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Request for Damage Glow change


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bakugan
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Join Date: Dec 2023
Location: Bulgaria
Old 02-22-2024 , 15:07   Request for Damage Glow change
Reply With Quote #1

Can this code be changed so that the color of nemesis is removed and instead a color of this type is displayed? CT should shine blue, and the Terrorist group should shine red.



Code:
/* 
 Glow Damage v1.10.1
 
* Details : Makes players glow when damage. 

* Cvars: 
glowdamage_type 1/2
1= Random Colors
2= Colors in function by user team : Terro Team and CT Team and if Damage > 15 have some colors,
else if damage > 40 have another colors, etc

* Tests:
- Tested on CS 1.6 with AMXMODX 1.10.1

* Required Modules
- Fun & Cstrike

* Credits:
- Doombringer for an fixed on CS Teams 
- MaximusBrood for if conditions fixes

Have a nice day now
*/

#include <amxmodx>
#include <fun>
#include <cstrike>
 
new const PLUGIN[] = "Glow Damage"
new const VERSION[] = "1.10.1"
new const AUTHOR[] = "Test"
 
new pcvartype;
 
public plugin_init() 
{
        register_plugin(PLUGIN, VERSION, AUTHOR)
        pcvartype = register_cvar("glowdamage_type","1")
        register_event("Damage","glow_event","b","2!0","3=0","4!0")
         
}
 

 
public glow_event()
{
        new r,g,b
 
        new Victim = read_data(0)
        new Damage = get_user_health(Victim)
 
        new CsTeams:playert = cs_get_user_team(Victim)
 
        switch (get_pcvar_num(pcvartype))
        {
                case 1:
                {
                        // random num for r,g,b colors
                        r = random_num(0,255)
                        g = random_num(0,255)
                        b = random_num(0,255)
                }
        
                case 2:
                {
                        // if is user from Terro team
                        if(playert == CS_TEAM_T)
                        {
                            if (Damage < 15)
                            {
                                r = 255
                                g = 80
                                b = 0
                            } else if(Damage > 40)
                            {
                                r = 255
                                g = 0
                                b = 0
                            } else
                            {
                                r = 200
                                g = 70
                                b = 0
                            }
                        } else
                        {
                            if(Damage <= 15)
                            {
                                r = 23
                                g = 243
                                b = 0
                            } else if(Damage >= 40)
                            {
                                r = 0
                                g = 255
                                b = 0 
                            } else
                            {
                                r = 0
                                g = 65
                                b = 12
                            }
                        }
                }
        }
        
        playerglow(Victim,r,g,b)
 
        return PLUGIN_HANDLED
} 

public playerglow(player,r,g,b)
{
    new Params[1]
    Params[0] = player    
    set_user_rendering(player,kRenderFxGlowShell,r,g,b,kRenderNormal,25)
    set_task(1.0,"stopglow",0,Params,1);
                      
}

public stopglow(Params[])
{
    if( !is_user_connected(Params[0]) )
        return PLUGIN_HANDLED;
    
    set_user_rendering(Params[0],kRenderFxGlowShell,0,0,0,kRenderNormal,25)
    return PLUGIN_CONTINUE;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
When someone shoots towards the enemy, I want it to light up entirely in red for (T) and blue for (CT). Here's a slight improvement on the picture; you can see what it's almost about.



Here is the translation:

"This is exactly how I want it to look when players from the teams shoot at each other. In the picture, as you can see, there are arrows drawn on the ground and on the wall.
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mlibre
Veteran Member
Join Date: Nov 2015
Location: return PLUGIN_CONTINUE
Old 03-10-2024 , 08:52   Re: Request for Damage Glow change
Reply With Quote #2

my dear, this has no relation to "Module Coding", move it here.
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bakugan
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Join Date: Dec 2023
Location: Bulgaria
Old 03-15-2024 , 18:08   Re: Request for Damage Glow change
Reply With Quote #3

Thank you! I posted new Lock topic
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