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Biohazard v2.00 Beta 3b (Zombie Mod)


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Nosz
Junior Member
Join Date: Mar 2009
Location: Denmark, Jylland, Horsen
Old 03-16-2009 , 04:35   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3091

Quote:
Originally Posted by Fawkes37 View Post
how did u even get it installed if u dont know where the cfg is?
...
- I did put the cfg into the cstrike-addons-amxmodx-scripting? - but when i change the cfg nothing happens.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-16-2009 , 06:37   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3092

You have to recompile the plugin.
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Nosz
Junior Member
Join Date: Mar 2009
Location: Denmark, Jylland, Horsen
Old 03-16-2009 , 08:58   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3093

Quote:
Originally Posted by arkshine View Post
You have to recompile the plugin.
Im sorry my english is not so good.
- What does "recompile" measns? - Reinstall?
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Fawkes37
Senior Member
Join Date: Jul 2008
Old 03-16-2009 , 09:25   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3094

Quote:
Originally Posted by Nosz View Post
Im sorry my english is not so good.
- What does "recompile" measns? - Reinstall?
drag the .sma file into compile.exe
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darkshackle
Junior Member
Join Date: Mar 2009
Old 03-16-2009 , 11:12   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3095

hey guys. i'm looking at the bh_cvars.cfg now.

i don't understand some of cvars. what are they use of?
1)
// Sets sv_skyname. Note: Leave blank to disable.
bh_skyname "drkg"
2)
// Cap health display to 255.
bh_caphealthdisplay 1
3)
// Pain shock free system.
bh_painshockfree 1
4)
// Enable zombie classes.
bh_zombie_class 1
i know this. players can select the zombie class typing "/class". but what's this ?
// Randomize player class.
bh_randomclass 0

default value was "1" i set it "0". i thought value "1" is randomizing zombie classes? and disables "/class" command?

anyone help?
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Fawkes37
Senior Member
Join Date: Jul 2008
Old 03-16-2009 , 12:02   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3096

1) set sky
2) if its 1, it displays Hp as 255 actually when above it
3) no painshock
4) enable zombie classes
if players get random classes

its written right above the cvars, whats so hard to understand?
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darkshackle
Junior Member
Join Date: Mar 2009
Old 03-17-2009 , 09:13   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3097

Quote:
Originally Posted by Fawkes37 View Post
1) set sky
2) if its 1, it displays Hp as 255 actually when above it
3) no painshock
4) enable zombie classes
if players get random classes

its written right above the cvars, whats so hard to understand?
1)what's the "drkg" value on bh_skyname means? what's the different values?what's it do?
2) got it.
3) what's painshock? what's it do?
4) got it.

tnx for advice.
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5c0r-|3i0
Veteran Member
Join Date: Nov 2008
Location: Việt Nam
Old 03-19-2009 , 00:30   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3098

1)Sky:The sky.....I'll share U some sky :space,night,drkg,desert...And more..I just don't remember ^^

3)Pain Shock Free : Zombie won't slow down when hit by bullet if bh_painshockfree 1 .
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crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 03-19-2009 , 12:12   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3099

Got a great idea

A countdown untill the first zombie is infected!
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edga85
BANNED
Join Date: Jan 2009
Old 03-19-2009 , 13:38   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3100

Quote:
Originally Posted by crazyeffect View Post
Got a great idea

A countdown untill the first zombie is infected!
There is one
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