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[DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]


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edgaras85
Senior Member
Join Date: Mar 2010
Location: Lithuania
Old 03-25-2011 , 15:23   Re: [DeathRun] Triggers & Entities Fix v1.4 [UPDATE 30/09/10]
Reply With Quote #81

Quote:
Originally Posted by AlexALX View Post
waiting for an answer) because preparing a new version for release.
Oh now i think not your plugin fault, now its without errors
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AlexALX
Senior Member
Join Date: Apr 2009
Old 03-25-2011 , 23:55   Re: [DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 26/03/11]
Reply With Quote #82

Released v1.4.1.
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Old 04-26-2011, 18:23
AlexALX
This message has been deleted by ConnorMcLeod. Reason: USE EDIT BUTTON !!!!!!!!!!!!!!!!
kp3t3h
Senior Member
Join Date: Feb 2011
Old 04-27-2011 , 17:43   Re: [DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]
Reply With Quote #83

this is just what i was looking for, it fixed the door stuck, teleport and all other.
i am impressed


and yeah, why it isn't approved yet
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kNowo
Senior Member
Join Date: Apr 2011
Location: Malaysia
Old 04-29-2011 , 13:45   Re: [DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]
Reply With Quote #84

i also think this should be approved but i also believe mods/plugin approver know their job better than us. so just wait
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nsb
Member
Join Date: Jul 2010
Old 05-08-2011 , 23:24   Re: [DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]
Reply With Quote #85

Your plugin is great but there is still a very annoying bug on some maps.

When two or more people get together or near, all die.

It is possible to fix this?
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kp3t3h
Senior Member
Join Date: Feb 2011
Old 05-09-2011 , 08:48   Re: [DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]
Reply With Quote #86

Quote:
Originally Posted by nsb View Post
Your plugin is great but there is still a very annoying bug on some maps.

When two or more people get together or near, all die.

It is possible to fix this?
such bug i haven't noticed
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AlexALX
Senior Member
Join Date: Apr 2009
Old 05-09-2011 , 14:39   Re: [DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]
Reply With Quote #87

contact with mapper and say this:

Quote:
Question: I have a problem - triggers are activated is not where should!
Answer: This problem occurs most likely, because mapper add few brashes into one entity. In this case, you can try disabling fix for this trigger on this map. More I can not help you - contact with map author and ask them to fix this problem (give a link to this plugin and explain the problem, let him look a test map).

Attention! Important information for mappers!
Do not group few brashes in one trigger_* entity! This creates an issue and that can not be corrected. Added individually each brush in Entity. See test_map for details. Jump to red place and you are killed, jump to yellow place and you remain alive. This problem is also observed in the original plugin (DRM_trigger_hurt_fix).
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tauri0len
New Member
Join Date: Mar 2012
Old 03-25-2012 , 14:38   Re: [DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]
Reply With Quote #88

Where do i have to put these cvars ? amxx.cfg ?

And btw , when i move into some player , then it will do unstuck . I use cs_team_semiclip..

Last edited by tauri0len; 03-25-2012 at 14:40.
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nkstillo1390
Member
Join Date: Jan 2012
Old 07-26-2012 , 12:48   Re: [DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]
Reply With Quote #89

DRM_trigger_hurt_fix stopped en my plugins

"DRM_trigger_hurt_fix.amxx" is stopped and cannot be paused or unpaused. Why?
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Lajron
Junior Member
Join Date: Jan 2012
Old 09-30-2012 , 16:52   Re: [DeathRun] Triggers & Entities Fix v1.4.1 [UPDATE 21/03/11]
Reply With Quote #90

Can this plugin work with this semiclip

https://forums.alliedmods.net/showthread.php?t=137980

or does it only work with xpaws deathrun manager plugin
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