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[L4D & L4D2] Saferoom Door Spam Protection (1.31) [21-Apr-2024]


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TBK Duy
Member
Join Date: Jun 2017
Location: Vietnam
Old 08-25-2021 , 23:51   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.14) [24-Aug-2021]
Reply With Quote #51

When i set l4d_safe_spam_open 0 and l4d_safe_spam_skin 2 i can still hear classic metallic sound when i open the door
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-26-2021 , 09:40   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.15) [26-Aug-2021]
Reply With Quote #52

Thanks, fixed.

Code:
1.15 (26-Aug-2021)
    - Fixed playing the incorrect unlock sound when the "l4d_safe_spam_open" cvar was set to "0". Thanks to "TBK Duy" for reporting.
Code:
1.16 (26-Aug-2021)
    - Fixed crashing in L4D1. Thanks to "Ja-Forces" for reporting.
    - Restricted the "l4d_safe_spam_skin" cvar to L4D2 only.
Code:
1.17 (26-Aug-2021)
    - Fixed the door sometimes interfering instead of being non-solid. Thanks to "Ja-Forces" for reporting.
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Last edited by Silvers; 08-26-2021 at 20:00.
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 08-27-2021 , 05:49   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.15) [26-Aug-2021]
Reply With Quote #53

Quote:
1.16 (26-Aug-2021)
- Fixed crashing in L4D1. Thanks to "Ja-Forces" for reporting.
- Restricted the "l4d_safe_spam_skin" cvar to L4D2 only.

1.17 (26-Aug-2021)
- Fixed the door sometimes interfering instead of being non-solid. Thanks to "Ja-Forces" for reporting.
Thanks Silvers
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Primeas
Junior Member
Join Date: Aug 2019
Old 08-31-2021 , 15:18   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.17) [26-Aug-2021]
Reply With Quote #54

Hello Silvers,

today I found another bug while testing plugins, after the first door fell on the floor you can drop a second door on the side if you press "E" often enough. Your plugin is still the best :-)

https://www.youtube.com/watch?v=c_OXDNIuQjE
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 08-31-2021 , 20:53   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.17) [26-Aug-2021]
Reply With Quote #55

When i touch the falling door, in console spam this message (c10m5):

prop_door_rotating_checkpoint in solid list (not solid)

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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-01-2021 , 10:36   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.18) [01-Sep-2021]
Reply With Quote #56

Thanks.

Code:
1.18 (01-Sep-2021)
    - Fixed a 2nd door dropping when used enough Thanks to "Primeas" for reporting.
    - Fixed "in solid list (not solid)" server console spam. Thanks to Tonblader for reporting.
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 04-28-2022 , 07:26   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.18) [01-Sep-2021]
Reply With Quote #57

Hi Silvers, great plugin! I just wanna report some warning I got while compiling on Sourcemod 1.11.0.6837
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-28-2022 , 07:34   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.18) [01-Sep-2021]
Reply With Quote #58

Thanks, have already fixed these and other warnings in all my plugins for 1.11 but I'm waiting for 1.11 to become stable before releasing since things may change, unless there are other updates in my plugins to release.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-08-2022 , 14:12   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.19) [08-May-2022]
Reply With Quote #59

Code:
1.19 (08-May-2022)
    - Added cvars "l4d_safe_spam_fall_touch" and "l4d_safe_spam_fall_touch_2" to determine how long after someone tries to open the first saferoom door before it falls.
    - Added cvars "l4d_safe_spam_lock" and "l4d_safe_spam_lock_2" to determine how long the first saferoom door should remain locked after round start.
    - Both cvars allow for setting the time on the second round of versus and for round restarts in coop.
    - Changed cvar "l4d_safe_spam_hint" to allow showing hints when the saferoom door is automatically opened.
    - Thanks to "Voevoda" for the feature requests and lots of help testing.

    - Translation files updated. Thanks to "KasperH" and "Voevoda" for updating the Hungarian and Russian translations respectively.
Now you can handle the saferoom door to prevent players opening on round start until after a specified time, and a different (suggest lower) time for succeeding rounds (round restarts, versus round 2) until next level.
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Last edited by Silvers; 05-08-2022 at 14:13.
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 05-08-2022 , 15:59   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.19) [08-May-2022]
Reply With Quote #60

Hmmm l4d_safe_spam_lock doesn't work for me. I can open the door anyway, and if I push USE on the door quickly, the chat message goes spam. And also I think it does not show the correct number. I put 20 seconds, not 17

Quote:
El [Refugio] se desbloqueará en 17 segundos
El [Refugio] se desbloqueará en 16 segundos
El [Refugio] se desbloqueará en 16 segundos
El [Refugio] se desbloqueará en 16 segundos
El [Refugio] se desbloqueará en 15 segundos
I also find it strange that both the door fall and the initial door unlock use the same message. Is there a problem if l4d_safe_spam_lock is used together with l4d_safe_spam_fall_time?
Just in case, I clarify that I use this plugin along with these other two:

Quote:
74 "[L4D & L4D2] Lock Doors" (1.5) by SilverShot
81 "[L4D1 & L4D2] SI Doors Use" (1.0.1) by Mart
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