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[EXTENSION][L4D2] Left4Fix (2.1.0)


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spumer
Senior Member
Join Date: Aug 2011
Old 07-10-2021 , 12:01   Re: [EXTENSION][L4D2] Left4Fix (2.0.3)
Reply With Quote #181

Guys, i'm verified windows gamedata and as i can see Windows version works fine always.

Crashes can only occures for 8players version, but it's fixed: https://github.com/spumer/Left4Fix/issues/3

So, if you ready to test or confirm it works, let me known on github https://github.com/spumer/Left4Fix/pull/6
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Last edited by spumer; 07-10-2021 at 12:03.
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Voevoda
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Join Date: Aug 2016
Old 07-19-2021 , 19:22   Re: [EXTENSION][L4D2] Left4Fix (2.0.3)
Reply With Quote #182

Hi,

build with 13players on linux and when will it be?
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spumer
Senior Member
Join Date: Aug 2011
Old 08-15-2021 , 06:56   Re: [EXTENSION][L4D2] Left4Fix (2.0.3)
Reply With Quote #183

Quote:
Originally Posted by Voevoda View Post
Hi,

build with 13players on linux and when will it be?
https://github.com/spumer/Left4Fix/releases/tag/v2.1.0
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Sappykun
Member
Join Date: Nov 2019
Old 10-17-2022 , 21:41   Re: [EXTENSION][L4D2] Left4Fix (2.1.0)
Reply With Quote #184

EDIT: I got it working, I needed to add #include "jit/jit_helpers.h" before every #include "CDetour/detourhelpers.h" line.
I also needed to compile this under Sourcemod 1.6, otherwise the server crashed the moment someone joined.

.......

I'm trying to compile this extension against Sourcemod 1.11 and Metamod 1.11, but I am running into the following error:

Code:
In file included from /home/l4d2/alliedmodders/Left4Fix/src/codepatch/tiebreak.cpp:35:
In file included from /home/l4d2/alliedmodders/sourcemod/public/CDetour/detourhelpers.h:41:
/home/l4d2/alliedmodders/sourcemod/public/jit/x86/x86_macros.h:54:7: error: unknown type name 'jit_uint8_t'; did you mean '__uint8_t'?
const jit_uint8_t kREG_EAX      = 0;
      ^~~~~~~~~~~
      __uint8_t
/usr/include/bits/types.h:38:23: note: '__uint8_t' declared here
typedef unsigned char __uint8_t;
I am not sure how to go about addressing this, can anyone provide guidance?

Last edited by Sappykun; 10-17-2022 at 23:12.
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spumer
Senior Member
Join Date: Aug 2011
Old 11-10-2022 , 00:19   Re: [EXTENSION][L4D2] Left4Fix (2.1.0)
Reply With Quote #185

Quote:
I also needed to compile this under Sourcemod 1.6, otherwise the server crashed the moment someone joined.
You can use autobuild versions from github: https://nightly.link/spumer/Left4Fix...ld.yaml/master

It works with SM/MM 1.11?
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SGCatlantis
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Join Date: Oct 2012
Location: France
Old 11-28-2022 , 16:20   Re: [EXTENSION][L4D2] Left4Fix (2.1.0)
Reply With Quote #186

Hi when for survival gamemode ?
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spumer
Senior Member
Join Date: Aug 2011
Old 11-29-2022 , 04:06   Re: [EXTENSION][L4D2] Left4Fix (2.1.0)
Reply With Quote #187

Quote:
Originally Posted by SGCatlantis View Post
Hi when for survival gamemode ?
It's not planned. It has same bug?
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 06-22-2023 , 12:50   Re: [EXTENSION][L4D2] Left4Fix (2.1.0)
Reply With Quote #188

the link to download the 10players is broken
Can anyone please attach it here?
Thank you!
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spumer
Senior Member
Join Date: Aug 2011
Old 06-24-2023 , 03:58   Re: [EXTENSION][L4D2] Left4Fix (2.1.0)
Reply With Quote #189

Quote:
Originally Posted by SilentBr View Post
the link to download the 10players is broken
Can anyone please attach it here?
Thank you!
Thanks for report. Download link fixed: https://nightly.link/spumer/Left4Fix...ld.yaml/master

And you always can manually go to https://github.com/spumer/Left4Fix/actions page and download artifacts from latest build.
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SilentBr
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Join Date: Jan 2009
Old 06-26-2023 , 08:26   Re: [EXTENSION][L4D2] Left4Fix (2.1.0)
Reply With Quote #190

Quote:
Originally Posted by spumer View Post
Thanks for report. Download link fixed: https://nightly.link/spumer/Left4Fix...ld.yaml/master

And you always can manually go to https://github.com/spumer/Left4Fix/actions page and download artifacts from latest build.
Thank you!!!!
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