Hello!
I have an issue on my CSGO server which i cannot seem to solve by myself so i'm asking here in the hopes that some smart and kind person knows whats up
Whenever you move a bit (click W or Crouch+W) once you seem to slide a bit and do not stop immediately when you let go, you slide for a second and then stop.
My settings is as follows.
SERVER.CFG
Code:
// Server Name
hostname "No" //Hostname for the server, will show up in server browsers.
// RCON Password
rcon_password "No" //Rcon password. If nothing in the quotes then RCON is disabled. We suggest you put +rcon_password in your server command line instead. Its more secure.
// Private Server Password
sv_password "" //Leave blank unless you want your server set as private.
// Server CVARs
mp_friendlyfire "0" //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0" //Reduces damage done to your teammates with grenades.
//ff_damage_reduction_bullets "0" //Reduces damage done to teammates when shot.
//ff_damage_reduction_other "0" //Reduces damage done to teammates regarding non bullets/grenades
mp_autoteambalance "1" //Auto balaces the teams
mp_autokick "1" //kicks idle or teamkilling players.
mp_tkpunish "0" //Enables team killer punishment.
sv_alltalk "1" //Players can hear all other players' voice communication, no team restrictions
sv_deadtalk "1" //Dead players can speak (voice, text) to the living players.
sv_full_alltalk "1" //Any player (including Spectator team) can speak to any other player
sv_pausable "0" //Sets the server as pausable. If set as 1 anyone can pause it.
mp_limitteams "2" //Maximum amount teams can be out of balance. 0 is off.
sv_voiceenable "1" //Enabled and disables voice chat. Default: 1 which is on.
sv_allow_lobby_connect_only "0" //If set to 1 it will only allow matchmaking games and not direct connections.
sv_allow_wait_command "1" //Allow or disallow the wait command on clients connected to this server.
sv_cheats "0" //Allow cheats on server. LEAVE OFF
sv_alternateticks "0" //If set to 1 server only simulates entities on even numbered ticks.
//sv_downloadurl"http://www.yoursitehere.com" //Location from which clients can download missing files
sv_forcepreload "0" //Forces server side pre-loading.
sv_friction "4" //World friction.
sv_pure "0" // 0 is off, 1 uses whitelist, 2 is forced default.
sv_consistency "0" // 0 is off and allows skins, 1 is on and forced defaults.
//sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
// Round Convars
mp_freezetime "1" //How many seconds to keep players frozen when the round starts
mp_afterroundmoney "5000" //Amount of money awared to every player after each round
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_teamcashawards "1" //Teams can earn money by performing in-game actions
mp_maxrounds "0" //Maximum amount of rounds per map
mp_timelimit "15" //How many minutes for the whole map
mp_roundtime "2.5" //How many minutes each round takes.
mp_freezetime"1" //how many seconds to keep players frozen when the round starts
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_forcecamera "1" //Set to 1 for team only spectating.
mp_defuser_allocation "2" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1" //Drop defuser on player death
mp_death_drop_grenade "2" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_buytime "45" //How many seconds after round start players can buy items for.
mp_c4timer "45" //how long from when the C4 is armed until it blows
mp_do_warmup_period "1" //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15" //Number of seconds that halftime lasts
mp_join_grace_time "10" //Number of seconds after round start to allow a player to join a game
mp_match_end_restart "1" //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "0" //Max amount of rounds per map
mp_playercashawards "1" //Players can earn money by performing in-game actions
mp_playerid "0" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0" //Number of seconds to keep showing old information in the status bar
mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7" //Number of seconds to delay before restarting a round after a win
mp_roundtime "2.5" //How many minutes each round takes.
mp_warmuptime "45" //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
// The Bot Convars
bot_difficulty 1 //Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off" //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1 //If nonzero, bots wait until a player joins before entering the game.
bot_quota 0 //Determines the total number of bots in the game.
bot_quota_mode "normal" //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
// Logging
//log on //This is set to turn on logging!
sv_log_onefile "0" //Log server information to only one file.
sv_logbans "1" //Log server bans in the server logs.
sv_logecho "1" //Echo log information to the console.
sv_logfile "1" //Log server information in the log file.
sv_logflush "0" //Flush the log file to disk on each write (slow).
sv_logsdir "0" //Folder in the game directory where server logs will be stored.
// Server Rates
sv_maxcmdrate "128" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "0" //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "128" //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "80000" //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate "128"
//CVARS for bhopping
sv_accelerate "5.5" //Acceleration. Default 10
sv_friction "5.2" //World friction. Default 4
sv_stopspeed = "80"
sv_staminajumpcost ".080" //Stamina penalty for jumping. Default .1
sv_staminalandcost ".050" //Stamina penalty for landing. Default .1
sv_staminamax "80" //Maximum stamina penalty. Degault 80
sv_staminarecoveryrate "60" //Rate at which stamina recovers (units/sec). Default 50
// Money cvars
mp_startmoney "16000" //Amount of money each player gets when they reset.
mp_maxmoney "16000" //Maximum amount of money allowed in a player's account.
cash_team_terrorist_win_bomb "2200" //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200" //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200" //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200" //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200" //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200" //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000" //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100" //How much the team will win when team has recued a hostage.
cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200" //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50" //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300" //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200" //How much the player will win when killing an enemy
cash_player_killed_enemy_factor "0.5" //How much the player will win when killing an enemy
cash_player_bomb_planted "200" //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200" //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200" //How much the player will win when rescuing hostages
cash_player_interact_with_hostage "0" //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30" //How much the player will loose when demaging a hostage
cash_player_killed_hostage "-1000" //How much the player will loose when a hostage has been killed
// Voting Options
sv_allow_votes "0" //Turns server voting on and off.
sv_vote_allow_spectators "0" //Allow spectators to vote?"
sv_vote_command_delay "2" //How long after a vote passes until the action happens
sv_vote_creation_time "120" //How often someone can individually call a vote.
sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15" //How long to allow voting on an issue
sv_lan "0" //This should always be set, so you know it's not on
sv_region "255" //The region of the world to report this server in.
sv_tags "Fun Maps" //Server tags. Used to provide extra information to clients when they're browsing for servers
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
// Custom
sv_airaccelerate "1337"
Gamemode_casual.cfg
Code:
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode normal
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 2
mp_freezetime 1
mp_friendlyfire 0
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 3
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 0
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 2.5
mp_roundtime_hostage 2
mp_roundtime_defuse 2.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 0
mp_startmoney 16000
mp_teamcashawards 1
mp_timelimit 15
mp_warmuptime 45
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount 2
spec_freeze_panel_extended_time 0
spec_freeze_time 3.0
sv_allow_votes 0 // Voting allowed in this mode
sv_talk_enemy_living 1
sv_talk_enemy_dead 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_vote_to_changelevel_before_match_point 1
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_usp_silencer
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
sv_occlude_players 1
occlusion_test_async 1
spec_replay_enable 1
mp_round_restart_delay 5 // need more time for replay
I have set the server up to run on the casual game mode
Any help is appreciated