Could we get an update on this plugin? It doesn't function properly with Ammopacks on the newest sourcemod release.
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JDoc0512
Member
Join Date: Feb 2008
Old 04-10-2008 , 16:39   Re: TF2 Medipacks
Reply With Quote #78

is there a way to modify medic ubercharge speed?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-13-2008 , 12:33   Re: TF2 Medipacks
Reply With Quote #79

Works fine on my server with the STABLE release. Dont run it with the ammo plugin as that will crash it.
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 04-13-2008 , 13:21   Re: TF2 Medipacks
Reply With Quote #80

added Med and Eng plugins at one time: all looks fine.
one note: i DISABLE custom droped materials. only drop-on-dead used.
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