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LongJump Enabler


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-29-2012 , 16:37   Re: LongJump Enabler
Reply With Quote #91

For this plugin yes, but for other compatibility problems, better to set both.
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AlexALX
Senior Member
Join Date: Apr 2009
Old 10-05-2013 , 07:47   Re: LongJump Enabler
Reply With Quote #92

hello, can someone help me? idk whats wrong, but orpheu somewhy not seen function "CBasePlayer::SetAnimation". i have placed everything correctly.

Quote:
[ORPHEU] Function "CBasePlayer::SetAnimation" not found
is this something wrong in latest hlds build for linux or what?

Quote:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 17:45:07 Apr 25 2013 (6027)
Can't get orpheu version to work also i need exacly orpheu version because regular version not work correct for zombies somewhy.
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 10-05-2013 , 08:17   Re: LongJump Enabler
Reply With Quote #93

It's possible that you've got an old version of the function file. Also your game is out of date.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 10-05-2013 , 11:48   Re: LongJump Enabler
Reply With Quote #94

Code:
{
	"name" : "SetAnimation",
	"class" : "CBasePlayer",
	"library" : "mod",
	"arguments" :
	[
		{
			"type" : "int"
		}
	],
	"identifiers" :
	[
		{
			"os" : "windows",
			"mod" : "cstrike",
			"value" : [0x83,"*","*",0x53,0x55,0x8B,"*",0x56,0x57,0x8B,"*","*",0x8B,"*","*","*","*","*",0x85,"*",0x0F]
		},
		{
			"os" : "linux",
			"mod" : "cstrike",
			"value" : "_ZN11CBasePlayer12SetAnimationE11PLAYER_ANIM"
		}
	]
}
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Last edited by ConnorMcLeod; 10-05-2013 at 11:49.
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AlexALX
Senior Member
Join Date: Apr 2009
Old 10-05-2013 , 13:27   Re: LongJump Enabler
Reply With Quote #95

thank you, code for orpheu works but plugin not. after testing some things i added to function "OrpheuHookReturn:CBasePlayer_SetAnimatio n ( const player, const currentAnimation )" this:

Quote:
client_print(player, print_chat, "FUNCTION CBasePlayer_SetAnimation %i", currentAnimation);
and in-game i see that when i jump there is no any message, when reload or fire it return 9 or 5. so it seems like this function is not calling when i do jump. whats wrong?
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 10-05-2013 , 16:06   Re: LongJump Enabler
Reply With Quote #96

In last .so, function is split into 2 functions.
If plugin calls function it is ok, but if plugin hooks it, there are lots of places where only the 'short' function is called.
Gonna have a look at it when i have time.
I though this plugin was only call the function.

Try this
Attached Files
File Type: zip CBasePlayer_SetAnimation.zip (2.4 KB, 86 views)
File Type: sma Get Plugin or Get Source (longjump(orpheu).sma - 610 views - 6.6 KB)
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Last edited by ConnorMcLeod; 10-06-2013 at 03:01.
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AlexALX
Senior Member
Join Date: Apr 2009
Old 10-06-2013 , 10:05   Re: LongJump Enabler
Reply With Quote #97

not working...
Quote:
[ORPHEU] Function "CBasePlayer::SetAnimation_Part47" not found
i replaced content from zip correct and uploaded SetAnimation_Part47 file.
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Last edited by AlexALX; 10-06-2013 at 10:06.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 10-06-2013 , 10:24   Re: LongJump Enabler
Reply With Quote #98

Let's wait for Arkshine fix then.
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ArabicMan
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Join Date: Feb 2014
Location: مصر
Old 02-28-2014 , 17:08   Re: LongJump Enabler
Reply With Quote #99

good for maps like de_crossfire
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 03-02-2014 , 15:01   Re: LongJump Enabler
Reply With Quote #100

just to clarify for those who may read your post:
Quote:
Originally Posted by ArabicMan View Post
good for maps like de_crossfire
good for maps like crossfire if used in CS. cause this plugin is for CS (and CZ) and not HL.
also there are some cs maps including the longjump module, or CSDM.

edit: didn't see any longjump module in this map.
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Last edited by ANTICHRISTUS; 03-03-2014 at 06:32.
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